Tell me about the Races series


log in or register to remove this ad

Yes, there are some new races. Some bad, some awful, and some quite usable.

Wild: Raptorans (flying birdthings), Catfolk (catpeople).
Stone: Goliaths (rockfolk).

Wild and Stone have some decent feats, and capture at least some 'feel', if that strikes you as useful in any way. And, for that matter, if I"m using the right term. :p
 

Infernal Teddy said:
Any new races, or just redoes of old ones?


You do realize that there are reviews of these books on this site in the Reviews section? Not that I totally agree with them, but that would answer at least some of your questions and then you could come back here with specifics.
 

Avoid Races of the Wild and Races of Destiny, as much as you might be tempted.

The others are decent, if the concept of the book appeals to you. My campaign has three races in it, and two of them are dwarves and gnomes, so Races of Stone has been useful in a lot of ways. I also like kobolds and find that section of Races of the Dragon to be quite good.
 

Hey now, let's be nice to the fella!

I think the new races in the series vary. Illumian suck, Raptorans, decent if you like to "glide", Golaith nice for the build. (In the order shown, Destiny, Wild and Stone). The new races in those books the most well known. The Dragon race book has two, spellscales (nice for sorcerers) and Dragonborn (weird but not too bad.)

Feats are mixed bag in all, as are the Pr-classes. My advice, read the review section and you'll get a feel for what's going on IB. I do agree with Whiz though, Avoid Races of Destiny. I've seen way better.
 

I'm a gaming whore and often have extra $$ to throw around, but I have none of the Races books. Browsing them, the only thing that I recall being exciting in any of them (excluding Races of the Dragon and Races of Eberron) was the stuff that was urban and about cities in Races of Destiny... and it should have been in a city environment book, not a race book! :shrug: Well, whatever.

Races of Eberron looks very good to me, except I don't play Eberron. Races of the Dragon seemed all right for the kobold stuff.
 

Yeah well I hated the Kobold stuff Jest.

But you are right about Destiny should have been more centered towards Cityscape type deal.
 

Aus_Snow said:
Yes, there are some new races. Some bad, some awful, and some quite usable.

Wild: Raptorans (flying birdthings), Catfolk (catpeople).
Stone: Goliaths (rockfolk).

Wild and Stone have some decent feats, and capture at least some 'feel', if that strikes you as useful in any way. And, for that matter, if I"m using the right term. :p
The catfolk aren't new, they debuted in the Miniatures Handbook and got expanded Races of the Wild. ;)
 


Races of Stone is a fairly solid book.
Dwarves, Gnomes, and Goliaths are the three major races covered. It also introduces the Whisper Gnome, which you should avoid at all costs.

Races of the Wild is also a fairly solid book. (We use it a lot in my current campaign)
Elves, Halflings, and Raptorans are the three major races covered. The major prestige class of interest is the Arcane Hierophant - a Druid/Wizard cross.

Races of Destiny is poor.
Humans, Half-Elves, and Half-Orcs are allegedly covered. There's a couple of nice feats and spells, but that's about it.

Races of Eberron is pretty good
Kalashtar, Changelings, Warforged, and Shifters are covered. I'm not too enthused by the psychology of the Changeling, but I like the rest of the book.

Races of the Dragon is pretty good, assuming you want to play in a draconic campaign. (There are a few of my players who'd love to do so).
Dragonborn, Spellscales and Kobolds are the three main races, and the Draconic template and Half-Dragon template are also presented.

I think the series has been pretty good, all in all.

Cheers!
 

Remove ads

Top