I've been fiddling around with a template today after trying to decide what would be the type of creature that would come from a breeding with a half-dragon. D&D 3.5 didn't seem to have any similar creatures (was looking to try for something equivalent to a Tiefling or Aasimar), I decided to make my own. When reading, it should be noted that I actually did improve on the Half-Dragon template slightly because of what I considered to be an extremely underpowered breath weapon, thus why this one is also improved slightly. Anyways, here it is:
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Template: Dragonblood
The Dragonblood is what happens when a half-dragon breeds. Their DNA is quite dominant and is very present in even the children of full dragon's descended progeny. This is often the form many Half-Dragon's children inhabit to several generation's out, but could return with a throwback of genetics in the far future.
Dragonblood uses all base creature statistics except those noted here:
Size and Type:
Creature's type changes to Dragon. Size is unchanged.
Armour Class:
Natural armour improves by +2
Attack and Damage:
A dragonblood gains either a bite attack or 2 claw attacks, decided upon creation, to work as a primary or secondary attack. Damage is same as those listed for half-dragon natural weapons.
Special Attacks:
Dragonblood retains all special attacks of the base creature and gains a Breath Weapon based on the type of dragon selected (viewable on the half-dragon template), usable once per day to start, with one more use accrued every 5 HD, to a maximum of five uses per day at 20 HD. 1d4 rounds must pass before the weapon can be used again. DC to save for half damage is DC 10 + half the Dragonblood's HD + Con modifier.
The breath weapon's damage is also scaling: it begins at 1d8 and adds another 1d8 for every 3 HD that the Dragonblood achieves, to a maximum of 6d8 at 15 HD.
Special Qualities:
A Dragonblood has all special qualities of the base creature, plus Darkvision out to 60 ft. and low-light vision. They also have immunity to sleep and paralysis effects.
The Dragonblood also acquires a Resistance, based on its Dragon variety, that scales. At 1 HD, the Resistance is 1, building per HD to a maximum of 15.
Abilities:
Increase from the base creature as follows: Str +4, Dex -2, Choose Any One Ability +2
As said, comments are welcome and suggestions for if a LA is needed would also be appreciated, as I can't quite decide myself.
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Template: Dragonblood
The Dragonblood is what happens when a half-dragon breeds. Their DNA is quite dominant and is very present in even the children of full dragon's descended progeny. This is often the form many Half-Dragon's children inhabit to several generation's out, but could return with a throwback of genetics in the far future.
Dragonblood uses all base creature statistics except those noted here:
Size and Type:
Creature's type changes to Dragon. Size is unchanged.
Armour Class:
Natural armour improves by +2
Attack and Damage:
A dragonblood gains either a bite attack or 2 claw attacks, decided upon creation, to work as a primary or secondary attack. Damage is same as those listed for half-dragon natural weapons.
Special Attacks:
Dragonblood retains all special attacks of the base creature and gains a Breath Weapon based on the type of dragon selected (viewable on the half-dragon template), usable once per day to start, with one more use accrued every 5 HD, to a maximum of five uses per day at 20 HD. 1d4 rounds must pass before the weapon can be used again. DC to save for half damage is DC 10 + half the Dragonblood's HD + Con modifier.
The breath weapon's damage is also scaling: it begins at 1d8 and adds another 1d8 for every 3 HD that the Dragonblood achieves, to a maximum of 6d8 at 15 HD.
Special Qualities:
A Dragonblood has all special qualities of the base creature, plus Darkvision out to 60 ft. and low-light vision. They also have immunity to sleep and paralysis effects.
The Dragonblood also acquires a Resistance, based on its Dragon variety, that scales. At 1 HD, the Resistance is 1, building per HD to a maximum of 15.
Abilities:
Increase from the base creature as follows: Str +4, Dex -2, Choose Any One Ability +2
As said, comments are welcome and suggestions for if a LA is needed would also be appreciated, as I can't quite decide myself.