It isn't called Dungeons and Dopplegangers for a reason. Dragons are awesome. They are fun to use in play, from singular monsters to slay, to long running villains, to patrons and allies.
What is your favorite use of a dragon in D&D as a GM, and/or your favorite experience with a dragon as a player?
I love dragons, especially city-buster sized Record of Lodoss War dragons. I usually use them as villains and monsters, and often as the pinnacle challenge of a campaign (I know, in most editions of D&D dragons are not the most powerful monsters, but I love them anyway and will buff them until they are).
Perhaps my favorite campaign level dragon was the Great beast of the Earth, whose coming signaled the End of the Age. He was more apocalypse in draconic form than character, and his presence (first rumors of, later actual activity) loomed over the whole campaign.
The most fun, though, (in the same campaign, during the 2E era) was a one off with a black dragon. It was basically playing the role of Alien, in a magically dark, flooded network of abandoned mines. It was awesome and the players were legitimately scared for their PCs' lives.
What is your favorite use of a dragon in D&D as a GM, and/or your favorite experience with a dragon as a player?
I love dragons, especially city-buster sized Record of Lodoss War dragons. I usually use them as villains and monsters, and often as the pinnacle challenge of a campaign (I know, in most editions of D&D dragons are not the most powerful monsters, but I love them anyway and will buff them until they are).
Perhaps my favorite campaign level dragon was the Great beast of the Earth, whose coming signaled the End of the Age. He was more apocalypse in draconic form than character, and his presence (first rumors of, later actual activity) loomed over the whole campaign.
The most fun, though, (in the same campaign, during the 2E era) was a one off with a black dragon. It was basically playing the role of Alien, in a magically dark, flooded network of abandoned mines. It was awesome and the players were legitimately scared for their PCs' lives.