Tell me about your Star Wars campaigns


STAR WARS: KNIGHTS OF THE OLD REPUBLIC
EPISODE VII: DISTURBANCES IN THE FORCE


a long, long time ago in a galaxy far, far away...

One hundred fifty years have passed since the Jedi Revan defeated his one-time apprentice Darth Malak, and allowed the Republic Fleet to destroy the Star Forge and the Sith Fleet that it produced. Slightly less time since the mysterious events surrounding the Jedi who despite her status as a general in the Mandalorian Wars, was known only as the Exile. The Republic Navy and Jedi Order protect what seems to be the beginnings of a lasting peace.

But in recent years, Mandalorian raiders have attacked seemingly random targets on various outer rim worlds on the fringes of the Republic. Unable to stop the raids without diverting a large portion of the Republic Navy to the Outer Rim, the Republic Senate has turned to the Jedi Council for assistance. Jedi Knights have been dispatched to several worlds in hopes of determining what is behind this activity.

The Jedi Keda Starwind and her Crean Padawan Kai Relle have been sent to Capella 3, a fringe world just outside the Republic (it was held by the Sith during the Jedi Civil War), where several ore transports were attacked and seized...

Gundark said:
What era?

Old Republic, ~150 years post-KotOR II. The Jedi Order is pretty much back on its feet, as is the Republic. The Sith have pretty much vanished (there are a few out there, but they're not important right now).

Gundark said:
Who are your main villians?

The BBEG, if I get to run the second arc of the campaign, is Karil Valera, leader and founder of a dark side cult called the K'ril technomages.

Karil was a padawan with a gift for tinkering with machines beyond even what Anakin Skywalker possessed (and with the formal training in that area that Anakin never had) when she followed Revan and Malak to fight the Mandalorians. Seduced by the opportunity to decipher lost technology, she stayed with them along their journey to the Dark Side. She was essential in bringing the Rakatan artifacts they found into the service of the Sith, including the Star Forge itself.

But Malak curtailed her research projects when he replaced Revan as Dark Lord of the Sith. And then Malak chose Bannon, and then Bastilla, as his apprentice ahead of her, and seeds of resentment and jealousy were planted in a very brilliant mind. When Revan and his companions assaulted the Star Forge, Karil sabatoged the droid control programs, and fled the Star Forge with a handful of Sith technicians.

She continued her studies on the Rakata homeworld -- for she had not been able to steal a ship with a hyperdrive -- and discovered the secrets of how the Rakata had been able to weave the Dark Side into their technology. But eventually there was nothing more to learn on Lehon, and she had no way to build a vessel that could enter hyperspace and run the Republic blockcade.

So she and her followers were forced to build something that could travel near the speed of light in normal space for decades of external time to the nearest populated system. And from there she set out to build an organization that would let her pursue her studies to their endpoint. One without the flaws she percieved in the Jedi and the Sith.

Gundark said:
any interesting plotlines? Anything interesting.

There's a mid-level bad guy that was once a mentor to the Padawan PC's master. A dark side cult trying to build a new and improved Star Forge. Mandalorian mercenaries. Wierd Dark-side touched war droids.

And to oppose them? One Cerean Padawan who's better at negotiating than swinging a lightsaber. A Force-sensitive hunter who's not a great shot. And a wookie with a vibro-ax.
 

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We're playing in between the trilogies, doing a nice little 'on the run' game. Our party consists of:

  • Teele. A female twi'lek scoundrel whose greatest claim to fame so far was getting our starship humped by a space squid.
  • Shorwooken. A wookie jedi who is like a multi-classed paladin/barbarian. He gets very angry in combat, but chides us for shooing fleeing Geonosians in the back.
  • Dox. A human soldier who was in the Republic military before he was forced to go on the lam with the rest of us. He wants to get back in the Empire's good graces, and thinks those guards in the red armor are awesome cool.
  • Ahseomin. A mon calamari jedi who really hates climbing. It makes him angry. Really angry. As in, every time he has been forced to climb, he has ended up shooting lightning at someone.
  • And me, a mastermind (8 Int), sharp-eyed (6 Wis), charming (6 Cha) rodian scoundrel named Peet. I'm the fastest gun in the galaxy, and talk like George W. Bush, as played by Jon Stewart.
 


I'll be running a game set about 30 years after Battle of Endor and not using any canon outside of the movies and whatever I pick and choose. Their will be a New Republic, a seperate government called the Galactic Union, a new Jedi Order caught in the middle, and the Sith will return in a different form. I'm looking forward to this.
 

RangerWickett said:
We're playing in between the trilogies, doing a nice little 'on the run' game. Our party consists of:

  • And me, a mastermind (8 Int), sharp-eyed (6 Wis), charming (6 Cha) rodian scoundrel named Peet. I'm the fastest gun in the galaxy, and talk like George W. Bush, as played by Jon Stewart.

Okay, I have to ask...what are his other stats? All Dex all the time?

Brad
 

wedgeski said:
Does the SAGA rulebook include any starter adventures?

No, though there are a few fan-written adventures posted over on WotC's Star Wars message boards (and probably at swrpgnetwork.com, too). I mostly made stuff up for my campaign arc, though.

wedgeski said:
And are any planned from Wizards?

They're planning on distributing an adventure path on their web site starting late this month / early next month set between the end of the Clone Wars and the start of Episode IV. It's supposed to be the equivalent of ten 32-page adventures, posted approximately once a month. See http://www.wizards.com/default.asp?x=starwars/article/dodcampaign for more.
 

My opening scroll:

STAR WARS
Conquest of the Sith: The Dark Times

Ten years ago, EMPEROR PALPATINE gave ORDER 66
to his loyal CLONETROOPERS, wiping out the JEDI ORDER.
His apprentice, DARTH VADER, DARK LORD OF THE SITH
has scoured the galaxy hunting down survivors of the JEDI
PURGE.

Cells of insurgents struggle to regain their freedom from the
Emperor’s iron-fisted rule. A group of senators, led by
Mon Mothma of Chandrila, Bail Organa of Alderaan, and
Garm Bel Iblis of Correllia have formed the ALLIANCE TO
RESTORE THE REPUBLIC. Operating out of hidden bases, they
wage a guerrilla war against the evil GALATIC EMPIRE.

Outgunned and outnumbered, the Rebel Alliances only hope
is to bide their time, increase their numbers, and conduct
hit and fade attacks against Imperial Installations…


As you can see, the campaign will be set during the Rise of the Empire. This way, I can still have fugitive Jedi (though I will discourage them as PCs), the Empire as bad guys, a good-size criminal element, and I won't have to worry about the PCs feeling like they're second fiddle to Luke and Han.

I'm going to loosely structure the first few adventures, in case the players want to break away from the Rebellion and go off to become smugglers in the Corporate Sector, or just switch sides and help the Empire hunt down the remaining Jedi and the rest of those Rebel Scum.

The first adventure will see the PCs escorting a minor noble to the rebel cell on Tatooine. It will be up to them whether or not they betray him to the Empire when they learn he is actually a former Jedi Knight.


JediSoth
 
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cignus_pfaccari said:
Okay, I have to ask...what are his other stats? All Dex all the time?

Brad

Actually, I got my numbers off a little bit, plus his Int went up when he leveled.

Peet, Rodian scoundrel 3/soldier 1
Str 10
Dex 21
Con 14
Int 10
Wis 6
Cha 6

Talents: Dastardly Strike, Knack (often used for Initiative), Weapon Specialization (pistols)

Feats: Weapon Focus (pistols), Point-Blank Shot, Precise Shot

Skills: Acrobatics +12, Bluff +5, Initiative +12, Stealth +12

Atk: blaster pistol +9 (3d6+4), or grenade +8 (varies)


In last night's session, after sneaking into a prison through the sewers, we set off an alarm and got into a gunfight with a bunch of storm troopers. Our wookie jedi hewed through them, and chased one into an elevator so he couldn't escape. The soldier spitefully threw a grenade at their feet, but the wookie was strong with The Force and survived.

The elevator didn't do so well.

With our only route to the upper levels damaged, most of the group wanted to call off our rescue mission, but Peet pressed on with the aid of his Mon Calamari compatriot. Peet popped open the roof of the elevator and got blasted for his trouble from two troopers hiding in the doorway 30 ft. up. Peet managed to take them out, and one of them fell into the elevator shaft. The footsteps of other troopers could be heard approaching, so Peet ducked back down into the elevator, but not before taking the grenade off the fallen trooper's back.

Peet and Ahseomin hid outside the elevator, hoping to bottleneck anyone coming after them. About five minutes passed, and they realized the storm troopers were no doubt thinking the same think. Peet had a clever idea, to throw the grenade up through the hole in the roof of the elevator and hope to hit the guards waiting for them. Ahseomin had a cleverer idea.

Through the open elevator doorway on the upstairs level, around a corner 10 ft. down the hall, four storm troopers huddled, waiting for a call to action. One who was keeping an eye on the elevator shaft cocked his head in curiosity as a black object levitated up the shaft, floating at vaguely eye level. Then, before he could react, the object hurtled toward him at incredible speed. Too late he realized it was a grenade, and with a concussive blast, four stormtroopers were slain.

Peet then scrambled up the shaft and took four more grenades, handing two to Ahseomin. Then they waited for the sounds of approaching stormtrooper footsteps.

We took out a dozen stormtroopers that way. I would sneak up and hide until I saw someone, then give Ahseomin directions on where to hurl his grenade. It was beautiful. And since each trooper has another grenade, our destructive power is increasing exponentially. Even better, two of them were elite troopers, who had not just grenades, but explosive charges. I'm in geek heaven.
 

Star Wars: Lost Hopes

The group of republic ambassadors is sent to Nar Shaddaa to find a way to limit Hutt support to Separatists. There are few Jedi Knights with them etc. In the mean time Epizode III happens. So they are without information and somehow cut from what is happening on Coruscant. The Empire rise before they can act. Now they have unfriendly enviroment of Nar Shaddaa here, nowhere to return there.

Here the Rebellion begins. The bounty hunters are send. They are trying to find other people with the same motives. Mother of Mara Jade is bounty hunter in the service of Palpatine hoping that he will return her her doughter if she kills the PCs. Jabba Hutt behaves really nasty although he is actually on the PCs side, helping them (because it serves his purpose). And there is of course the superweapon, that must be destroyed.

We played second session and we moved to Tatooine with prototype of YT-2400 stolen from Corellian testing facility. Now half of the galaxy is looking for that ship, and the PCs does not now yet.

Sounds interesting enough?
 

The King is Dead…Long live the King!

Facts explicitly shown in the original versions of Episode IV, V, and VI are valid canon. Almost all of the on-screen action of Episodes I, II, and III are true. :heh: Other items I use at my whim.

Many published materials about the Empire depict them as foolish terrorists running the galaxy. Those claims don't make any sense (you cannot rule a geographically dispersed country which hates you). My game has shades of the American civil war (the Imperial troops are the good guys) and ancient Rome (the rebels are the barbaric hordes).

What era?

Day -4 – The Imperial Star Destroyer Fury receives a distress call from Bakura
Day -2 – Grand Admiral Thrawn’s flagship, the Fury, arrives at Sullust and hyperspace jumps towards Endor
Day 0 – Rebel scum kill the emperor and blow up the Death Star II at Endor
Day 2 – Thrawn’s flagship and fleet arrive at Endor and flee via emergency jump
Day 6 – The fleeing Imperial fleet arrives at Bakura to handle the invading techno Ssi-ruuk

Who are the main villains?

The primary villains are the other contenders to the imperial throne, leaders of the rebel scum, and the two armies of the Ssi-ruuk.

Who are the main heroes?

Three field operatives in the Imperial Navy and the would-be-Emperor (aka Grand Admiral Thrawn). Thrawn mostly stays on his flagship, of course.

Zahava – a noble daughter from an anti-droid Deep Core World.
Dugo – a Trandoshan hunter (soldier)
Jovin – a Twi’lek who can use the force on computers and an Imperial jedi

Any interesting plotlines?

Grand Admiral Thrawn’s goal will be to become Emperor. To do this his faction must recruit additional soldiers, demonstrate the benefits of Imperial membership to local systems, outmaneuver Princess Leia politically, and defeat rival claimants to the throne.

The heroes are aided in their efforts by two different Ssi-ruuk armies that invade the Galactic Empire. This helps them because they’re able to unite the local systems against the external enemy rather than being entirely focused on political and civil warfare.

continued...
 

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