Tell me about your hodge-podge setting?

Here's the setting for the Three Lakes campaign, which has been going on since just before 3.0 was released.

Rip off the creation myth from The Silmarillion, but say that the Creator had many children (what PCs think of as gods). That way, any player can bring in any god from any supplement or make up new ones. The Creator imprisoned the Destroyer in the moon and took up residence in the Sun to watch over things.

I stole the map from a Dungeon Magazine Map of Mystery and modified it to add three "Great Lakes"-type freshwater lakes. The campaign takes place there so we call it the Three Lakes campaign.

300 years ago the region was ruled by Circle of Darkness, a cabal of evil spellcasters much like The Lady and The Taken from the Black Company Books. No one has seen an Elf since the elves defeated the CoD and they retreated to the frozen north. Most people think the elves are just a myth.

1000 years ago the whole continent was ruled by an empire. The seven main cities are built on the ruins of the empire's provincial capitols. No one knows what the empire was called or why it fell but it had great and powerful magics. The Seven Cities are named and placed on the map, but the PCs have only ever been to two of them.

The cosmology is just like core D&D but it doesn't really matter--the PCs have only ever gone to the astral plane. If I had to change it to include new material they wouldn't ever know.

Most everything else is left undefined so I can plop down a published adventure pretty much anywhere.

No house rules except that we use Action Points from Eberron and I am much more generous as to what you can do with them.

Basically I try to define the starting area, let the players use their PCs' background to define a little more and only add on when it comes up in the game. That way I don't do more work than needed.
 

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My upcoming game is not nearly as hodgepodge as some people's.

Using the San Angelo City Book for Champions.

Basic world is taken mostly from the Anita Blake novels by Laurell K Hamilton.

Organizations and vampire details/ideas borrowed from the Hellsing manga/anime.

Ideas for magic/Craft users taken from Witchhunter Robin anime.

I'm still working out the exact proportion I'm taking from each.:)
 

Well as I home brew everything half to death all my games are hodgepodge. However, right now I am considering what to do after our current campaign ends in the next few months. Someone else will DM for a while, but I want to come back with something we have never done before.

My current idea, for the day, is a High Magic Pulp Space Adventure that would invovle:

1) Spelljammers: Shadow of the Spider Moon (from Polyhedron) for basic setting and general feel.
2) Races, Base and Advanced Classes from d20 Modern/d20 Future/Urban Arcana and generally equipment with the descriptions filed off and replaced with more appropriate fantasy stuff.
2b) Mutations from d20 Apocolypse (cause by magic in this setting)
3) Sharn as the great Port City and starting point for the PCs
4) Explorer's Handbook (maybe) - I figure the airships of Eberron work just fine in the Ether of the System
5) Eberron - dragon marks (and possibly houses as the powers in system), warforged, and feats to emulate the artificer
6) Iron Kingdoms - feats to emulate the gun mage + 'jacks (maybe only as background unless one of the players is dying to mess with one)+ gobbers (my favorite kind of goblin PCs)
7) Lords of Madness: Mindflayers as the perfect aliens.

Haven't seen it yet, but Etherscope might play into it too.
I will have to come up with a way to boost the magic system in d20M - probablly through Occupations and feats - to better model the highmagic feel of Spelljammers.

Right now I have in mind one of two scenarios
- The PCs as employees/students at Morgrave unviersity who are taking Excentiric Old Proffesor to study the Ruins offworld.
- One of the PCs is the nephew (or whatever) of a none to succesful freebooter who dies and leaves him/her a small ship. The other PCs would be friends or aqaintices who chipped in to get the thing flying again and are now off to make their fortune.
 
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Yeah, I'm also working on Pulp Space Fantasy, with some Lovecraftian overtones. (Really, far more pulp.)

But the seven most important planets are Greyhawk, Rokugan, Nyambe, Maztica, a PL3 version of RIFTS Mystic Russia, a cross between Sharn and the Rock of Bral, and the Underdark. (At least, very close. I'm filing off the names of the NPCs and changing up the maps because they're whole planets instead of continents. I'm also removing the FR portions from Maztica. I'll probably even use the Greyhawk gods.)

I'm throwing in a planet of living Constructs with a charismatic warlord awfully similar to the Lord of Blades. And since I'm doing space fantasy, I'm taking a lot of Spelljammer material straight from the source.

I'm combining OA's Taint mechanic with the mutation rules from d20 Future and d20 Apocalypse, and the Aberrant feats from Lords of Madness. The "tainted warrior" PrC is probably going to resemble something like Gamma World 4e's Enforcer clas-- gaining mutations as they advance.

So, it's not really hodge-podge, since I'm not dropping anything straight in, but it's got a lot of diverse elements from other worlds and games.
 

I don't know if it could be considered hodge-podge, but I have been toying with a Star Wars/D&D crossover campaign for a while now.

The game would take place on an isolated world in the Outer Rim. This world is surrounded by a strange nimbus of energy which causes starships to malfunction and blocks all forms of communication. Thousands of years ago, a ship carrying a diverse collection of aliens (including humans) crashed on this planet. Stuff happened, probably conflict with the native critters of the planet, and the aliens reverted to barbarism. Fast forward to the modern day. The world is basically a D&D style world only with the Star Wars races and with the Force instead of magic.

I got the inspiration for this game from the Star Wars: Dark Forces II comic book. In it, there was a similarly isolated planet with a roughly 19th-century tech level (steam power, etc.).

Another idea I had was for a Ravenloft domain dedicated to the Dark Side of the Force. It would be ruled by an ancient Sith lord.
 

My current and first homebrew "Sealon" is quite a hodge-podge of influences in flavor, fluff and crunch. It started out as an Iron Heroes Pirate setting inspired by the "One Piece" Manga
In short you could descripe it as take the movie "Pirates of the Caribean", all three "Indiana Jones" movies, the two "The Mummie" movies and any Mantle and Dagger movie, then turn the whole thing into an fantasy Anime, with some more influences from that genre.
The only player race are Humen.
Monsters are rare, except for Neogi, that are mostly as in Lords of Madness, only completely seafaring and served by Chuul and not Umber Hulks.
Players can take traits that grant them small magic abilities, that they can improve with feats.
The current two PC group is a telikenetic Jack-of-all-trades thief with supernatural luck and Weaponmaster with powerfull build and supernatural eyes, that can sense magic and see through darkness (short range darkvision).
Other magic is attained through Lore feats, using rituals you can learn in ancient ruins.
There is no Arcanist, but a Sage class that grants bonuses with Lore feats and supernatural traits.
I use self created villain classes, Iron heroes classes, standart D&D classes and Monsters from all books I own for opponents.
The setting is all Islands, like in El-Remmens aquerra every mytholody stards with the worlds sundering.
Because it's all island and a really large (the whole oceans the PC's are currently in is considered backwater!) world I can drop in whatever I want.
Inspirations come from about 6 anime and manga and dozens of films.

However, I don't consider this my "offical" homebrew, though I may revisit it once or twice after the current campaign. Instead I'm working at a Campaign World that has much more of my own work and is less over-the-top thrown together, though it uses Warforged, Shifter and Changelings together with most of theyr crunch from races of Eberron, though not as much fluff.
 

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