D&D 5E Tell Us About Your Last Battle

How long did the battle take (in real-world "table" time)?

  • 10 minutes or less

    Votes: 0 0.0%
  • 11-20 minutes

    Votes: 2 28.6%
  • 21-30 minutes

    Votes: 1 14.3%
  • 31-40 minutes

    Votes: 0 0.0%
  • 41-50 minutes

    Votes: 0 0.0%
  • 51-60 minutes

    Votes: 1 14.3%
  • Over an hour

    Votes: 1 14.3%
  • Over 2 hours

    Votes: 2 28.6%
  • I stopped counting after 3 hours.

    Votes: 0 0.0%

CleverNickName

Limit Break Dancing (He/They)
Think back to the last battle or combat scene in your D&D game. Now tell us about it! How long did it take, who were you fighting, and why?
 

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PCs were hunting an arachnid predator that was preying on an orc settlement. Nasty custom creature based on real like spiders that have poisonous web strands. They hit it pretty good in the first couple of rounds and then it took off through the forest canopy. They gave chase and the whole combat had a hunting scene flavor. They had tracked the thing for a while and did not want it to get away!

It also lasted about 25-30 minutes, which is typical for the last big fight of a session for us.
 

We fought an evil nymph with significant magical powers, her brutish gygan bodyguard and some drugged youthful acolytes, who were pretty innocent and undeserving of harm.
This was in The Sword’s Odyssey of the Dragonlords campaign. Tough fight with my Amazon ranger and our mighty hoplite warrior doing most of the hitting (and most of the getting hit), supported by our sniping satyr rogue and our stryx bard.
In the end we won, with “only” one collateral fatality among the acolytes.
 

It was a throw-away random encounter in 5e (Icewind Dale). There had been no action in the whole session and it was coming down to 10 minutes left in our game. Rolled up a random encounter which let the players feel tough after beating it in 15 minutes. After that fight, I just handwaved things and told them I wouldn't waste their time with more random encounters and moved them to their destination so we can start the next session with something fun and pertinent.
 

I guess 10 to 20 minutes.

It was a 5th level fighter, arcane trickster, and two warlocks fighting a yuan-ti leader in snake form on top of a tower in the Forbidden City as the final confrontation of the campaign.
They had the yuan-ti wounded and it tried to escape back on the roof from where it ambushed them, but one of the warlocks hit it with a gust of wind as it was climbing on the pilars and threw it to the street below. It wasn't quite dead yet from the fall, but an arrow from the rogue killed it.
 

Two different games, two completely different experiences.

In my sister-in-law’s game, we fought Nas-something-or-other from Tomb of Annilition. Big fight, with a variety of yuan-ti and a couple Thayians. The fight dragged, taking over two hours because the DM wasn’t familiar with the stat blocks, hadn’t practiced the fight and had to look up several rules on the fly whilst taking agonizingly long to decide what each NPC was doing (and there were about 14 of them). We won, but I had lost interest somewhere about half-way through the fight. I think the whole thing lasted 3-5 rounds of combat or so.

Conversely, in our Theros game, our group was taking on a demon supported by waves of harpies. We fought our way through four floors of waves of harpies until we got to the top. We were a bit battered and concerned we didn’t have the firepower to take the thing on, but we had to try. We used everything, one of our own PCs got mind-controlled and turned against us (the raging barbarian, of all things!), but we managed to break the mind-control and a lucky crit from the freed barbarian took the demon out. At the end of the fight, we were out of spells, short rest abilities and you could have counted all four of our hit points on both hands. All five floors and the massive boss fight took less than two hours, and we were at the edge of our seat throughout it.
 

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