Vigwyn the Unruly
First Post
I bought the Castles & Crusades PHB a week ago. We have not played a game with it yet, but have made two characters (which took about a half hour each). Here are 10 things I now think I think about C&C.
1. C&C is not really easier to use than d20, but it does make preparation a lot more easy, for both players and GMs alike.
2. Some mechanics in C&C are actually more complex than in d20.
3. C&C is not “d20 lite”, although many of the rules are derived from d20.
4. C&C uses material from the 3.0 SRD instead of the 3.5 SRD.
5. I like the “free-wheeling” feel that C&C encourages.
6. Troll Lord Games should hire a really good editor.
7. Turning undead is better in C&C.
8. I really like the art in the PHB, although many of the monsters look pretty similar.
9. The “SIEGE engine” is a pretty cool mechanic, both logical and very easy to adjudicate.
10. But when I’m stumped for a rule in a game, I’ll be tempted to “plug in” a d20 rule instead of using the SIEGE engine to make one up on the fly, especially if character death might result.
1. C&C is not really easier to use than d20, but it does make preparation a lot more easy, for both players and GMs alike.
2. Some mechanics in C&C are actually more complex than in d20.
3. C&C is not “d20 lite”, although many of the rules are derived from d20.
4. C&C uses material from the 3.0 SRD instead of the 3.5 SRD.
5. I like the “free-wheeling” feel that C&C encourages.
6. Troll Lord Games should hire a really good editor.
7. Turning undead is better in C&C.
8. I really like the art in the PHB, although many of the monsters look pretty similar.
9. The “SIEGE engine” is a pretty cool mechanic, both logical and very easy to adjudicate.
10. But when I’m stumped for a rule in a game, I’ll be tempted to “plug in” a d20 rule instead of using the SIEGE engine to make one up on the fly, especially if character death might result.



