Hypersmurf
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shilsen said:Posting this in the Rules Forum might get you more responses.
Agreed - let's take a trip!

-Hyp.
(Moderator)
shilsen said:Posting this in the Rules Forum might get you more responses.
It's not always behind the wizard. If it was, the wizard would never be able to put anything on it, because anytime he turned around to try to put something on it, it would move to be behind him.clark411 said:I read the spell to state that it follows its caster.. it'll always be behind the wizard, and not close enough for him to sit upon without it saying "Whoa I'm not behind him!" and then back away in time for him to land on the floor.
Norfleet said:Another interesting question with TFD is "What is the strength of the disk?". Assuming that a Tenser's Floating Disk is not of infinitesimal thickness, and therefore constitutes a monofilament weapon, how much force can it exert, or damage does it inflict, upon an object that it accidentally, or intentionally, collides with while moving? I would assume that the force exerted or damage inflicted is directly related to the casting wizard's normal movement rate.
Greatfrito said:So... has anyone ever seen a Tensor's Floating Disk used as a form of travel? Like, can it carry enough weight to be used as a levitating platform with which the wizard can just sorta... float along... ?
The interesting aspect of "indestructible" is that indestructibility effectively equates to infinite hardness: If no amount of force can cause it to crack, chip, or shatter, then it has infinite hardness. However, I don't think TFD is indestructible, since it clearly has an overload point, which therefore has an equivalent amount of force it can withstand.Scion said:Wha..? It is a 'plane of force', it has no thickness.. being magic and undefined you cannot 'enter it from the side'. If that is causeing problems then just say it curls around itself on the edges forming something like a very thin bubble that cannot deal damage to anything. Nothing can pass into the 'space' that it takes up, it is a plane of force that cannot be broken by normal means (it has no hardness, and just like other force effects is effectively indestructable).
That's certainly a possible interpretation, if you feel that the quicksand doesn't constitute ground. What about, for instance, lava, which is certainly dense enough to support the weight of the caster, but would be greatly injurious if he actually attempted to test this? Do hazardous, but supportive, surfaces disallow the floating? If so, what defines hazardousness?MerakSpielman said:I don't think it's "supposed" to be used for personal transport, but I don't think it's game-breaking if you allow it, as long as you rule that:
It cannot float over a surface that could not support the weight of the caster (i.e., over water, quicksand, etc...)(it also can't be used for crossing pits or chasms, since the distance above the ground is set at 3')
Well, I would think it would offer some degree of protection. After all, it's capable of withstanding 100 pounds of force per level of caster.It does not protect from attacks from below (not that this would come up very often)
Since the TFD moves at a "normal" speed for a caster, for most normal casters, it's unlikely that the disk will be able to move fast enough to inflict actual damage by ramming an opponent: However, the possibility for collision exists. What happens when, for instance, two wizards on floating disks decide to play bumper cars with them? By you assertion that if a creature attempts to ram a stationary disk, or, presumably, a disk attempts to ram another object or creature. You propose that the disk is harmlessly shunted off to the side: At what speed is the disk "harmlessly" shunted? By "harmlessly", do you mean for the contacted object or creature, or the contents of the disk? Obviously, a human can sustain a much higher level of force that is deemed "harmless", than, say, an egg....all of which make it little more than an impressive, hey-look-w
I would also rule that, as far as being "directed otherwise" goes, that it can't be directed to enter a space already occupied by a solid object or creature. If a creature enters the space where it is, it is harmlessly shunted off to the side.