Template Troves, Volume II: Oozes & Aberrations

JoeGKushner

Adventurer
Template Troves Volume II: Oozes & Aberrations, provides twenty new templates for any d20 campaign. Written by Philip J. reed and Michael Hammes with cover art by Ted Wing III and interior art by Cara J. Mitten, Volume II has a full color cover but the interior is presented in black and white format in electronic edition only at this point (PDF).

Layout is simple two columns and makes good use of white space. The book is bordered on the interior with a gray pattern. The template listings aren’t done up in single page format and suffer some bleed over between entries so you can’t always just print out what you want. Bookmarks are not always accurate. For example, when using Adobe Acrobat 5.0, when I click on Filth Ooze, I get taken to Eldritch Ooze. I have a different issue when I use Reader 7.0 as it takes me to all pages with the reference so it may be a local issue. I’m not too fond of the cover art, as it looks blurry and sloppy, as opposed to dark and scary. Interior work is black and white and captures the templated creatures well.

The book starts with a table of contents and is followed by information about the authors, the template series, and how to use this book in terms of applying the templates. After that, the monsters get started.

It’s hit or miss for me. I don’t find a lot of utility in oozes and aberrations will differ on taste. For example, the first creature, blasphemous terror, is an inherited template that can be added to any magical beast of good alignment. That’s a fairly limited template in and of itself and not a great example of an aberration. The example of a unicorn with the template is also, well, so expected that it’s pointless. How many other magical good creatures are there and do we need another corrupted version of a unicorn? The answer for me is not many and no.

For others, they’re aberrations, but not what I consider aberrations. For example, mind flayers, aboleths, carrion crawlers and umber hulks are all good examples of what I consider an aberration. Nagas, despite being aberrations, are not the example I’d follow, so seeing something like the darkscale, a “sterile offspring of a dark naga and a humanoid”, doesn’t do me a lot of good and it’s good cousin, the Guardian Naga’s offspring, the Guardscale, falls in the same boat.

Some are tied to the planes. Take the starborn for example. When a falling star hits an area, say by using the Event Book, When the Sky Falls or something, some of the animals in the area may be changed by the event. These creatures become aberrations with hardened skin, a glow, and from their origins, radiate cosmic radiation, making them loners among their kind. This would be perfect for those who want to recreate a certain Palladium Fantasy dragon in d20 terms.

One of the creatures, the chuul spawn, is perfect for dark fantasy games. Those who gain this template gain claws and a chitinous skin and it makes a good substitution for deep ones in those out of the way sea ports where characters may be staying.

I’m not crazy about oozes; the other half of the book doesn’t do a lot for me personal. This doesn’t mean that others won’t find some use out of it. For example, supposed you’ve got the Complete Guide to Vampires and you want to add a unique guardian or two to a vampire lord’s lair. The Bloodseeker template is added to any ooze and create an ooze that not only is bettered armored and has better hit dice due to becoming undead, but it gains a blood drain ability. I thought it a little strange that this thing creates spawn only upon other oozes, both other blood oozes and when using it’s energy drain ability, necromantic ooze, but to a point, it makes sense.

In terms of game mechanics, well, I’ll be lazy and let John Cooper handle those issues as he’s given credit here as the proofreader. For me, the whole benefit of templates is that I really don’t care about a given creature’s stats as the examples rarely get used as is in my campaign anyway.

The book includes template indices, including creatures by challenge rating (1 to 11), templates by alphabetic order, by challenge ratings (1 to 4), level adjustment (only one, +2 for the chuul spawn), and creatures by alphabetical listing. Two pages of ads and a rear cover close the book up

The isn’t my cup of tea. The organization for example, could be better. Putting things onto their own pages is supposed to be one of the strengths of the PDF format as it allows the user to print just what they need. I don’t know what’s up with the bookmarks as that may be my own PC so others who have it, let me know. I don’t like the cover, especially in comparison to the first Template Troves with its excellent rendition of a medusa’s face.

Having said that, if you love oozes and you feel that the aberration type is wide open, this book should suit your needs perfectly. The writing flows well and the page layout leads the eyes.
 

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Silverthorne Games is pleased to announce Oozes & Aberrations as the second in our new line of creature supplements. Twenty new and exclusive templates are featured here by RPG industry veterans Philip J. Reed and Michael Hammes - from the blasphemous terror to the half-ooze to the rustwyrm! Template Troves, Volume II features nearly two dozen new and unique ways to transform, twist, and beef up monsters for your campaign!


About the Template Troves Series


One of the best and most flexible additions to the third edition revised game is the creature template. With a minimum of effort, DMs can create dozens of new and exotic creatures from monsters he or she already owns. Rather than spending untold amounts of money on each new $40 monster collection, templates allow for exciting variety at an economical price. To that end, we created Template Troves.

Each volume in this new series will be a loosely-themed collection of creature templates designed by a top professional from the RPG industry to inspire DMs with new and interesting ways to use existing creatures in their game. Enjoy!
 

Thanks for the review, Joe. I found it fair and honest given your particular preferences for creatures (and that's cool by me). I will look into the bookmark issue and correct it ASAP. It seems no matter how many times I check that, there is always an issue or two.

And, yes, John Cooper did a VERY thorough job proofreading this one. We feel it's pretty close to error-free by now (crosses fingers) :) Thanks again!
 

If you don't like oozes and abberations, then why did you write a review? Wouldn't it make more sense to have Simon or Allen write it?

And blasphemous terror work well in haunted forests or when celestials are corrupted.
 

Template Troves Vol 2 Aberrations and Oozes

Templates are easily becoming one of the most versatile aspects of the game. They can be added on to certain creatures making all those monsters that party has fought for years seem different and interesting. Many of them now are also coming ready wit plot ideas built in the history of such a creature. A few of the templates can also be used to create player characters, though that is not as common as I would like. Template Troves Vol 2 tackles templates designed for two of the under appreciated creature types: Oozes and Aberrations.

Template Troves Vol 2: Aberrations and Oozes is a PDF by Silverthorne Games. They are the produces of the great Deluxe Book of Templates. This books is written by Philip Reed and Michael Hammes . Mr. Reed has been writing role playing books for over a decade and owns his own highly regarded company Ronin Arts. The PDF is forty two pages long. The art is black and white and mostly good; there are plenty of pictures in this book. The layout is solid with the occasional white space problem. The book is well book marked as well.

The book contains twenty new templates. Each one has a a reason for being, an explanation on why the template exists. These are great for adding mystery to the creatures and having something the players need to investigate as a sort of side trek. Each template also has an example creature ready to go for easy use.

The templates are designed from aberrations and oozes, but many can be applied to a variety of creatures. The Waterscale for instance can be applied to any humanoid. The Waterscale is a the template that represents the off spring of a humanoid and a water naga. There is also the Rustwyrm, a template that gets applied to dragons. It represents the offspring of a rust monster and a dragon.

The templates add a lot of definition but can also add some needed power. The templates boost a creature’s challenge rating by one to four, with more of the lower CR numbers. Only one template though, has a listed level adjustment for characters to use. Most of the templates would not be that appropriate for the type of character people usually play, but there are some like the half ooze that would actually make an interesting character.

This volume of Template Troves is filled with cool and interesting creatures. Many of them serve as the off spring of two creatures that do not usually mate together creating some weird new creatures as a result. This is a fun book that should serve to confuse and confound players everywhere.
 

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