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Tell me the composition of your campaign groups

Whizbang Dustyboots

Gnometown Hero
The campaign I'm DMing has recently split into two parallel campaigns, featuring player characters with very different relationships with the law:

Heroes of Midwood
a) Female Grailwarden Dwarf Cleric of Yurabbos 1
b) Male Kobold Druid 1
c) Male Human Fighter 2
d) Male Human Paladin 1/Cleric of Lothian 1
e) Male Grailwarden Dwarf Barbarian 1/Druid 1
f) Male Gnome Cleric of Garl Glittergold 1/Rogue 1
g) Female Human Ranger 2

Midwood Fugitives
a) Male Whisper Gnome Rogue 2
b) Male Human Bard 2
c) Male Human Fighter 2
d) Male Human Wizard 2
e) Male Human Wizard 1

So, that's seven humans, two dwarves, two gnomes and a kobold. Including multi-classing, we've got barbarians, bards, clerics, druids, fighters, rangers, rogues and wizards.

The "heroes" group is mostly good or neutral alignments, the "fugitives" group are all neutrals and arguably at least one of the characters is evil.

I know these are very different groups than most -- few groups have multiple clerics, I suspect, or no healing at all.

What's your campaign group look like?
 
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We haven't played yet (it's next session, we made our characters today) but the PCs in my savage tide campaign are:

Golaith Fighter 1 (technically 2nd level, with the LA, but we have a house-rule)
Cat Folk Rogue 1 (ditto)
Dwarven Barbarian 1 (intends to go into Dragon Shaman level 2 onwards)
Human Cleric of Wee Jas 1 (intends to split between cleric/warmage, build towards Theurge).

All of them are various goods, except the cleric, who is lawful neutral
 

My campaign is planar, so my party is a little more eclectic than most.

Male fey'ri rogue 6/keeper enforcer 4 (homebrew prestige class)
Female air-touched human sorcerer 9/elemental transcendent 3
Female human barbarian 6/champion of Gwynharwyf 6
Male hybrid t'kel/tiefling druid 12
Female high elf rogue 5/fighter 4/Order of the Bow Initiate 4
Female human bard 4/druid 4/dervish 3/hand of nature 1 (homebrew prestige class)
Male human arcane disciple 9/mystic supplicant 4 (homebrew prestige class)
Male human paladin 10/fist of Raziel 1
 

I DM in the Forgotten Realms for an eclectic group consisting of:

Ox the Ghostwise Halfling Barbarian - tatooed tribal type who says "DIE, DIE, DIE" as he attacks
Giles the Halfling Rogue/Swashbuckler - knife specialist (ranged sneak attacks)
CLOCK the Forged Wizard (illusionist specialist) - at the present seems to be a unique type of being (warforged in the realms)
Krystal the Illinis (spelling) Cleric of Millil - bardic oriented cleric of an obscure planar race (from some AEG supplement)
Happy the mute Drow Mime - a strange bard/beguiler who operates as a white-face mime, but cannot speak (a few houserules to get this off)

They are the remnants of a failed travelling circus/carnival.
 

My Current Greyhawk Game:
Human Male Cleric of St. Cuthbert - LN - Level 7
Male Elf Necromancer - CG - Level 7
Male Human Fighter - NG - Level 7
Male Human Fighter - N - Level 6
Male Elven Duskblade - CG - Level 6
Female Human Bard - CG - Level 6
Male Human Monk - LG - Level 6
Male Human Paladin - LG - Level 7
 

Until I listed it out this way, I never realized quite what a litany of carnage my last few campaigns have been... :uhoh:


Lost Island (active, I'm an occasional player):

Human Warlock 5
Gnome Illusionist 5
Human Scout 4
Dwarf Warblade 4
Human Vow of Poverty Soulborn 4
Jungle Troll Ranger 2/Nanala 1 (your humble author, who wanted a character with a logical reason to join or leave the party at any time)
Human Rogue 3 (deceased)
Human Barbarian 3 (deceased)
Human Cleric of St. Cuthbert (deceased)

I suspect the scout may have died in the last session, since he seemed to have gotten himself in an untenable position when last I played...


Spelljammer (on hold/cancelled, I was the GM):

Human Barbarian 5
Raptorean Cleric 1/Druid 3
Half-Giant Psychic Warrior 3
Human Scout 4
Elf Cleric 4
Gnome Wizard (illusionist) 3
Feral Minotaur of Krynn Vow of Poverty Monk Raised By Bears (deceased after one session, thankfully :) )
Dwarf Fighter 3 (deceased after mindlessly joining a finished PVP)
Human Rogue 3 (started and was finished in the above PVP)
Human Incarnate 3 (only sane PC, killed by the party's own snowball storm :( )
Feral Pixie (deceased after flying invisibly into an area the party was throwing detonations of fireball into every round)
Feral Elf Barbarian 3 (deceased after almost killing the party while trying to stop them from empowering an evil magic sword so they could escape the planet they were stuck on)
Kobold Sorcerer 3 (deceased in the same 'encounter' as the feral elf)
Warforged Scout (the race) Wizard 3 (self-deactivated in disgust after the above 'encounter')

I'm sure I'm forgetting some, but these are the only ones I can recall offhand. All the surviving characters were Chaotic Neutral, except the raptorean, who was True Neutral and had his animal companion, an axebeak, fight while he found hiding places. :uhoh: They had a LE Inspired Courtier 1/Charismatic Hero 1/Wilder 1 with TWO attack flaws and a Str of 6 with them for a while, and the human barbarian, who was the party leader, had a CE magic sword.


Ivalice (finished, I was the GM):

The Survivors:
Human Paladin/Scout/Shadowbane Inquisitor/Knight of the Left Hand
Human Rogue/Assassin
Human Warlock
Human Paladin/Monk/Assassin
Human Monk
EDIT: I somehow forgot perhaps the BEST PC, although calling him a survivor is dubious. Eleti (Singular 'Eletus'? Skeletal undead race from DragonStar) Akashic. Who had Disguise and Hide checks in the 60s with a good roll, before action points. And made great use of them.

The Fallen:
Human Genius (wasn't; deceased because of it)
Human Genius (see above)
Moogle Monk (deceased)
Moogle Ranger/Rifleman (deceased in campaign finale, died well unlike most of this lot)
Minotaur (using the 'of Krynn' rules) Barbarian (deceased, also died well)
Goblin Druid (deceased, played by the same player as the two above and manifestly did NOT die well)
Human Gunmage (deceased)
Feral Minotaur ('of Krynn') Barbarian (deceased)
Human Paladin (deceased at the hands of above; mind control was involved)
Human Paladin/Marshal/War Chief (became a blackguard, deceased)
Elan Psion (deceased)
Human Scout (deceased)
Human Rogue/Wizard/Arcane Trickster (deceased)
Human Soulknife (deceased)
Human Samurai (deceased because, when told to 'drop his weapons' - fifteen flasks of alchemists fire on his belt - literally did so)

Again, I'm probably forgetting some of the fallen.


Denver Dumb Friends League (HERO System Champions, I was a player):

A telekinetic squirrel
A white werewolf, beloved of the populace; also a rock star
A French arms contractor who, frustrated by lack of sales, piloted his own (insane Evangelion style) mecha as a superhero (one of my PCs)
An all-around superhero with glacially slow flight speed
A high-tech mercenary supersoldier who was actually a double agent (killed by his own side after making a supervillain extremely mad)
A medieval knight turned into a gargoyle (captured by the enemy, used for decoration)
A Victorian alchemist who created a magical clock that could stop time (driven mad when his embodied-space-time-anomaly 'daughter' died, became a villain, one of my PCs)
A lizard man from the Amazon Rainforest (deceased in an elevator 'accident' he caused)
An immortal Victorian teen girl who was actually an embodied space-time anomaly (deceased in the same elevator incident, a sidekick of one of my PCs)
An angel in the form of a flying nun (left the party after the elevator incident, for obvious reasons)
A super-contortionist with the flaws Code Against Killing (total, will stop others from killing by any means necessary) and Psychological Limitation (smart a$$) (knocked out for months by the party)
A cyborg ninja with a dark magic sword (turned over to the super-inquisition by the party for using dark magic)
An extremely lucky Southern gentleman thief (had his luck stolen by a leprechaun and was no longer a super, one of my PCs)
A spaz desolid speedster (possibly became a zombie; killed by the party because, why take the risk?)
A cybernetic anime-style young female military officer (killed by a building collapsed by the party)
An all-around superhero who was a medical examiner in his public life (killed by a giant cybernetic sabertooth tiger; see, at least one PC was killed by his actual enemies!)



Iron Kingdoms (I was a player):

Dwarf Fighter/Ranger/Soldier/Deepwood Sniper/Fast Hero (your humble author)
Elf Paladin-Rogue-ish class (actually custom class for Iosan Mage Hunters, DMPC)
Thri-Kreen Psychic Warrior
Human Cleric
Human Sorceress/Shadow Adept (DMPC, often kidnapped so rarely with the party and thus survived)
Human Vow of Poverty Monk (survived by leaving the party)
Human Fighter/Barbarian (survived by leaving the party)
Undead Dwarf Fighter/Marshal/Knight Protector (no longer UNdead)
Human Psion (deceased in inexplicable disintegrate trap suicide)
Human Cleric/Rogue (deceased in a near-TPK)
Human Druid (almost survived the entire campaign... but didn't)
Gobber Rogue (turned to stone, rescued at great cost, failed fort save to survive being returned to flesh; deceased)
Warforged Warmain/Warforged Juggernaut (cohort, could have been a Warforged Warmain/Warblade/Warlock/Warforged Juggernaut/Warcaster if he'd been played a few years later! Also, deactivated.)
Half-Ogre Barbarian/War Hulk (deceased and turned into a shadow, used against the PCs)
Half-Elf Ranger (deceased after getting fed up with the GM)
Human Bard (deceased in the next fight after a tearful farewell to his naga-esque bride)
Half-Ogre Samurai (deceased in an Iron Kingdoms dragon's trapped mountain)
Nezumi Barbarian/Psychic Warrior (deceased when he charged waaaay too far ahead with his insanely high movement)
Elf Shugenja (deceased in a near-TPK)

And in this one, I'm forgetting literally at least a DOZEN dead, many of whom lasted no more than a session... :eek:
 
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Running a gestalt campaign

Feyri Sorc/Barbarian 5
Goliath Ninja/Shaman 6
Xeph Soulknife 7/Psion 5/Pyro 2
Elf Druid/Ranger 7
Githzerai Warlock/Rogue 5

We might have one more player join us and depending on his level of experience, I might reboot the campaign as non-gestalt since we're not too far into.
 

The Order of the Broken Chain (Shackled City campaign):
Male Human Warlock 4
Female Human Cleric of Ehlonna 4
Male Human Rogue 4
Female Half-Elven Fighter 4
Male Drow Swashbuckler 2/Fighter 2 (that's me! I had to play the freak. :) )
Female Bard 4
 

My current campaign consists of

Male Human Fighter (Hong's Martial Artist Class) Level 9
Male Human Swashbuckler Level 6
Male Half Orc Barbarian Level 6
Male Human Warlock Level 5
Male Human Mage (from Birthright 3.5) Level 5
Female Human Monk Level 7

I run a chat based game as well with

Female Buil Warmage Level 4 (Buil are a homebrew race of mine)
Female Human Swashbuckler 4
 

Friday Night D&D- all character roughly 5th level
1. Human Wizard (deformed girl with a hunchback and clubfoot)
2. Half-elf Fighter/Rogue
3. Elf Fighter/Sorcerer
4. Half-elf (aquatic) Cleric of Neptune

Saturday Night D&D- all characters roughly 7th level
1. Human Scout (semi-retired due to pregnancy in game, work out of game)
2. Elf Bard
3. Tiefling Rogue
4. Human Monk
5. Dwarf Wizard (specializing infire magic)
6. Gnome Wizard (late addition to the group)

Sunday High-Level D&D- all characters in epic levels
1. Human Rogue/Cleric of Talona
2. Human Fighter/Exotic Weapon Master
3. Human Wizard/Cleric/True Necromancer (or something like that)
4. Human Wizard/Blood Magus
5. Dwarf Cleric of Earth and Fire (who sold his sould to Glasya, Princess of Hell)
6. Human Rogue
 

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