I realized that I recoomended Exandria as a fairly standard D&D setting, but updated, but didn't explain what "updated" means.
Basically, no species is "evil" just because, so while specific species will tend to dominate specific regions, as in most fantasy settings, it is not unusual to find representatives of any given species in a given place. And even the worst bad guys have motives - their goals are usually rational from their perspective. Conflict is therefore driven not so much by "good vs. evil" as by circumstances, politics, ambition, greed, and so on.
That's not to say that there aren't some foes whose goals are inimical to just about everyone else, as the Chroma Conclave and Vecna have featured, and there are species such as mind flayers, who are just never gonna get along well with others because, well, they need to eat sentient brains. Not to mention the undead and entities from the lower planes in particular, who are mostly antithetical to mortal life. But for the most part, you can't assume that someone is an antagonist just because they're an orc, a drow, a gnoll, or whatever.
As well, the setting is very modern in its sensibilities about gender, sexuality, and tolerance in general. For me this is another feature.