Tequila Sunrise
Adventurer
At the request of a couple fellow posters, I'm creating this thread to broadcast my efforts at revamping the 3.x system. I use 3.5 as my guideline in all things, as it is the game system that I know best. As such, I have organized my rules in the order in which they appear in the PHB.
My mission statement is straightforward: make the game simpler and more intuitive. I welcome any comments, critiques and suggestions. Keep in mind that I am unlikely to consider any critiques or suggestions that add complexity or 'bogusness' to the game.
Chapter 1: Abilities
Strength: physical power and endurance
Damage rolls.
Dexterity: physical agility and speed
Reflex saving throws.
Constitution: health and fortitude
Hit points per level.
Fortitude saving throws.
Intelligence: memory and ability to learn
Number of languages at character creation.
Skill points per level.
Spells per level.
Wisdom: intuition, instinct and willpower
Will saving throws.
Charisma: confidence, presence and social aptitude
Mana points per level.
At character creation, each score starts as a 6 and the following point-buy method can be used to increase each score (using 30 points):
7-1
8-2
9-3
10-4
11-5
12-6
13-8
14-11
A score of 10 is a +0 bonus, and each point away from 10 adds or subtracts a bonus.
My mission statement is straightforward: make the game simpler and more intuitive. I welcome any comments, critiques and suggestions. Keep in mind that I am unlikely to consider any critiques or suggestions that add complexity or 'bogusness' to the game.
Chapter 1: Abilities
Strength: physical power and endurance
Damage rolls.
Dexterity: physical agility and speed
Reflex saving throws.
Constitution: health and fortitude
Hit points per level.
Fortitude saving throws.
Intelligence: memory and ability to learn
Number of languages at character creation.
Skill points per level.
Spells per level.
Wisdom: intuition, instinct and willpower
Will saving throws.
Charisma: confidence, presence and social aptitude
Mana points per level.
At character creation, each score starts as a 6 and the following point-buy method can be used to increase each score (using 30 points):
7-1
8-2
9-3
10-4
11-5
12-6
13-8
14-11
A score of 10 is a +0 bonus, and each point away from 10 adds or subtracts a bonus.
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