Thasmodious
First Post
Andor said:This wasn't practical in the previous 3 versions of D&D because of limited durations and the fact that the disk would only follow the wizard and could not be moved at will.
3e had Tenser's floating disc, greater.
Andor said:This wasn't practical in the previous 3 versions of D&D because of limited durations and the fact that the disk would only follow the wizard and could not be moved at will.
I don't see anything that says it has to be laying flat, so I might allow it to be turned on its side and provide cover as a portable 3' wide table that hovers a foot off the ground you can hide behind. Only a +2 to cover, but that's still not awful.Incenjucar said:I could see using it to get cover by covering it with reeds or something for a surprise attack... that's about it though. Anything more advanced would give you some drawbacks.
Wolv0rine said:Not to mention this makes one of the easiest ways to cross a river, moat, or body of water in general I can think of.
Wolv0rine said:Not to mention this makes one of the easiest ways to cross a river, moat, or body of water in general I can think of.
Then again, all the cool teen wizards are down at the beach surfin' the tenser's waves and hangin' tenser.
I wouldn't be surprised to find many DMs willing to say that "1 foot off the ground" refers to 1 foot off on the surface under it, so long as there IS a surface under it. Thus the surface of the water would count as "the ground".Blackeagle said:Doesn't the description say the disk floats 1 foot above the ground? I'd say that unless the water is less than 12" deep, you're going to get your feet wet.
Oh I don't know, I kind of get a kick out of "Oh crap! My Tenser's disk with all that cool stuff on it just fell 15,000 feet down that chasm! ...of course, it'll still be there, 1 foot from the bottom, but aww man..." *chuckles*zlorf said:Hi,
I hope the descriptions justs say "1ft above the surface", that would cover pretty much everything and be fairly useful:
ie ground, lava, water, mud etc
I would rule the disc stays parallel to the ground and disappears once
the user breaks any of the rules of the disc, ie floating over a 100ft chasm.
I wonder what penalties for someone fighting on the disc or if you can push someone off it.
Z
Well, you couldn't really cross the pit, once you went over the pit you'd no longer be 1 ft. off the ground... but really, for non-combat travel, it's riding a magical floating disk has got to be right up with in the "Cool thing for a wizard to have the locals see him do" category.breschau said:With a decent wizard build you can easily roll for 1000lbs on the disc at first level.
1 foot off the ground, 10 minutes to cast, 10gp to cast it.
You trade your 6 square move for a 5 square floating move.
Other than crossing a large pit when no rope, teleport, thief, or other mean of transport is available, it works just like it sounds. It's a magical floating plate.
In all, it's damned wasteful means of travel. Set a plank on it to carry a corpse for later res maybe, but not as a hover tank. You're better off standing on your own two feet.