Template Troves, Vol. I: Serpents, Spiders, & Godlings

Expanding on the concept of our critically-acclaimed Book of Templates: Deluxe Edition, this first volume in the Template Troves series features over twenty templates by industry-leading designer Sean K Reynolds. Serpents, Spiders, & Godlings is packed with creative goodness - fresh, innovative ways to build better and more unique monsters for your game!
 

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Template Troves is a new series by Silverthorne Games. In terms of templates, they made their mark with their Book of Templates, which was revised into the Deluxe Book of Templates. Volume I: Serpents, Spiders & Godlings, is written by Sean K Reynolds, an author who needs no introduction. Clocking in at 42 black and white pages, the book provides twenty new templates and includes rules on how to use templates in general, as well as example creatures that already have the template applied to them.

The book is listed out in straight alphabetical order. It might’ve been a little easier to use if the book had been segregated by type. That would allow someone who say, just purchased the Serpent Kingdoms, to flip through the Serpents section.

In terms of Godlings, it looks like Sean went to the Norse well for his material. We have templates like Fenrirrin, Jormugandrin, and Sleipnirrin. The first, Fenrirrin, is related to Fenris, one of Loki’s sons, a monstrous wolf. The Jormugandir, are the spawn of Jormugandir, the serpent son of Loki. This is the creature that is supposed to kill Thor in the final battle with a reflexive spray of his venomous breath. It’s interesting to note that this template is applicable to not only reptiles and serpent creatures, but also giants. The last, the Sleipnirrin, are spawn of Odin’s horse, Sleipnir, another offspring of Loki.

Interesting and useful with a slight renaming, but a little too stepped in Norse myth for everyone’s use. Of more use might be something like the Behirling. One behir, Tsirlatak, fought dragons and his spawn tend to share that quality. The sample base creature, an ogre, is a good example of a lower level creature. More interesting is the true breeding Ankhir, a relative of the ankhegs and behirs that has a draonscent ability and hunts for dragon eggs.

Another example of long-term utility is the very next monster, the chemdrake. These creatures were spawned from alchemists who tamped with black dragon ichor and other ingredients. The example here is a monitor lizard with the template, but the longer use would be the chemodol, a race of kobols whose dragonic heritage is more evident. Racial traits are also provided so that they can be used as a standard race.

In terms of innovation, one of the common ideas I’ve seen before given to specific creatures is given template form here. Does anyone remember the yellow, orange and purple dragons? These are the results of various crossbreds of dragon. Instead of having new and unique creatures for each crossbreed, the author has provided us with the Dragonmongrel, a cross between two dragons, and provides a sample that’s half red and half copper.

One creature, the Oxeph Host, reminded me a little too much of Phil Reed’s Possessors in that it’s a creature that takes over another by attaching itself to the head of a body. The new ‘head’ if you will, looks like a squid, which in turn, looks like a mind flayer. It’s not a bad idea to have more than one, and it follows some of the other material here like the skoth, another servant of the aboleth, but I felt that the Possessors had more detail and depth to them.

The interior artwork is handled by Cara J. Mitten. Having one artist provides the book with a unified feel. The art is solid and showcases the templates well. One of the most unique illustrations is of the Murmouth, an entity that looks like a humanoid gibbering mouther. Suffice it to say that the creature looks like an entity from Hellraiser. Another great picture is Hobart’s Greyman, a template that is put atop a zombie. This illustration resembles a pirate but with no hands, his arms ending in longswords.

GMs looking to augment their standard encounters and surprise their players will enjoy the many varieties of options here. The fact that the author goes beyond merely providing templates by making new creatures and even a new race, showcases the utility of the book and provides readers with ideas on what can happen when the gene pool goes bad.
 

Template Troves Volume 1: Serpents, Spiders, & Godlings
By Sean K. Reynolds
Silverthorne games product number STG 1008
42 page PDF, $5.00

Following up with the success of their Book of Templates, Deluxe Edition, Silverthorne Games has just released the first PDF in a new series, Template Troves Volume 1: Serpents, Spiders, & Godlings. Written by former WotC employee and noted game designer Sean K. Reynolds, this PDF focuses on 20 templates, most having to do with either spiders, serpents, or beings derived from Norse mythology (offspring of Loki in most cases - that guy sure liked to shapechange and sleep around a lot, it seems!).

The cover is a full-color painting of a medusa by Camille Kuo (hmm, what would happen if she married Jim Toa and decided to hyphenate her last name?), easily the best cover I've seen on any Silverthorne product to date - and better, in fact, than many covers I've seen on print products! While I was a bit disappointed by the obligatory nose ring (I'm one that doesn't like all of the tattooing, body piercing, and spikes all over the place that have run rampant with the onset of the Third Edition), I absolutely love everything else about it. The shading is excellent, the details on the snakes in her hair is very well done, and I love the glow in her eyes. Based on this painting, I hope to see more of Camille's work in the future!

The interior artwork consists of 19 black and white illustrations - almost, but not quite, an illustration for each of the templates provided within - all but one done by Cara J. Mitten, who has done work for Silverthorne before and whom I have admired in the past. (The sole exception was a section reprinted from the cover.) Cara does an equally great job here, once again sticking very closely to each creature's descriptions (a trait I highly admire in an artist; I wish more would pay such close attention to the written descriptions and not decide to create their own "interpretation"). The only downside was that a couple of the templates didn't get an illustration, which always particularly bothers me in a monster book.

Template Troves Volume 1: Serpents, Spiders, & Godlings is laid out as follows;
  • Foreword/How to Use this Book: A few words up front by Sean detailing the origins of this book, followed by an explanation of how each template is broken down
  • Arnrach: Spidery creatures with aranea ancestry
  • Behirling: Basically, the "behir" equivalent of the half-dragon
  • Chemdrake: An sort of alchemy-based half-black dragon template for non-draconic reptilian creatures
  • Couatlan: Serpentine creatures with a couatl ancestor
  • Devourer Survivor: Those whose life essences were drained away by devourers, but survived the process and are now hyper-aware of undead (especially those that drain levels)
  • Dragomongrel: Dragon/dragon crossbreeds
  • Fenrirrin: Lupine/canine creatures who trace ancestry to Fenris, the giant wolf son of the Norse god Loki
  • Flashbeast: Subterranean creatures with light-producing organs that dazzle their prey
  • Gullinburstin: Boars and boarlike creatures that trace ancestry back to Gullin-Bursti, a boar servitor of the Norse goddess Freya
  • Hobart's Greyman: Zombie bodies with short swords in place of forearms, and a "brain ooze" controlling its actions
  • Jormugandrin: Reptilian and serpentine creatures whose ancestry dates back to Jormugandir the World-Serpent, another of Loki's offspring
  • Lenkag: Snakes with crossbred features of dark nagas and lillends
  • Medusan Creature: Basically, a non-humanoid medusa
  • Murmouth: A gibbering mouther given humanoid form (although it has mouths in place of hands)
  • Oxeph Host: A decapitated humanoid with an oxeph - an intelligent octopus - riding it in place of its head and controlling its every action
  • Poisonflow: Elementals and oozes whose bodies contain poisonous substances
  • Shulgspawn: Insectoid humanoids that lay eggs in other humanoids to create more of their race
  • Skoth: A half-skum template
  • Sleipnirrin: Equine creatures that trace their lineage to Sleipnir, Odin's 8-legged horse (and another of Loki's offspring - that guy sure got around!)
  • Twilight Hagling: A half-night hag template
  • Appendix I - Template & Creature Indices: The templates and new creatures of this PDF organized alphabetically, by Challenge Rating, and by Level Adjustment, plus lists of new feats, spells, and treasures
  • Appendix II - Licenses & Legal: The OGL stuff
Sean K. Reynolds has written quite a few templates on his website, many of which made it into Book of Templates, Deluxe Edition. This book proves that he has plenty more where those came from. The ones he provides here are all well though out, seem balanced (as far as Challenge Ratings and Level Adjustments go), and serve logical purposes. I don't think the book's subtitle is really needed (nor is it particularly accurate), as there are quite a few templates here that are neither spidery, serpentine, nor descended from a deity. Still, that's all for the best: I'm glad there's more of a variety than just those three categories.

Of the specific templates, I think I liked the Flashbeast and Hobart's Greyman the best. The Flashbeast I liked because it made sense for such a creature to have developed, and the template was so widely applicable to just about any type of creature. (Many of the "godlings" were focused on a very narrow type of possible base creature: equine, reptilian, boarlike, etc.) I was particularly pleased to see 5 additional variants of the Greyman theme; it makes sense that people altering zombie servitors would want a bit of variety, and I liked the fact that there was a gray ooze variant "controlling" the greyman in the first place. The Poisonflow is also of particular interest; I like its inherent versatility. I also like the Devourer Survivor; I think Sean applied a lot of creativity with that one, especially in the way it's so well attuned to level-draining undead. On the other hand, I wasn't particularly fond of the Oxeph Host, which seemed a bit too similar to the "possessor" that Phil Reed devised to replace the suddenly-non-SRD illithid.

As with Book of Templates, Deluxe Edition, I was pleased to see that many of the templates provided not one but two sample templated creatures. However, just like that earlier work, there were some problems with some of the templated monster stats. Being the stickler for accuracy in that area, I suggest making the following changes to the sample creatures provided:
  • p. 8, Ankhir: Average hp should be 34, not 39. No AC breakdown given; should be (-1 size, +13 natural). As a bonus feat, Improved Grapple should be annotated with a superscript "B."
  • p. 9, Chemdrake: Actually, this entry should be called "Chemdrake monitor lizard," not just "Chemdrake." Base Attack should be +3, not +2 (as a 3-HD magical beast). Grapple should be +6, not +5 (+3 BAB, +3 Str). Bite attacks should be at +6 melee, not +5 (+3 BAB, +3 Str). The Full Attack entry is missing the "and 1 acid" from the damage.
  • p. 10, Chemodol, 1st-level Warrior (chemdrake-kobold): No AC breakdown given; should be (+1 size, +1 Dex, +5 natural, +2 leather). Grapple should be -4, not +4 (+1 BAB, -1 Str, -4 size). Full Attack should be the spear or the sling, but not both.
  • p. 11, Totixata, female couatlan constrictor snake Sor1: "HD 3d8+12, 1d4+3" should be "HD 3d8+9 plus 1d4+1 plus 3" to accurately account for the +3 Con bonus and the three extra hp from the Toughness feat.
  • p. 13, Amurath, male devourer survivor-dire bear: Average hp should be 105, not 93. AC not broken down; should be (-1 size, +1 Dex, +7 natural).
  • p. 14, Cuprinflash, male red dragomongrel juvenile copper dragon: Full Attack only lists one claw attack and one wing attack; there should be two of each. At 14 HD, he's missing a feat; he should have 5 in all. His first breath weapon (the line of acid/fire) should only be 60 ft., not 120 ft. His second breath weapon (the slow gas) should only be 30 ft., not 60 ft.
  • p. 15, Rivalf, male fenrirrin dire wolf: Grapple should be +17, not +19 (+4 BAB, +4 size, +9 Str).
  • p. 16, Flashbeast Large monstrous centipede: No AC breakdown given; should be (-1 size, +2 Dex, +3 natural). Missing Weapon Finesse (a bonus feat) in his list of feats.
  • p. 17, Gullinburstin dire boar: No AC breakdown given; should be (-1 size, +10 natural). Since Endurance is a bonus feat (as per the template), it should be annotated with a superscript "B" - and another feat added to his list in its place.
  • p. 19, Ooze, brain: No AC breakdown given; should be (+1 size, -5 Dex). Flat-footed AC should be 6, not 11.
  • p. 23, Scalefur, medusan dire wolf: No AC breakdown given; should be (-1 size, +2 Dex, +4 natural). Attack: Snakes should be at +10 melee, not +6 (+4 BAB, -1 size, +7 Str).
  • p. 26, Gulunulun, male murmouth bugbear: AC should be 19, not 18, and breakdown should be (+1 Dex, +5 natural, +2 leather, +1 light wooden shield), not (+1 Dex, +2 natural, +2 leather, +1 light wooden shield). Flat-footed AC should be 18, not 17. Morningstar attacks should be at +5 melee, not +0 (+2 BAB, +2 Str, +1 Weapon Focus (morningstar)).
  • p. 27, Dursil, oxeph host human: No HD given (it just says "HD ;"); should be 4d4+4. No AC breakdown given; should be (+3 Dex, +1 bracers).
  • p. 28, Psionic Oxeph: Why does the psionic version of this creature lose the cold resistance 2? Or is that an oversight?
  • p. 28, Oxeph: "Abberation" should be "Aberration." No AC values at all are provided; they should be AC 16 (+2 size, +3 Dex, +1 natural), touch 15, flat-footed 13. Grapple should be -8, not +0 (+0 BAB, -8 size). Bite attacks should be at +5, not +3 (+0 BAB, +2 size, +3 Dex due to Weapon Finesse).
  • p. 29, Poisonflow air elemental: No AC breakdown given; should be (-1 size, +7 Dex, +4 natural).
  • p. 33, True skoth (skoth-skum): No AC breakdown given; should be (+3 Dex, +6 natural). All attacks (including the rake attack) are at one number too low to hit; they forgot to take into account the automatic +1 attack bonus due to the creature's "aura of bravery" special quality. As Alertness is a bonus feat, it should be annotated with a superscript "B" and another feat added to the creature's list.
  • p. 35, Lidiskalf, female sleipnirrin light warhorse: Grapple should be at +10, not +9 (+2 BAB, +4 size, +4 Str).
  • p. 35, Sleipnirrogriff: No AC breakdown given; should be (-1 size, +3 Dex, +8 natural). Mobility and Spring Attack should be annotated as bonus feats.
Also, for some reason, many of the Attack and Full Attack entries used "thrown" instead of "ranged." I found it odd that Sean K. Reynolds would use inappropriate terminology like that, as he's proven to be somewhat of a stickler on such matters in the past.

There are a few other things in Template Troves Volume 1 that I had problems with. Why, on p. 16, does a flashblister, the light-generating organ of a creature with the flashbeast template, emit a burst of light upon command? I would imagine you'd have to squeeze it, or prod it, or do something physical (probably taking at least a partial action) to get the thing to flash, not say some command word. I found it unbelievable that behirs can reproduce with "any living, corporeal non-dragon of at least large size" - you realize, of course, that this definition includes oozes and plants! Also, I dislike the whole concept of behirs being able to sire weird offspring all willy-nilly like dragons do; at least dragons are inherently magical in nature, what with the spell-like abilities and all. (A bunch of them can polymorph, too - that helps!) The behirling template just seemed kind of "forced" to me.

I was also a bit disturbed by the overall poor editing and proofreading job done on this book. There were all kinds of mistakes made, from the obligatory typos and misspellings ("thos" instead of "those," "past" instead of "passed", "Jormugandir" used as a page header when the template name is "Jormugandrin," etc.), to punctuation mistakes, to formatting issues (the second column on page 11 bleeds into the border art on the side of the page, obscuring some of the words; a creature's description paragraph and numerous spells aren't italicized when they should be; "hit dice" and size categories aren't capitalized), and even at least one instance of 3.0 terminology (the polymorph other spell). There are also quite a few copy-and-paste errors scattered throughout: the "How to Use this Book" section refers to templated creatures that don't appear in this book at all (the apocalyptic hell hound, giant troglodyte, and metallivore all appeared in Book of Templates, Deluxe Edition), sleipnirrogriffs are referred to as hippogriffs, and brain oozes are called gray oozes. All in all, I think the editing job here is about the worst I've seen in a Silverthorne Games product (although by no means the worst I've ever seen in any gaming product).

So, what we're left with is a group of 20 monster templates, many of them very interesting but quite a few of them based on Norse mythology (which makes them somewhat problematic if your campaign doesn't include the Norse gods: if there's no Loki, then where did Sleipnir, Fenris, and Jormugandir come from? - better do some renaming and reworking on the backgrounds, quick!). Again, quite a few of these templates, while well-constructed, fall into the rather boring "half-something" camp (this time we get half-night hags, half-araneas, half-behirs, half-gibbering mouthers, half-skum, half-black dragons, and half-medusas - again!). A sub-par editing job, and most importantly to me a slew of errors in the creature stats, bring Template Troves Volume 1: Serpents, Spiders, & Godlings down from a low-to-mid "4" to a high "3." I hope future books in this series (and with that "Volume 1" in the title, you know there will be future books in the series!) get a bit more attention spent on the creature stats and overall layout editing and formatting. (And I hope they keep up the tradition of the excellent cover artwork!)
 

You managed to catch a lot of the mistakes I missed, but as this is a PDF, I'd be highly surprised if these issues werent' updated almost immediately. The POD on the other hand...
 

Thanks again for the fair and balanced review, John (and Joe, too!). The issues you mention will be fixed before the PDF is released.
 

The errata mentioned in this review have been corrected and do not exist in the version of the PDF that is available now. It's clean, clean!
 

I think that one needs to remember that bad editing is one thing. (No, I am not the editor of this book.) The mistakes usually have to be there before the editing occurs, however, for them to be there after the editing is done. That's writing, not editing. Am I wrong? Just 2 coppers.

>:?/>
 

I think that one needs to remember that bad editing is one thing. (No, I am not the editor of this book.) The mistakes usually have to be there before the editing occurs, however, for them to be there after the editing is done. That's writing, not editing. Am I wrong? Just 2 coppers.

>:?/>
 

Grompi - Usually, you're correct. However, I have seen a couple instances (and heard of several others from other sources) where an editor has made changes to the original manuscript and messed things up. True, if the author sends a manuscript in with errors and the editor doesn't catch it, they're both equally to blame. However, it's ultimately the proofreader/editor's job to catch mistakes, so I tend to hold them more at fault than the author in these cases.

As for the specifics in this instance, I have no idea who originated the errors I found. I'm just glad that, as a PDF, they're so easily remedied.
 


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