Tell us about your Alt-History game

Tonguez

A suffusion of yellow
I took inspiration from Solomon Kane and created a setting like 18th Century earth but significantly different.

Oliver Cromwell did not die in 1658 but instead recovered from his illness and completed the programme of "healing and settling" within the Protectorate until his eventual death in 1674. Moreover the Major Generals were a successful initiative establishing a stable (if somewhat draconian) rule over the Protectorate of Great Britain. However in 1682 the sunken island of Lyonnes rose again off the coast of Wales causing major tectonic upheaval including creating a landbridge across the English Channel. The Land Bridge and Normandy have since been incorporated in to the Protectorate

Lyonnes itself has become a thorn in the side of the Protectorate as its Fey inhabitants have begun to influence the surrounding area and in particular led the highlanders of Scotland, Ireland and Wales to rebel. The Protectorate has responded to the 'Highland rebellion' but is being hindered by the presence of Fey magic.

In the South of Europe the Lord Inquistor was elected as Pope and a new Inquistion was established directly by the Church to investigate signs of idolatory and witchcraft. This led to making direct accusations against noblemen and even royals. Because of this the Iberian Peninsula, Italy and Southern France are essentially a Theocracy with any heresy or witchcraft agreesively suppressed. Oh and the Pope Torquemada IV is a sociopath

The Ottomans are a major power expanding through Granada and Turkey, and have begun to threaten Vienna. The Islamic faith never developed and so the Ottomans maintain many older beleifs introduced from Persia and elsewhere including beleif in Djinn and other spirits. Sha'ir are common. There are also griffons and gargoyles in the Caucasus mountains

The Black Forest is haunted by ghosts, witchs and werewolves whilst eastern europe is stalked by vampires and the devil himself

The PCs begin in a port city in the Nederlands which is watched over by seven 'Sidhe'...
 
Last edited:

log in or register to remove this ad

Nyaricus

First Post
Griffith Dragonlake said:
I ran an AD&D 2nd Ed. game based on the Historical Campaign Supplements with the following ideas:
  • Judaism, Christianity, Islam, Zoroastrianism, Hinduism, Buddhism, and Jainism never happened.
  • The Dark Ages really were dark and experienced terrible winters which brought on the great migrations. All of this was due to Idun getting kidnapped by Thjazi. This also weakened the Norse gods to the point that they had to rely on heroes to rescue her who of course did.
  • Instead of the historical huns, a half-fiend/half-ogre unites the various ogre tribes who waged war on civilization. They almost succeeded except when their leader Etzl was murdered by the PCs.
  • Dwarves became so successful in the arms trade that they branched out into banking. This led to several monarchies defaulting on loans and driving dwarves out of their kingdoms.
  • A great plague of zombies spread throughout the known world until some intrepid heroes destroyed the lich but not before almost 1/3 of the world's population had died.
  • Roman paganism organized along the lines of the Catholic church in response to the barbarian invasions. Some centuries later, the Knights of Mars get a charter from the Pope to form an inquisition to root out anyone who detects as Chaotic.
And much, much more.

I wanted to replace the Mongols with centaurs with Genghis as a half-fiend/half-centaur but never got around to it.

I've been kicking around the idea for some years now of replacing historical cultures & races with D&D races. Using Hobgoblins for Romans, Elves for Asians & Indigenous Americans, and Orcs for Sub-Saharan Africans.

P.S. Northern Crown is an alt.historical setting published by Atlas and written by our veryown Dougmander.
That.... is bloody cool. I want.
 

Mystaros

First Post
The current D&D campaign I am running is set in Aerth, Gary Gygax's setting from his Dangerous Journeys: Mythus game, modified by my own ideas. It is essentially an alternate Earth, the major alterations being:

1) Presence of magick, which is expanded upon and developed industrially rather than technology (thus after the Rekindling/Renaissance, magick develops as technology would have, tech remaining at ~ Renaissance levels, magic going semi-industrial)

2) There is a parallel world known as Phaeree, home to elves, dwarves, and other fantasy creatures from all cultures; and an Inner World a la Burroughs, complete with dinosaurs.

3) The monotheistic religions (Judaism, Christianity, Islam, etc), Buddhism, and other modern mainline religions never develop. The old Pagan gods are very real.

4) The Island of Atlantis is a largish isle south of the Azores, inhabited by the old imperial Atlantlan peoples. The Sahara is mostly a large sea, an extension of the Mediterranean known as the Mare Phoeniceum. Lyonesse exists, and is a large island a bit bigger than Hibernia (IMC, this is Vance's Lyonesse, lock, stock, and barrel). The Black Sea and Caspian are joined by a channel north of the Caucasus. There are other geographical differences, mostly in the Americas (known as Antillia and Amazonia IMC).

5) Historically, the major elements are very early contact between the Americas and Europe/Africa thanks to the Atlanteans. Roman emperors dined on potatoes and tomatoes, feasted on turkey and maize. With the influence of the Atlanteans history in Europe and Africa is rather different, with the Roman Empire being the "front men" for the Atlanteans during one of their imperial phases. The Roman Empire falls earlier than in our history. Countries are generally smaller, more definitively broken up along ethnic lines earlier. This is all thanks to magic and the enhanced diet from the greater variety of foods available. Empires come and go, but after the Great Migrations of the Teutonic peoples, generally the invaders are subsumed by the local population, rather than the other way around (i.e., Anatolia remains Greek up to the equivalent of the 20th century, Aegypt is Aegyptian, not Yarban, and so forth).

6) There was a major War of the Gods that centered on the European pantheons at the same time as the Great Migrations. This brings the Devils of Hell into play (straight out of the 1E/2E books, mostly). Because I like devils as enemies...

7) Demihumans are rare, but not unknown on Aerth itself. Gnomes are almost common in Zurich (of course), and are the major continental bankers and merchants; the Phoenicians operate similarly along the coasts, from Atlantis to Norge and every port in-between. Elves are uncommon in Lyonesse, rare in Cymru, Albion, and Teutonia, and very rare elsewhere. Similarly for dwarves in Scandia, and so forth. They have minor settlements here and there, or live among humans. The more powerful have the ability to walk between Aerth and Phaeree (i.e., a racial feat gained at 4th level+).

8) The major difference between Gygax's Aerth and mine is in the Americas; my North America is much more crowded, with the Atlantians having founded a magical empire there some time before, bringing horses and slaves from Europe. It is essentially an adaptation of the Horseclans tales from Robert Adams, adapted to a magical apocalypse rather than a technological apocalypse. There the Invoked Devastation and the Great Rain of Fire occur in 4425 AA (equivalent to 1425 AD) when the Mage-Kings of the Antillian Empire attack each other over succession to the throne. After that point Antillia is essentially a post-magical apocalypse realm.

9) Oh, also, the ancient history of Aerth is actually that of the Hyborian World of Conan, as developed by Robert E. Howard. It is the ancient history of this world that Howard saw in his visions, and thus wrote of... And yes, one can travel from Earth to Aerth...

I've run two campaigns in this setting.

The first was actually using Mythus, and set in Norman Albion in 4190 AA (1190 AD). The players were involved with the ongoing struggles between the various kingdoms of Albion at that time, after The Anarchy (Norman Albion, Cerniw, Anglia, Mercia, Vikland, Albion proper, and the Free City of London). The campaign revolved around the land trying to restore One True King to rule; the players discovered Excalibur's Scabbard and ran into a strange old man they believed to be Odin in disguise.

The current campaign is set in 4130 AA (1130 AD) in Outremer, specifically in the Kingdom of Hierosolima. Though monotheism never developed, these lands are important for two major reasons: first, whoever controls these lands controls trade between three continents, and second, the city of Solima is held to be holy by numerous Sun-based faiths (including the Roman Olympian Church of Apollo, the Temple of Shamash of Palu-Ea, the Temple of Horus-Re in Aegypt, and the Temple of Mithras in Persia). As in our history there was first a series of Yarban invasions, followed by a series of Turkish invasions. The Turks threatened the Byzantine Empire, which though an enemy of the Roman Olympian states (the Greeks revereing Heracles as King of Olympus rather than Apollo), still turned to their cousins for aid. And so the Franks (along with Iberians, Occitanians, Italics, and even some Norman Albish) answered with the Great Crusade. This went much as our own did, and today the lands of Outremer are a patchwork of small kingdoms and petty principalities...

And that's where the current campaign is set. We've had five sessions so far, and the characters are now 2nd level. Once I get caught up with the Campaign Log I'll be posting it up on my blog (URL below).

BTW, I'm not currently running in the Wilderlands because I need a little something to "cleanse the palate" so to speak... need to take a break from there once in a while! :)
 
Last edited:


Mystaros said:
The current campaign is set in 4130 AA (1130 AD) in Outremer, specifically in the Kingdom of Hierosolima. Though monotheism never developed, these lands are important for two major reasons: first, whoever controls these lands controls trade between three continents, and second, the city of Solima is held to be holy by numerous Sun-based faiths (including the Roman Olympian Church of Apollo, the Temple of Shamash of Palu-Ea, the Temple of Horus-Re in Aegypt, and the Temple of Mithras in Persia). As in our history there was first a series of Yarban invasions, followed by a series of Turkish invasions. The Turks threatened the Byzantine Empire, which though an enemy of the Roman Olympian states (the Greeks revereing Heracles as King of Olympus rather than Apollo), still turned to their cousins for aid. And so the Franks (along with Iberians, Occitanians, Italics, and even some Norman Albish) answered with the Great Crusade. This went much as our own did, and today the lands of Outremer are a patchwork of small kingdoms and petty principalities...
Any particular reason why the cult of Apollo was not subsumed by the cult of Sol Invictus? Was there any Greco-Egyptian syncreticism? Such as Harpocrates and Serapis? And did the Romans invent a cult of Mithras which bore little reationship to Persian Mithraism?

All in all, way cool.
 

Mystaros

First Post
Griffith Dragonlake said:
Any particular reason why the cult of Apollo was not subsumed by the cult of Sol Invictus? Was there any Greco-Egyptian syncreticism? Such as Harpocrates and Serapis? And did the Romans invent a cult of Mithras which bore little reationship to Persian Mithraism?

All in all, way cool.

Mostly because the gods are very real here; true deific syncretism is rare in this world, and only happens when one god kills another and "takes his stuff."

Another reason is the different history of the empire... here are my notes on the founding of the Roman Olympian Faith. They've neither been edited for grammar nor for content, so there may be odd bits here and there...

The Roman Church is an outgrowth of the attempt of the Roman Empire to unite its disparate people under one faith, in order to strengthen the Empire. The Emperor of Rome had ever held the title Pontifex Maximus ("Ultimate High Priest"), as the supreme mortal leader of the Roman Pantheon. However, until the reign of Antonius Pius (3138-3161 AA) it had been a mostly hollow title in fact, with few powers of its own, as the Pontifex Flamen ("Grand High Priests") of each temple held more power within their own temples.
Then, in 3140 AA, Antonius conferred the title of Pontifex Rex ("King Priest") upon Marcus Annius Verus, the extremely capable brother-in-law of his heir, Lucius Ceionius Commodus. [History went on to show that Marcus would have been a far better Emperor than his brother-in-law, also named Lucius Ceionius Commodus, but that is another story]. Marcus, a stoic philosopher, began the process of uniting the various Roman temples into one organization, under his own rule. It was a hard process, but the nascent united church was allowed to grow for 20 years in the fruitful and peaceful period of Antoinine rule, and then the additional 20 years that Marcus survived after the death of Antonius. By 3180 AA the church was well founded, with the title of Pontifex Rex being second only to that of Imperator.

The Roman Empire was dissolved in 3315 AA at the Treaty of Tingi. The regions that had been in rebellion, supported by the Atlantlan-Phoenician League, returned to self-rule, while the highly Romanized regions (Italia, Britannia, Gallia, Aquitania, Iberia, Numidia, and Dalmatia) were ruled by a Romanized elite. The Roman Church remained to unite the disparate successor states during this period, especially under the long rule of Pontifex Rex Constantinus Pius Britannicus Invictis (3307-3337 AA). For decades the priests and bishops of the Roman church were able to keep the various successor states united against the invading hordes from the east. Then, in 3364 AA, Zeus/Jupiter and Hades/Pluto were assassinated in the opening salvo of a major war among the Pantheons of Aerth (a war which continues to a lesser extent to the present day, 4130 AA).

The Great War of the Heavens lasted more than 100 years, and was reflected in the chaos and catastrophe that occurred in the mortal world below. The death of Zeus/Jupiter left the throne of Olympus wide open. Ares/Mars, Apollo, and Heracles/Hercules all vied for the throne in the first civil war among the Olympians since the time of the Titans. In the end, Ares/Mars was slain, and Apollo relinquished Olympus to Heracles/Hercules and decided to rule from on high, one-upping Hercules from the skies above. The death of Ares/Mars was not as big a deal as it sounded, since Hera/Juno, his mother, had taken over the Underworld after her assassination of Hades/Pluto, and she immediately resurrected him as her herald and strongman. The rest of the Olympian gods chose sides or otherwise remained neutral.

The Great Schism, as the resultant status quo was called, resulted in a split church among the mortals below. The eastern, Greek territories mostly proclaimed for Heracles, their favorite son, while the western Latin territories proclaimed for Apollo. No one region ever proclaimed for Ares/Mars; he and his mother were relegated to cultic status, or became secondary players in the new Roman and Greek pantheons. From the first, the eastern Patriarchs refused to recognize the authority of the Pontifex Rex, and instead chose their own Episcopus Maximus ("Ultimate Bishop", really little more than first among equals). In time, the Patriarchate of Athens came to be the chosen location of the Episcopus Maximus, due to location, wealth, and tradition (plus, it kept the Episcopus out from under foot of the Emperor of Byzantium). If the various states had not been more concerned with the invading barbarian tribes, it might well have come down to a full-out religious war on earth.

However, the Roman and Greek peoples were more concerned with the invading Germanic and Turkic peoples at the time. The now-disunited Roman states were invaded by Germans while the Greek states were able, for a time, to unite against the invaders and push them into the staggering Roman states. By 3500 AA, the Roman states were almost obliterated, ruled by pagan Germanic chiefs and kings. The only surviving marginally Romanized regions were Gallia and Aquitania (where the Franks had adopted the Roman faith); the north-eastern corner of Iberia (held by the native Romanized Basques); and a few Romanized hold-outs in Britannia (attempts to establish a presence among the pagans of Hibernia in the early 35th century failed). All other areas where the Roman Church once held sway were under the control of Germanic pagans, including Rome itself! However, the Germans never tried to convert their subjects to their own faith, and in time, they themselves converted, and the Roman Church survived.

The Greek or Byzantine Empire (founded in 3476 AA with the conquest of Dalmatia) was, in addition to holding the core Greek states, able to conquer Dalmatia, Numidia, Galatia, Armenia, and, for a brief period, a portion of Iberia, Italia, and even Hasur. Named after the village atop which the city was built, the Byzantine Empire, due to its highly regionalist nature, never further united its church. During this period the weakness of the Roman Pontifex Rex (who did not even rule his own city let alone an empire) combined with the regionalist nature of the Greeks to further ingrain independence within the Greek Church's structure. By the late 37th century, the Germanic tribes that had conquered the Roman kingdoms had all converted to the Roman faith, and the Greek Empire seemed to have finally gotten a handle on ruling over a large region. Then, in the mid-37th century, another round of invasions began.

From the east came the Yarban hordes, united of the banner of the Babylonian sun god Shamash, while from the west and the south the Atlantlans were able to force one last attempt to regain an empire. The Yarbans extinguished the Second Persian Empire, decimated the Greek provinces of the Levant, and even ran over and conquered Lower and Middle Aegypt, pouring out into the wastes of Lybbos and Keshu. Likewise, at the same time, the Atlantlans flooded in on the coasts of Iberia and Numidia. The Atlantlans conquered the Iberian Peninsula as far as the Pyrenees, and even took a small strip of southern Aquitania. In Numidia they conquered all the territories held by the Greeks with the assistance of the Phoenicians, who retook Carthage. Byzantium was sacked by a Yarban invasion in 3680 AA, and the Greek Empire fell into chaos; the northeastern territories were lost in short order, and the empire itself was nearly lost (the northern Dalmatian provinces even falling to a minor horde from the northern steppes, the Avars). Eventually, the new emperor was able to offer a counter-offensive. The Atlantlans were soundly repulsed from the west in 3737 AA by Neustrian Romanized-Frank forces. Finally, some peace was gained on the Aeropan fronts when the two invaders decided to start fighting each other over control of the Mare Phoenicium and the Phoenician states (3747 AA).

The two churches both grew stronger during this period and in the centuries following, as their constituents clung to their gods in this time of war and catastrophe. The faithful in the pagan lands were, surprisingly, allowed to keep their own faiths (though they were invariably heavily taxed for doing so and usually oppressed, especially so in the Atlantlan territories). The Roman Church operated to coordinate regional defenses and cooperation, while the various Patriarchs of the Greek Church worked together with the Byzantine Emperor on the same. By the beginning of the 39th century their efforts had taken root. In the west, the Kingdom of Galicia had begun the re-conquest of the Iberian Peninsula, a task made easier with the final collapse of the continental portion of the Atlantlan Empire in 3793 AA. The greatest Roman success was the founding of the Frankish Empire in 3800 AA. The founding of the empire was a fantastic coup on the part of the Pontifex Rex; with it, and with his crowning of the Emperor, he assured the strengthening of the bonds between the temporal rulers and the spiritual leaders in the west.

Unfortunately, it was a temporary victory of sorts, as the empire collapsed after less than 100 years, due to political infighting and the recalcitrance of the German and Slavic subjects of the empire to convert to the Roman faith. The only successful conversions in period were a fair percentage of the Helvetian, Burgundian, and Bavarian Germans, with some inroads with their Alemannian and Saxon brethren. However, the re-insertion of the Pontifex Rex into the direct temporal political scheme dramatically altered the nature of Roman civilization.
 

Mystaros

First Post
Griffith Dragonlake said:
Was there any Greco-Egyptian syncreticism? Such as Harpocrates and Serapis? And did the Romans invent a cult of Mithras which bore little reationship to Persian Mithraism?

To answer the rest of the questions...

The whole syncretism issue never really occurs, as mentioned before; this is because the gods of Aerth are the gods right out of Deities & Demigods, i.e., they are not metaphysical ideas so much as real beings with unique natures. A bit of oddness can happen, as a god can break of a part of his being and create a scion (a la Shimrod and Murgen of the Lyonesse stories). There is a scion of Hermes/Mercury who was taught at the knee of Thoth, for example, who is quite favored as a patron by wizards. Then, as mentioned, at times gods have died, and their powers subsumed by other deities or even by mortals (Atum-Re), or when a god gives part of his power to another deity (Horus-Ra).

True blending of the pantheons can occur, through marriage and other relations, as well, though it was uncommon before the Great War of the Gods, and is still relatively rare. Aphrodite, of course, has caused no end of troubles between pantheons over the centuries ever since she finally walked out on Hephaestus; she's got bastards (some fully divine, others half-mortal) all across the globe... and Heracles' bastards give no end of headaches to the Greek Patriarchs (he is very much his father's son).

Religion itself, though, is mostly up to the mortals... so you can find some religions that are a bit of a mix of pantheons, others that are more purely pantheonist, and others yet which are effectively henotheism verging on monotheism (many Shamish followers of Shamash have this belief). So while overriding beliefs and rituals are guided by the gods, they work within the mortal temple structures and mortal beliefs... which of course means there can be schisms and fights even within a temple revering the same gods.

Greco-Aegyptian syncretism was much more limited in Aerth, as Aegypt much more readily assimilated the Ptolemaic Greeks than our world did; rather than going halfway, the Ptolemies became wholeheartedly Aegyptian, as did most of their followers, while other Greeks remained Greek. Aegypt remains classically Aegyptian into the 51st century AA (21st century AD our time), though now and again Lower Aegypt and even Middle Aegypt have been held by Greeks, Romans, Persians, and Yarbans; Upper Aegypt has always remained free and Aegyptian. In 4130 Lower Aegypt it is held by Yarban theocracy dedicated to the Moon God Nana-Sin (making it the enemy of pretty much all other Yarbans, who hold Shamash to be ascendant at the time). Middle and Upper Aegypt are a single kingdom under the Pharaoh; the Free City of Ascalon is also still held by Aegyptians, though they are rather more secular, as the ruling council is made of Wizards.

As to Mithras, he never really made it into Rome; the Empire developed the Roman Church early enough to stave off major foreign mystery cults, though a few existed here and there, but remained mere cults without any major political power.
 

Cool; I was just collating all my ideas for a fantasy Kingdom of Jerusalem campaign. Mine, though, will be heavily centered on monotheism.

The PC's first quest will be curing King Baldwin IV of his leprosy - and thus proving that God's Kingdom on Earth can and will survive even through impossible hardship. Then the rest of the game is putting the KoJ and its defenders through hell. The seven deadly sins will attack the kingdom, each in its own way.


First of course, Saladin, envious of Jerusalem's new power, will attack by army. And if their was ever a country that screamed out to be ruled by the Undead, it's Egypt.

The Byzantines will send their pegasus knights (of course) to aid, but they first loot and pillage ruthlessly, avariciously renegotiating their contracts right before battle and hoarding all the wealth.

Paladins of the Holy Roman Empire, descendants of Charlemagne who united the clans of the Black Forest, will join the crusade and devour everything in their path, their greenish skin running red with blood. Or something; really, I just want German half-orc paladins consumed by gluttony.

Persians will be represented by half-elf stats, as they did invent politics and culture and all, and will try to deceive the Kingdom of Jerusalem by lust.

And, no duh, the Shining Horde of Mongols will be Wrath. Making them orcs is too easy, though. Would making them halflings be racist? Or just stupid? I mean, they were horse-ARCHERS not horse-ROCK TOSSERS.

In the end, having suffered through all these dangers and lived, King Baldwin himself will fall to pride and declare war on the rest of the world. The PCs must stop their patron, who they know will be beatified on his death and likely become a saint thanks to the PCs, before he commits his mad act and dooms the kingdom.


I may also use a Virtue/Vice mechanic where light side points can be earned to qualify for exalted feats or expended to gain diplomacy bonuses or smiting attempts, and dark side points are accepted in order to gain a powerful rage or sneak attack or a bonus to bluff checks.

On top of that I was thinking of adding another fate/action point mechanic, representing chaos and the old faiths. Monotheists would have many virtue and vice points which would add static bonuses to specific things whereas druids and pagans would have chaos points that could be spent to gain a random bonus to any die roll. (Basically just like in Eberron.) Arcane magic would be associated with chaos points as well (if it isn't obviously good or evil), and druids would become arcane casters. I don't know if adding this is a good idea though, as the rest of the campaign focuses specifically on tenets of monotheism.
 

Mystaros

First Post
Martian Agitator said:
Arcane magic would be associated with chaos points as well (if it isn't obviously good or evil), and druids would become arcane casters. I don't know if adding this is a good idea though, as the rest of the campaign focuses specifically on tenets of monotheism.

Well, realize that if you are going with monotheism and Christianity is the One True Faith, then all other magic is, by default, arcane as opposed to divine. You could punt it and say that the "Thou shalt have no other gods before Me" means that there are other gods, but then that is not truly monotheism as in "this world has truly only the One God."

So if Christianity is the One True Faith, and the Trinity of Father/Son/Holy Ghost the only True God, then all other religions are false, and other gods in the setting are merely devils (or even more likely, all are Lucifer in different guises, regardless of apparent alignment). The magic they teach, therefore, is not Divine, but arcane, regardless of how it is gained, and if it does not fall under the Grace of God, it is by definition "of Chaos."

Then of course you have the issue of how to deal specifically with Judaism and Islam in this setting, but I'm not going to touch that can of worms with an 11' pole... ;)

Oh, as to the Mongols... Griffith Dragonlake mentioned centaurs. If you want to go with something fantastic, that is the way to do it. With, as Griffith noted, the leaders being half-fiends centaurs...
 


Remove ads

Top