jgsugden
Legend
I have binders and files full of them. There are so many. These are not the best, but they are the most "interesting" and "unique".
BUNNY FISH - In the coastal oceans of one of my continentsyou can see swarms that one could only describe as "mere-bunnies". They have the upper bodies of a rabbit and the tails of a fish. They range in size from 1 foot to 3 feet and they travel in swarms. However, those that sail the waters where these are seen know that these are not some innocent and friendly creatures to be cooed over - they are not really creatures at all. Instead, they are the drones of a stationary undersea creature sent out to sink ships, kill large sea creatures, and drag back treasureand food to the stationary body. These bunny fish ram into ships and large sea creatures and explode on contact. They continue to swarm a target until it is defeated, and then the remaining 'bunny fish' drag back the remains to the core creature. The core creature can launch drones, but it also has attacks of its own that work a bit like a roper.
SHOGGOTHS - Yes, from Cthulhu Mythos. These creatures are shape changers that can adopt forms as small as a tiny creature or as large as a huge creature. They can select from a list of abilities when they change forms giving them highly adaptable abilities. They're high CR threats intended to be a solo threat for level 11 PCs, and very high level threats at higher levels. The Far Realm and Cthulhu / Elder Things play a huge role in the mythos of my games, and these creatures play a huge role in their lore. They're one of the secretpowers of my game universe that drive the major storylines forward as they seek to crumble all of reality into the Far Realm.
NEZUMI - Anthropomorphic Rat Folk, the Nezumi grew out of a pun in the early 80s. As a DM running the Isle of Dread, I added a Wererat Pirate sailing the waters around the Isle of Dread. When the PCs encountered it, they call it a Pie-Rat and made pastry jokes. From there I evolved them to be the Nezumi, based upon a mix of Japenese Myths, AD&D and 3E OA entries, and pirate stories. They sail coastal waters in many parts of my campaign world, but they also sail in my equivalent to Spelljamming (which takes place in the Astral Sea) as a dominant species there. They pave resistance to poison, charm, and fear effects - and resistance to posion and psychic damage. They're very well suited to fighting aberrations and other psychic attacks. They exist in clans, but all clans have allegiance to a single Ancient Red Dragon, the biggest of them all, and they are amongst the most hates fors of both Githyanki and Githzerai. They are interesting to me because of how they evolved naturally within my setting into a place of high importance central to most of the major 'hidden agendas' of my setting. It seems that whenever something is brewing in my world, it turns out to only be natural that the Nezumi Empire would have their paws all over it.
BUNNY FISH - In the coastal oceans of one of my continentsyou can see swarms that one could only describe as "mere-bunnies". They have the upper bodies of a rabbit and the tails of a fish. They range in size from 1 foot to 3 feet and they travel in swarms. However, those that sail the waters where these are seen know that these are not some innocent and friendly creatures to be cooed over - they are not really creatures at all. Instead, they are the drones of a stationary undersea creature sent out to sink ships, kill large sea creatures, and drag back treasureand food to the stationary body. These bunny fish ram into ships and large sea creatures and explode on contact. They continue to swarm a target until it is defeated, and then the remaining 'bunny fish' drag back the remains to the core creature. The core creature can launch drones, but it also has attacks of its own that work a bit like a roper.
SHOGGOTHS - Yes, from Cthulhu Mythos. These creatures are shape changers that can adopt forms as small as a tiny creature or as large as a huge creature. They can select from a list of abilities when they change forms giving them highly adaptable abilities. They're high CR threats intended to be a solo threat for level 11 PCs, and very high level threats at higher levels. The Far Realm and Cthulhu / Elder Things play a huge role in the mythos of my games, and these creatures play a huge role in their lore. They're one of the secretpowers of my game universe that drive the major storylines forward as they seek to crumble all of reality into the Far Realm.
NEZUMI - Anthropomorphic Rat Folk, the Nezumi grew out of a pun in the early 80s. As a DM running the Isle of Dread, I added a Wererat Pirate sailing the waters around the Isle of Dread. When the PCs encountered it, they call it a Pie-Rat and made pastry jokes. From there I evolved them to be the Nezumi, based upon a mix of Japenese Myths, AD&D and 3E OA entries, and pirate stories. They sail coastal waters in many parts of my campaign world, but they also sail in my equivalent to Spelljamming (which takes place in the Astral Sea) as a dominant species there. They pave resistance to poison, charm, and fear effects - and resistance to posion and psychic damage. They're very well suited to fighting aberrations and other psychic attacks. They exist in clans, but all clans have allegiance to a single Ancient Red Dragon, the biggest of them all, and they are amongst the most hates fors of both Githyanki and Githzerai. They are interesting to me because of how they evolved naturally within my setting into a place of high importance central to most of the major 'hidden agendas' of my setting. It seems that whenever something is brewing in my world, it turns out to only be natural that the Nezumi Empire would have their paws all over it.