Silver Moon
Adventurer
Two that I'm familiar with:
Best: The group had been playing for two years and had done a lot of short modules linked together with an overall theme of defeating a corrupt Priest/King. They managed to not only defeat him but to turn the kingdom over to the legitimate heir and were all declared heroes. The DM decided that any follow-up to that would be anti-climactic so declared that particular campaign over and the game resumes the following week 100 years later with new playing characters who are the descendants and followers of the original heroes.
Worst: Cornered in a dungeon by powerful foes, three heroes having fallen (one dead, two unconscious) with only a few dozen hit points left among the remaining four party members the party Wizard unilaterally decides to have the party go out in blaze of glory. He declares that he is snapping his Wand of Fireballs in half, which according to him will cause a massive 320 D6 fireball. The DM agrees and the dungeon explodes leaving no trace of anyone or anything.
Best: The group had been playing for two years and had done a lot of short modules linked together with an overall theme of defeating a corrupt Priest/King. They managed to not only defeat him but to turn the kingdom over to the legitimate heir and were all declared heroes. The DM decided that any follow-up to that would be anti-climactic so declared that particular campaign over and the game resumes the following week 100 years later with new playing characters who are the descendants and followers of the original heroes.
Worst: Cornered in a dungeon by powerful foes, three heroes having fallen (one dead, two unconscious) with only a few dozen hit points left among the remaining four party members the party Wizard unilaterally decides to have the party go out in blaze of glory. He declares that he is snapping his Wand of Fireballs in half, which according to him will cause a massive 320 D6 fireball. The DM agrees and the dungeon explodes leaving no trace of anyone or anything.