In play I just found it to be a bit formulaic. Like episodic TV. This is the part where Sam's dark past reveals a piece of what's going on, and then we have Melissa's resourceful bit where she constructs a makeshift device to save the day. Finally, Phil does...
I like my game play a little more serial, and I haven't really come to terms with making playbooks work with that. I know you can gain additional moves, even moves from other playbooks, but I just don't know how to make it work for me just yet.