Tell me about "weird" lands in your world

The players haven't been there yet, but in my Kingdoms of Kalamar campaign I just dropped a meteor to the east of the Khydoban desert, beyond the edge of the known world. The area left by the meteor is blasted outward for miles and miles, with trees flattened, and a high water table seeping up through the ground in the center of the impact where a crater was left. (Think Tunguska). The irradiated area is not only slowly changing local wildlife (what little is left), but the meteor also brought with it something else. Some kind of parasitic, near-microscopic lifeform that is infecting the area has created intelligent clans of warring packs of wolves and other things.

I'm not really done fleshing it out yet, but that's the gist of it.
 

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Wow! What a cool thread!

My campaign, if it's interesting at all, is probably more so because of cultural and political reasons than magical alterations to the lanscape, but. . .

No one knows why The Lands of the Elder Magi are so named. It's just a blasted wasteland where virtually nothing grows and travellers are prone to strange dreams. The fact of the matter, since none of my players frequent these boards, is that this area is stretched between two alternate versions of the world. Several millenia ago, when the Doomsday Speech was invoked, the world tore asunder, and this is where its two halves overlap. Strange artifacts from many worlds can be found there, summoning magic is powerful and unpredictable, and when characters start getting into epic spells, they risk destorying the divide between the two worlds and unleashing a whole lot of wackiness. I look forward to it.
 

Back when I was just getting into D&D in the early 80's I was fascinated with just drawing maps of places. I was then struck upon an idea of somehow linking every single map I drew into the same world. The problem being that this would have ended up being larger than a reasonable planet. Much larger. I also started placing various fantasy books I was fond of here and there. So I came started brainstorming and thought. "Why not have it stretch infinitely to the horizons." So I did. I believe one of my inspirations was having picked up the AD&D Manual of the Planes which described many Outer Planes as just such places.

Of course, this was not an "Outer Plane." This would be home. All sorts of other problems presented themselves, such as climate and weather patterns on an infintely horizontal world. Since I wanted this to be "Earth-like" in its climate and weather, I felt I needed to come up with something that mimiced convection of the atmosphere. I decided that there was a "pattern" (but not regular) of alternately hot spots and cold spots, thousands of miles apart though. To make it randomized, the energy in the "hot" spot rotated out in a spiral, the energy in the "cold" spot were drawn in in a manner like a magnetic field (it's not electrical, just that the pattern is arranged as such). Occasionally, over the course of tens of thousands of years, the cold spots change orientation, causing the glacial sheets that have developed within the set pattern to melt in places and form in new places. Instant Ice Ages in new places... of sorts... There are deserts where the interaction of the heat and cold concentrations don't mix.

Anyway, I was having fun with the idea, not trying to have it make too much sense, were talking fantasy here, I imagined that thousands of years before the rise of humanity, the Giants were an advanced race who had discovered how to harness the energy in these concentrations of heat and cold. I imagined that the Giants ended up causing the heat concentration they harnessed to cataclysmically implode, unleashing an elemental storm that wiped their civilization from history. The storm is permanent, and it is the size of a continent. This caused the Immortals to curse the Giants into degeneracy for the havoc wrought upon the world... it forced the Immortals to have to "resuffle the pattern" of heat and cold so as to keep a climactic "balance".

The elemental storm, now having lasted for tens of thousands of years has created a unique landscape underneath it. Imagine an "elemental" Far Realms.

The cosmology I was playing with was different as well, but this was manifested in distinct was upon the landscape. I was a little bothered by the "'infinite" horizontal idea, that there should have to be some sort of question of "what about the verticle"? I came up with a sort of sandwich concept of 5 elemental "dominant" (but not pure) planes. The layer that mimiced "Earth" was the water dominant layer, and it was placed in the middle. Go high enough and you can locate where the water dominant layer intersects with the air dominant layer. A certain clique of dwarven spellcasters had discovered that they could cause an object to "float" exactly on the plane where the two layers met. Thus, at the same elevation across the world, dwarves have established colonies of "mountain ports" where their air fleets would harbor. The culture of the dwarves of the mountains is the same across the world, but the culture of the dwarves of the "lowlands" is affected by other local cultures. Of course, once high enough in elevation, via magical means, it is possible to cross into the air dominant layer from the lower layer, where different "laws of physics" applied. Life is also a little different as it evolved according to the different elemental dominance. Won't bother going into specifics here what it is like, as it effectively is a different plane, not a weird land.

Thousands of miles higher in the air dominant layer, one would come to the horizontal plane where one could magically cross into the void dominant layer. I had no idea what this would be, until Spelljammer came out. :)

In the middle layer, if one traveled beneath the earth far enough one could come upon the horizontal plane where one could cross into the earth dominant layer. Basically, the UnderDark, thousands of miles deep, infinitely horizontal. Caverns the size of continents. Again, the "laws" of physics changed here as well. I borrowed a little from the descriptions of Ysgard, where hovering earthbergs regularly collided with each other. Of coarse, take out the sun. And take out the flaming heat on the undersides. too much detail to go into the other oddities I put in there. It's a different plane in effect, not a weird land, really. Again, native life here is also different, as it evolved in a plane with a different elemental dominance.

Go deep enough in the earth dominant layer, and you can cross into the fire dominant layer. The inferno. Hell. Etc. The bottom of the world.

In each of the five "elementally dominant" layers, there are links to planes of the "pure" element associated with the layer. So in the middle layer (the water dominant), that "looked" like Earth, to go deep enough in any ocean would be to cross over into the plane of pure water. Each of the other elementally dominant layers had their own way to mix with the elementally pure plane.


Just some wide-eyed imaginings of a bizarre cosmology I wanted to make work, and make interesting. Sorry I went on so long, I just wanted to explain exactly why some wierd lands in my worlds are the way they are.


Regards,
Eric Anondson
 
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reanjr said:
The players haven't been there yet, but in my Kingdoms of Kalamar campaign I just dropped a meteor to the east of the Khydoban desert, beyond the edge of the known world.
I'm not really done fleshing it out yet, but that's the gist of it.

I hope you have a copy of "When the Sky Falls." If not, get one!
 

When I saw you as the last poster in that thread, I half-expected you to announce you would soon publish a "101 Weird Locales" PDF. :p

Seriously, it would be cool.
 


That is a cool idea. The closest I've come are the locations in Forbidden Arcana. Demon's vents and god shadows are both pretty weird.

Hmmmm. Think. Think. Think.

That is a cool idea.
 

I am not sure if you have done it before (RA's section of rpgnow is a bit overwhelming), but why not have an open call?
 


In our campaign world, we have several Places of Mystery scattered around the main continent.

The main area of interest is known as the Blighted Lands. This area, which was once the center of the massive continent-wide empire, has been decimated by unknown means and is now a very dangerous place to travel, much less exist in.

The Blighted Lands, where they say nothing good can live, has a sky of red dust, the very plants and creatures of this land are twisted, malevolent versions of what we might know, and the rivers and lakes are as ammonia. Visitors to the Blighted Lands must bring along their own food and water, for one cannot hunt the fowl nor drink of the bespoiled waters therein.
 

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