Critical Role Tell me the selling points of Tal'Dorei / Wildemount, without mentioning Critical Role, Matt Mercer, etc.


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Just want to play Devil's Advocate for a second but why would you need to purchase this particular book to make up a new setting with a new threat? The OP asked 'What is unique or interesting or especially well-done about the setting material?' there really isn't anything that's been pointed out. Tech and magic? That's not new History of the Runestaff did that in the late 60's, Shannara Chronicles did it in the 80's and Eberron did it in the 00's.
 

Just want to play Devil's Advocate for a second but why would you need to purchase this particular book to make up a new setting with a new threat?
Same reason as you would purchase any other. And this one better written than WotC 5e setting books (don't know about the new FR books though).
especially well-done
Especially well done is exactly what it is.
 


Same reason as you would purchase any other. And this one better written than WotC 5e setting books (don't know about the new FR books though).
Well that's very subjective. Realistically there is only one reason you would purchase a book: because you WANT to.

Especially well done is exactly what it is.
Care to elaborate, in your opinion? Since again, very subjective. Is it just very descriptive? does it have some cool mechanics that can be cannibalised into other settings? or does it just have some great artwork that inspires the creative cogs?
 


Same reason as you would purchase any other. And this one better written than WotC 5e setting books (don't know about the new FR books though).

Especially well done is exactly what it is.

Yup. If a) you're already in the market for a WOTC published 5e setting book (a subset of D&D customers), and b) don't have a reason to already pick one of the other ones, and c) generally want a "High Fantasy" world, Wildemount is genuinely good and of the 5e books I've read the most chock full of interesting stuff for a DM to grab and run with. If you're not in those categories, plenty of other fish in the world to look at.

As a contrast I glanced through the new FR DM book yesterday and it has a lot less stuff in there, much of which is a mild update or reprint of existing 5e content. Still pretty bland. Maybe when they do a good job on a new Eberron book there will be another excellent WOTC 5e setting product?
 


Well that's very subjective. Realistically there is only one reason you would purchase a book: because you WANT to.


Care to elaborate, in your opinion? Is it just very descriptive? does it have some cool mechanics that can be cannibalised into other settings? or does it just have some great artwork that inspires the creative cogs?
Going over character options because the rest has been covered multiple times, unless you want people to elaborate on something specific.

Both books have multiple new subclasses with unique mechanics, the echo knight for example being able to make an echo of themself that you can also swap places with.

A bunch of new spells under an esoteric pseudo-school of magic (more of an area of study) called dunamancy, based on potentiality and probability. The spells come in three types, probability (as in, granting you rerolls), gravity magics, and time magics.

Vestiges, new types of magic items that evolve with the user. These are initially obtained as Dormant, and eventually become Awakened, and then Exalted. Usually Rare - Very Rare - Legendary. It's encouraged for the DM to "level them up" in pivotal moments. Is the player character in extreme danger but standing up despite fear to oppose their enemies/save their friends? Their vestige could have an awakening right at that moment.

There's a new race (Hollow One) and new backgrounds, but those are more minor.
 

Just want to play Devil's Advocate for a second but why would you need to purchase this particular book to make up a new setting with a new threat? The OP asked 'What is unique or interesting or especially well-done about the setting material?' there really isn't anything that's been pointed out. Tech and magic? That's not new History of the Runestaff did that in the late 60's, Shannara Chronicles did it in the 80's and Eberron did it in the 00's.

But they've received their answers from multiple people.

It's not unique. But so aren't a lot of other settings being evaluated.

Interesting and well-done are in the eye of the beholder. Of course, people are going to say what they find interesting. But that's not the same as unique, and who knows if that's interesting or well-done to someone else.

What others seem to want to do is turn it into just a judgement on whether the setting is unique, and that's it.
 

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