Lots and lots of changes, most of them to the mechanics:
- I turned every remotely humanoid monster into pc/npc races and added them to the reincarnation table.
- I created custom spell lists for clerics and druids. Clerics received a variant of summon elemental on every level for their chosen element (including my own take on para- and quasi-elementals which could transform into standard elementals under certain conditions).
- I rebalanced many of the existing psionic powers and added lots of new ones. I also never adopted the totally silly psionic combat rules with MAC and MThac0. Instead I used a system based on harbingers and mindscapes (inspired mostly by the novels) which involved a certain amount of roleplaying.
- All undead were created as npcs with a set of special powers chosen from several tables.
- I modified the planes and metaphysics. It was possible to summon extraplanar creatures but impossible to get rid of them again after their service was done (similar to Ravenloft: you could get in but not out).
I used a simplified version of the great wheel, one plane for each alignment and created a group of nine 'races' with a common theme (e.g. the chaotic evil were lovecraftian beings, the neutral evil beings were inspired by the apocalyptic horsemen, etc.).
- I also changed the official history: Kalak wasn't killed, he was just forced to retreat and (much) later returned as a dracolich (because of the botched ritual). Rikus was killed during the attack on Kalak, so Neeva basically continued to play his part. This was, so the players (most of whom had started reading the novels) would get a hint, that things probably wouldn't happen the way they expected them to.
My main reason, though, was that I didn't want them to have a 'safe' base in one of the city states.
We all had a great time for a couple of years but some time after the revised setting had been published I decided to end the campaign. It just wasn't the same after that. There was also no way to incorporate any of the new material because our Darksun setting had diverged from the official one in so many ways.
- I turned every remotely humanoid monster into pc/npc races and added them to the reincarnation table.
- I created custom spell lists for clerics and druids. Clerics received a variant of summon elemental on every level for their chosen element (including my own take on para- and quasi-elementals which could transform into standard elementals under certain conditions).
- I rebalanced many of the existing psionic powers and added lots of new ones. I also never adopted the totally silly psionic combat rules with MAC and MThac0. Instead I used a system based on harbingers and mindscapes (inspired mostly by the novels) which involved a certain amount of roleplaying.
- All undead were created as npcs with a set of special powers chosen from several tables.
- I modified the planes and metaphysics. It was possible to summon extraplanar creatures but impossible to get rid of them again after their service was done (similar to Ravenloft: you could get in but not out).
I used a simplified version of the great wheel, one plane for each alignment and created a group of nine 'races' with a common theme (e.g. the chaotic evil were lovecraftian beings, the neutral evil beings were inspired by the apocalyptic horsemen, etc.).
- I also changed the official history: Kalak wasn't killed, he was just forced to retreat and (much) later returned as a dracolich (because of the botched ritual). Rikus was killed during the attack on Kalak, so Neeva basically continued to play his part. This was, so the players (most of whom had started reading the novels) would get a hint, that things probably wouldn't happen the way they expected them to.
My main reason, though, was that I didn't want them to have a 'safe' base in one of the city states.
We all had a great time for a couple of years but some time after the revised setting had been published I decided to end the campaign. It just wasn't the same after that. There was also no way to incorporate any of the new material because our Darksun setting had diverged from the official one in so many ways.