Tell me about your Star Wars campaigns

The King is Dead…Long live the King!

Anything interesting

The Skywalkers are supposed to bring balance to the force but it’s not really clear in the movies what is the imbalance (other than bad guys are in charge instead of good guys). In my game the restoration of the force is a primary factor of the Star Wars universe.

What was out of balance?
Jedi masters were becoming force ghosts as they died (this went on for millennia). Because they’re just an imprint of a person, force ghosts don’t have free will and can’t grow as a person or change. The counsel of force ghosts was really controlling the Jedi High Council. The Jedi Order stagnated and so had the entire Galactic Republic.​

How did the Emperor play in to the situation?
Palpatine’s claims were true that the Jedi had become corrupt and were betraying the Republic for their own goals (the whim of their long-dead advisors). However, using Sith lore, Darth Sidious developed a way to bind force ghosts and steal their knowledge/power.​

How was balance restored?
Anakin Skywalker (as Darth Vader) did indeed restore balance to the force when he killed the Emperor. Because of arcane rites and the connection the Emperor had with all force ghosts, when he was destroyed the force ghosts were obliterated as well. This removed a stain from upon the force that was akin to the taint on the One Power found in The Wheel of Time novels.​

What happened to the Force when the Emperor died?
The Force became renewed and many force sensitive individuals whose latent ability had lain dormant became instantly aware of the Force. They had instinctively shut out of the Force form their minds because of the corrupting whispers and influence of the force ghosts whom were now gone.​

The Two Armies of the Ssi-ruuk

A long time ago the Ssi-ruuk race discovered forbidden books and knowledge containing Sith Alchemy. Two factions arose within the Ssi-ruuk (who are force blind). One group delved into the use of Sith Alchemy with equipment. These Ssi-ruuk developed force-based technology which ultimately led to the “entechment” (i.e. making living beings into force batteries by turning them into ‘borgs). The other offshoot of the Ssi-ruuk used Sith Alchemy’s mutation skills to build a genetically modified army. The biological droids and equipment of these Ssi-ruuk effectively turn them into the Yuuzhan Vong. Because they’re force blind, both types of Ssi-ruuk scientist use P’w’eck workers or equipment to do Sith Alchemy experiments.

continued...
 

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The King is Dead… (part 3)

What are Imperial Jedi?

The Emperor was driven slowly insane by his exposure to force ghosts. However, he had a special facility hidden on Coruscant that was shielded against the force ghosts. There he trained his Legacy. With the help of Tremayne and Mara Jade as instructors, the Emperor trained ten (10) Imperial jedi.

Alon Reyes – male Human from the Imperial planet of Naboo

Dostra Wrhn – male Quarren from the planet of Calamar (which is currently under armed insurrection against the Empire)

Eidos Varn – male near-Human from the wasteland planet of Uba IV
Ubese blame the Old Republic (and its Jedi soldiers) for destroying or irradiating the planets in their home system

Ghoh Praga – male Sullustan from the corporate planet of Sullust (which is administered by SoroSuub under Imperial charter)
Ghoh is secretly a traitor to the Emperor who gives his loyalty to SoroSuub

Jovin – male Twi’lek who can use the force on computers

Mayli – female Human from the Deep Core Worlds of the Galactic Empire
Distantly related to Zahava

Posh Spiga – female near-Human from the Imperial planet of Chalacta

Prodo Shah – male Human student
Mysterious; could be from Hapes Consortium, Kuat, Ord Mantell, Empress Teta system, or Dathomir; or might be an amoebic shape-shifter from Beyond who needs an artificial skeleton to appear humanoid

Sena Eisley – female Human from the Imperial planet of Corellia
Dead; related to the long-dead, wealthy explorer who discovered Tatooine (Mos Eisley is named after him)

Sidara Fren – male Human from the lost planet of Alderaan
Blames rebels for (disloyalty and) “false” pacifism which led to the obliteration of his beloved homeworld
 

Campaign Name: Dark Throne

* who?

Temal is my main NPC. She is a cloned Jedi with DNA alterations. Markers indicate that she has the DNA from 6 different races. The Jedi lore places her as a young student with ties to the Dark Woman.


* what?

Temporal War, the campaign is slowly uncovering records that prove a long standing war between Jedi Masters from a future era and force witches from a previous era. The records span from the first Sith War to the 'present' time.


* where?

Yavin... Yes, it is overdone, but the tabletop group of mine enjoys the settings. The setting spans several eras, though. So, you get very little static movement.


* when?

Current game time places active characters into the timeline a few days after the death star made its first planet kill.


* why?

Players did not like the storylines from the books in the later eras.


* how?

The temporal drive project fails on the eve of the Great Jedi Purge. The failure of the temporal drive creates a Rift that links eight Jedi from various eras - Temal among them.



My main villains are the temporal force witches that hunt the players and Temal. The group is mixing it up in the Rebellion era of course. So, they get to play in the same era with Luke and Obi Wan.
 

mhd said:
My campaign takes place a year after Yavin -- which ended quite differently. In the battle between Obi-Wan and Vader, old Ben defeated his old padawan and escaped the Death Star with young Skywalker in tow. Being a bit more careful, he managed to persuade Leie and the rest of the rebellion leaders to abandon station and escape. There was a small skirmish at Yavin, but no try to destroy the Death Star.

Now with Vader at the brink of death and an old legend re-appearing, Moff Tarkin tries to seize power. He has the most advanced piece of technology in his hands and is not afraid to use it. He also starts the propaganda machines, telling everyone the emperors true nature, i.e. "outing" him as a force user and Sith master.

So now, one year later, we have three camps: The rebellion, where Obi-Wan is one of the new leaders and two Empires. Due to the fact that Tarkin has the death star, he was able to get quite a few systems in his faction. Now that the escaped Vader is apparently restored to a semblance of health once again, things might heat up a bit.


So much for the general background. Whether this actually manages to have a huge impact on the party will be determined, depending on whether they want to stick to a smuggler's campaign or join the rebellion. Currently, I'm using lots of SpaceMaster material to create a few star systems with much political infighting. Local dynasties + 2 empires + rebellion + players == fun.

Whoa. Awesome idea. Love it! :cool:
 

Our campaign is set between Episode III and Episode IV, but I'm not going to be strictly following canon in any case (i.e. if the party ends up wasting Vader, then so be it, dagnabbit!).

Currently, two adventures in, the party (based on Tattooine) have found themselves in the middle of a sort of mob war between two rival Hutt (one of whom they do mercenary-style work for).

The party includes two Transdoshan soldiers, a human scoundrel played by my 12-year old, a human jedi and another human scoundrel with a "superb pilot" build.

My daughter wanted her character to have a huge bounty on her head from the start (why? I don't know) put there by her twin sister so I plan to oblige. ;-) The two soldiers served together previously, and the jedi is hiding out to avoid the nascent Empire's purge of Jedi.

For our November session (we only play once/month), I plan to take them into space...just haven't decided how yet.

Interesting villains so far have included a totally nutzoid scoundrel and follower of the rival Hutt, who kidnapped one of the PCs and was more than willing to blow himself up as well as them if it meant a victory for his Hutt master.
 

We just had the first session Monday Night. It takes place about a year before Episode one. We are going to see how the Empire really got its start.

The group starts out as a typical merc group. They are just hired guns willing to do almost anything for money. One of the PCs is a former Jedi who turned away from them but is still a follower of the light side. The firs job was to rescue a kidnapped daughter of the owner of a mining operation in the rim. They break in guns a blazing. There is an earthquake (the planet is known for them) and they get trapped in there. The earthquake also of course just happens to break open a wall and create a passage to a Sith Temple. Something in the Sith temple (still alive after thousands of years) escapes and starts killing the rebel miners and trying to kill the PCs. They manage to kill it. They loot the temple and find a beacon that has been activated (they left it on :D ). They then go out and talk to the rebel miners and learn the woman wasn't kidnapped but ran away with her true love and away from her controlling father. The PCs don't care (one of them beats her down with a stun baton) and they fight there way out. The boyfriend was KOed and one of the PCs went ahead and slight his throat.

They completed the mission (I'm going to remind them they are supposed to be hero's) and left the planet on board a Trade Federation Hyperspace lane mapping ship. They just got dropped of at a space station in the mid rim and saw who they think is the woman they rescued get off ahead of them. They are paraniod she's going to get revenge on them. They are now going through customs and they are going to have to explain some of there newly found items.

The former Jedi was waved through Customs though they have no idea why.

Basically I'm having them do some simple adventures to get them used to the game and establishing a lot of ground work. I have news items of what's going on around the Republic for them and soon things will start coming together. :D
 



Crothian said:
Of course he did. But Dark Side points in this edition of the game are not to be feared.
Well, unless you were a Force-user in the previous d20 versions, they weren't anything to be feared then either, and you had to really go to extremes to be worried about them even if you were a Force-user (such as going totally dark side and getting weaker Force Points at the higher levels compared to light-siders). And per rules as written, DSP "attonement" was just as abusable, only it took more time instead spending a semi-renewable resource.
 
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How it compares to past editions doesn't concern me. All I care about is the current rules of the game. For the most part I think it is pretty good but dark side points and the temptation of the dark side seems to be mostly missing.
 

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