Template help - Half Mind Flayer or a Mind Flayer Template


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Dude, you're my friend and all, and no offense, but . . . that's disgusting!

This coming from the DM who had his girlfriend's PC possessed by the mental spirit of a mind flayer villain. Sure, that was nasty, but . . . are we talking cross-breeding, or just some sort of creepy magical experiment?

Give me more details. How powerful? How many abilities do you want it to have? How much mind flayer and how much base-creature?
 

I have sea flayer in my undersea game...she's an ilithid/morkoth crossbreed. And, as a non-central NPC, she has no stats, as of yet. :D
 

Ok the PCs have discovered a sunken church thats dedicated to the old godes (13 Greater Deities - Mind Flayers)

A local famrer started having dreams and through discovery, found a church to a Olde God under his house (Olde GOds were banished and 1% of the population knows about them).

He found a book (details the PrC for Illithiadkin Dragon 297) and hes kind of gone insane. The PCs killed a cleric of Moloch in the temple and found the book the cleric was looking for (and the one the farmer read).


Next Sundays Adventure

Brainstorming

So this farmer is quite insane. Hes very paranoid (he killed his family at dinner time wih poisoning), paranoid but not sadistic.

He doesnt want his book back. He has all the knowledge. The town of Aurora Falls asked the PCs to find Old Man Gentry as he had been missing a month, so they went to his farm and discovered the buried church underneath, the diary and the book. Unbeknowenst to them, the farmer left town and his farm and is seeking some girl in Aerolite City because his Master told him to.

The PCs head to Aerolite City. They need to go there as its the closest church to Kraig and Olgar needs to get a curse removed, which, puts them in the path of evil farmer guy since he's after a girl there. While in town, they hear rumors of a masked man stalking young girls, skinning them and harvesting various organs. Knowing my players, they will link this to the church of Moloch or the farmer, but how little are they wrong. Almost. The farmer, not wanting to make a scene, has hired someone to harvest various organs.

(where did he get the money?)

The church of Moloch (although NE) have come under a lot of flack and the followers are being imprisoned and burned. They ask the PCs to help them prove they aren’t doing this.

In each of the spots a victim has died, its opened a tramatic rift of emotions creating a psionic ghost!

The library is where they will be doing research on the farmer and this book. An elven a sage that knows a bit about the god wars works there.

In the city there is a concert going on to benefit a group of local orphans. All the victims are female (except for one) and he was known for being gay. Why? They see the 'famous singer' and go for an autograph or something and he lures them into a false sense of security
Angelsboi22: BAM! they never knew until it was too late exactly what he was doing. So this farmer hires this bard a wealthy sum of money (where did he get that?) to harvest organs. The farmer doesnt need these organs but hes making a distraction for his real crime.

The girl he was sent after has something he needs but shes not willing to give it up (Psionic item or something) The PCs can stumble upon the fight and he can see them and flee. That will give him something to hate them for. They prevented him from getting what he wanted.

The farmers money is also simple. He has a mysterious benefactor. Someone who is aware of the PCs and waiting to see what they do. Someone who needs stupid human cannon fodder to bring back the Olde Gods. A Mind Flayer wanting the Gods to come back.

So he disguised himself as a human prophet of these olde gods, or maybe plants a dream in the farmers head and the farmer believes hes doing this all himself. The kicker is hes the head priest in the church of Moloch. He has to have a cover ... how else would he have gotten the human cleric to go spy on the farmer to make sure the farmer is doing his job?

And when the PCs go to ask about the cleric they killed, he will deny ever knowing about the temple and that Brother Nomasday was a loose cannon and never followed orders. Lying through his teeth.


The shop owner is a girl who is 1/2 mind flayer. She appears human but has Mind Flayer tendancies. You see, the Flayer polymorphed into a human and mated. So he could start populating among the human race to try to bring back a breed of creatures that can withstand the sun.

does this help?
 

Have you taken a look at the 2e AD&D supplement devoted to the ilithid? One of the better bits of 2e, IMO.

In my campaign, I expanded upon the rumors that the ilithid (earth) and aboleth (water) shared a common background by adding an aerial counterpart, the uphlum (read that: flumph).

While BPAA is chock-full-o' crossbreeds, some of my favorites are the kraken-kin; the krakidan (a human/kraken crossbreed) and sykraken (an aboleth/kraken experiment).
 

no nore do i wish to remember the 2nd ed craze.

Its a homebrew world and i have no clue on how to make a Illithiadkin is all.

Or even how to do ECL once i create it
 

You could give the creature some odd looks ...and then give a Psi-template.

examples of monsters/creatures affected by mindflayers ...

gith
duergar

working from them you could develop the newest creation in their arcane/psychic genetics program.
 

According to the MM mind flayers take over dead bodies as tadpoles and merge with them. I think an illithid template would be a rad idea to represent illithids that didnt merge with a humanoid body. I've been looking for one for a while now, but no luck yet, sorry :(
 

Yes.

Illithids are hermaphroditic, and their offspring are tadpoles. These tadpoles feed the Master Brain, and 1 in a hundred becomes an illithid.

This tadpole is implanted in the brain of a humanoid, which the tadpole devours, and slowly begins to change the body. Think of it like a 'mental puppet'.

Given that, there are possibilities of what you can do. Perhaps the Illithids shoved a tadpole into something else's brain; an intelligent monster, such as... oh, I don't know A DRAGON. Sorry, just got a little excited there.

Anyone know how Aboleth breed?
 

I made this, will it work for you?
Illithid "Tentacled Freak" Template (A.K.A Baby Ca-ca-pu-thulu Spawn)
"Tentacled Freak" is a template that can be added to any corporeal creature (referred to hereafter as the "base creature").
The base creature's type changes to "aberration."
It uses all the base creature's statistics and special abilities except as noted below.

AC: Natural armor improves by +3.
A "Tentacled Freak" has 1d12+3 tentacles instead of where it would have a mouth(s), it can attack with up to 4 of these tentacles each round (or 4 for each bite attack it replaces on the base creature).
The Damage per Tentacle is listed on the size chart below.

Size............. Damage per Tentacle
----------....... --------------------
Fine............. 1 sub-dual
Diminutive.... 1
Tiny.............. 1d2
Small............ 1d3
Medium........ 1d4
Large........... 1d6
Huge............ 1d8
Gargantuan. 1d10
Colossal....... 1d12

Special Attacks: A "Tentacled Freak" retains all the special attacks of the base creature and also gain:
Improved Grab (Ex): To use this ability, the "Tentacled Freak" must hit a creature up to one size larger then itself with its tentacle attack. If it gets a hold, it attaches the tentacle to the opponent's head. A "Tentacled Freak" can grab a creature greater then one size larger then itself, but only if it can somehow reach the foe's head. After a successful grab, the "Tentacled Freak" can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or Escape Artist check, but the "Tentacled Freak" gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent's turn.
Extract (Ex): A "Tentacled Freak" that begins its turn with four or more tentacles attached and successfully maintains its hold automatically extracts the opponent's brain, instantly killing that creature.

A "Tentacled Freak" with Intelligence score of 3 or higher possess:
Mind Blast (Sp): This attack is a cone 60 feet long. Anyone caught in this cone must succeed at a Will save (DC 13 +Intelligence Modifier) or be stunned for 3d4 rounds. "Tentacled Freaks" often hunt using this power and then drag off one or two of their stunned victims to feed upon.

A "Tentacled Freak" with an Intelligence or Wisdom, or Charisma score of 16 or higher possess:
Psionics (Sp): At will-These abilities are as the spells cast by a sorcerer equal to their level/HD.

HD.... Abilities
----... ----------
1-3.... levitate
4...... detect thoughts
5...... suggestion
6...... charm monster
7...... Plane Shift
8...... Astral Projection

Special Qualities: A "Tentacled Freaks" has all the special qualities of the base creature, and gains:
SR 15+1/HD and a "Tentacled Freaks" with Intelligence score of 3 or higher possess:
Telepathy (Su): "Tentacled Freak" can communicate telepathically with any creature within 100 feet that has a language.

Saves: Same as the base creature

Abilities: Same as the base creature

Skills: A "Tentacled Freak" has 2 skill points times its Intelligence modifier, per Hit Die. Treat skills from the base creature's list as class skills and other skills as cross-class. If the creature has a class, it gains skills for class levels normally.

Feats: "Tentacled Freaks" have one feat for every four levels or the base creature's total of feats, whichever is greater.

Climate/Terrain: Same as either the base creature
Organization: Same as the base creature
Challenge Rating: Same as the base creature +1
Alignment: Usually Freaking Evil Man (any)
Treasure: Same as the base creature
Advancement: Same as the base creature
 
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