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Tempests destroying two-hander style?


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First, your math is off. Please double check. For instance:

You somehow got your miss chance to increase by adding HBM. ( EDIT: Sorry, I see that you just mistyped the % hit part. ) You also didn't add any damage from Reckless or Bloodclaw on hits.
Yes, it seems I just mistyped that. In my calculations, miss chance stays the same and hit chance goes down b/c of HBM. Also, it was 1:30 AM when I read Bloodclaw and Reckless, and I didn't see that they were at-will powers (which seems a little broken to me as well, but whatever) ... and for some reason I thought reckless gave you a bonus to attack rolls (which was stupid of me, nothing gives THAT big of a bonus to attack rolls, even on a daily item power). And that would be where you got those numbers that I couldn't figure out ;)

You do not add anything to Miss: damage, if the feat or item specifies adding to damage roll, as there is never a damage roll when you miss. However, Pit Fighter's +wis modifier would add, it would seem. I've edited the above to reflect this; added +1.6 DPR to Mr. Reaping Strike. Reckless Weapon / Bloodclaw Weapon / Iron Bands / Marked Scourge / Weapon Focus / Pretty much anything else do not add to miss damage. And as you say, this does clearly put 2-handers in the dust.
Yes, I believe you're right. I knew I was probably in the wrong there, and now that I'm more lucid I remember a discussion on that very topic back at the beginning of summer. So yes, with the addition of Reckless damage and no-static-damage-on-reaping-strike-miss, the tempest will be clearly ahead.

It does not. Bloodclaw deals more damage than Reckless for a Great Weapon Fighter. +18 damage on hit is better than +12 on hit, and the drop from +6d8 critical dice to +6d6 is not nearly enough to beat that.
Once again, yes, you're right. Again, I thought the item powers were dailies or encounters at the least, not at-wills. I was tired :p

Anyhow, I apologize for the errors in my calculations. I'd offer to fix them, but I just don't have the time at the moment, and by the time I do I expect this thread will be far past my calcs.

Ok, so yes, RAW the tempest is quite ahead of the great weapon fighter. That makes me a sad panda. At least if they're going to have the highest damage for a fighter, they should have to give up more defense. They shouldn't be able to beat a great weapon fighter in both damage and durability, that's just wrong. Anyway, I guess that's up to house rules or errata now, isn't it?

I also agree with Obryn, however, that I don't think great weapon fighters are as behind as at-will damage indicates. Like I said, at 29 there's a fighter daily doing 8[W] damage; with my sample fighter (and not counting the damage bonus from Reckless or Bloodclaw) you do around 175 on a crit with that ;) The next best thing a tempest can get is a power that does 3 attacks, 2[w] per hit with bonus damage for successive hits ... not nearly as impressive, in my eyes.
 

I also agree with Obryn, however, that I don't think great weapon fighters are as behind as at-will damage indicates. Like I said, at 29 there's a fighter daily doing 8[W] damage; with my sample fighter (and not counting the damage bonus from Reckless or Bloodclaw) you do around 175 on a crit with that ;) The next best thing a tempest can get is a power that does 3 attacks, 2[w] per hit with bonus damage for successive hits ... not nearly as impressive, in my eyes.
I think the key point is that simple "DPR" calculations (which I've never been a fan of, FWIW) are much less useful in 4e than they were in 3e. The powers systems, extra damage dice, and special effects all make DPR calculations far less worthwhile.

I mean, if you have a choice between a power that does 3[w] damage and a hypothetical one that does Str Bonus damage, but stuns the foe for 1 round, DPR calculations will never account for how much better that second power is.

-O
 


As a Tactical Warlord I would much rather have a fighter using a big Two-hander, rather than have them Duel Wielding.

True, but I would rather they have Battlerager Vigor for the extra damage, and so I don't have to heal them as often.

The more I think about it, the more I am convinced that Battlerager is hurting Greatweapon fighter as an option.
 

I think the key point is that simple "DPR" calculations (which I've never been a fan of, FWIW) are much less useful in 4e than they were in 3e. The powers systems, extra damage dice, and special effects all make DPR calculations far less worthwhile.

I mean, if you have a choice between a power that does 3[w] damage and a hypothetical one that does Str Bonus damage, but stuns the foe for 1 round, DPR calculations will never account for how much better that second power is.

-O

I agree with this in general. But when we're talking about two types of fighters who do nearly the same type of things (defend, while sacrificing a little bit of defense for offense), the DPR comparison is much more relevant; i.e. the confounding variables are relatively few.
 

I also agree with Obryn, however, that I don't think great weapon fighters are as behind as at-will damage indicates. Like I said, at 29 there's a fighter daily doing 8[W] damage; with my sample fighter (and not counting the damage bonus from Reckless or Bloodclaw) you do around 175 on a crit with that ;) The next best thing a tempest can get is a power that does 3 attacks, 2[w] per hit with bonus damage for successive hits ... not nearly as impressive, in my eyes.

Catastrophic Flurry (the 2[w]+str x 3 attacks power) will almost always do more damage on average than Avalanche of Steel (the 8[w]+str power). Neither power is weapon style specific. Sorry to keep picking on your math. :P There is some satisfaction in getting one giant crit though, as opposed to several smaller hits.
 

Right ... I totally forgot about the static damage bonus to each attack again. My bad. But still, the great weapon fighter will come out ahead with either power, since he has a larger damage die (the extra ~+3 damage to each attack from being a tempest won't stack up as much, in my opinion). And, in fact, having the three attacks would make high crit more valuable. Which means the tempest is really stuck without a paddle there ;)

I might be dreaming, but was there some warlord power or other that gave a higher (or guaranteed? that seems too good) crit chance to an ally? I'm probably hallucinating, but if anyone knows for sure or not, I'd appreciate a reference.
 

I might be dreaming, but was there some warlord power or other that gave a higher (or guaranteed? that seems too good) crit chance to an ally? I'm probably hallucinating, but if anyone knows for sure or not, I'd appreciate a reference.

Sunder Armor, encounter level 7. It's a good power to use before going action point nova on a solo bad guy. :)
 

I agree with this in general. But when we're talking about two types of fighters who do nearly the same type of things (defend, while sacrificing a little bit of defense for offense), the DPR comparison is much more relevant; i.e. the confounding variables are relatively few.
It's kinda not, though, in-game. If you can find a way to put stunning, dazing, slowing, and blinding - along with area attacks, pushes, and pulls; and along with bonuses to your allies - into a formula, sure, but as it stands this DPR stuff has little relevance to actual combat in 4e - certainly less relevance than it did in 3e..

The special effects are what really elevate combat, even for fighters.

-O
 

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