Cypher crits and effort. Damage is a flat number based on the weapon or ability used. If you roll a 17 on the die you deal +1 damage, 18 gives +2, 19 gives +3, and 20 gives +4. It's a nice reward for getting those higher attack rolls. The game also uses effort so you can spend some of your Might, Speed, or Intellect points to increase damage or accuracy. I know some people would hate the idea of not rolling damage dice but it really speeds things up imo. One of the best complexity-to-depth ratio games I've run.
General and Advanced skills in Coriolis. Want to make a general skill roll? Go for it. Want to make an Advanced skill roll? Only if you have skill points in it.
Shoutout to Advantage/Disadvantage.
I'm also a fan of zones vs grid. Both work and I more often run games using grids because that's what my table likes. But when I get a chance to use zones I am happy.