Piratecat
Sesquipedalian
I'm running two 4e campaigns, one with six players (3 male, 3 female) and one with five players (4 male, 1 female.) No players overlap. Both campaigns are set in the same world, that of a corrupt and dying Roman-like empire.
One campaign is set in the capital city and (primarily) a lost jungle continent. The PCs are agents of a noble house who imports spices. They will get tied up in political intrigue and jungle exploring.
The other campaign is set in the northern end of the empire, where countries are considering rebelling and splitting off. The PCs are members of the Grey Guard, an apolitical organization (similar to GRRM's Night Watch) whose job is to keep the empire's citizens safe from monsters.
So far, both are ridiculously fun.
One campaign is set in the capital city and (primarily) a lost jungle continent. The PCs are agents of a noble house who imports spices. They will get tied up in political intrigue and jungle exploring.
The other campaign is set in the northern end of the empire, where countries are considering rebelling and splitting off. The PCs are members of the Grey Guard, an apolitical organization (similar to GRRM's Night Watch) whose job is to keep the empire's citizens safe from monsters.
So far, both are ridiculously fun.