frankthedm
First Post
Teroxikadala: Half fiend advanced T-Rex: Gargantuan outsider. CR 12[a] AL: NE; HD: 36d10; HP 450; Initiative +7; Speed 40'[50% chance for wings failed unless you say otherwise]; AC 19, Touch 9, Flat Foot 16; Attack melee; bite +38, 10d6+15 19-20 crit, two claws+33, 2d6+7; Saves F+27 R+23 W+18; Str 40 Dex 16 Con 25 INT 6 WIS 15 Cha 12
Skills:[c] Concentration +21,Hide +6, listen +41, move silently+9[d], spot+41, swim + 30, wilderness lore +21.
Feats:[c] Power attack, cleave, great cleave[e],combat reflexes, Endurance, Run, Improved crit [bite], Iron will, Improved initiative.
Special abilities and features: Scent, low light vision, Dark vision, Improved grab[bite] swallow[e], poison immunity, Fire, Cold, Acid, Electricity resist 20, Spell like abilities per day cast as a 36 level priest [save DC= 11 + spell level]; Darkness x 3, Desecrate, Unholy Blight, poison x3, contagion, Blasphemy, Unholy aura x3, Unhallow, Horrid wilting, Summon Monster 9 (fiends only), Destruction[I/].
A. Because the High HD low CR T rex gains so much from being a half fiend and advanced you might want to bump it's CR / XP award a little, Especially if it has wings.
B. The T-rex bite only receives it's Str bonus because it has additional attacks; also this die range was generated from the MM T-rex bite which I think MIGHT be an error. [4d6 is the default bite for a gargantuan beast]
C. The number of skills and feats generated were due to advancing the creature using the half fiend template. Feats represent the wingless version of the T-rex
D. All skills have their penalties figured in, however move silently has no penalty for size though I would recommend one for a creature of this bulk.
E. 4 medium size victims will fit, crush and acid should stay the same as normal T-rex.
This horror could find many ways into you game, whether as the ultimate siege weapon for a lizard-folk hoard or as their evil "god"/guardian. If you have the old Isle of dread module X1 perhaps this nasty is ravaging the Island and the local druid needs help eradicating this crime against nature.
Or maybe next time the PC trips a ward/glyph in a big room saying "ah, I've got all my HP still and good saves", you can give them a bad surprise without them whining bout a mordenkain's disjunction trap.
This nasty B**** roams the heavy jungles looking for food and Hunting it down.
Her eyes are sharper than most dragons and can run down mostly anything without wings
Her Tactics are usually bite then swallow but she uses her abilities to the hilt. Power attacking heavily [27 bab]. Horrid wilting those foes too quick to bite [casters flying around throwing blast spells] or too dangerous to eat. She will often envenom one of her claws since she can safely eat the poisoned meat of her victims and the poisoned flesh of those who fall victim to the bebilith pack she can summon [using monster summoning 9 to summon 1d4+1 level 7 creatures.] She will use her Unholy aura if she spots groups of dangerous beings, notably humanoids .who are where the shouldn't be able to survive before rushing them or hitting them with a horrid wilting. She saves Destruction for foes who cause here grief since there is no food left after the spell
Her lair is Unhallowed and magically dark to those of good alignment and if she has minions who she doesn't eat/hasn't eaten yet traps will there that will befall creatures smaller than herself.
Skills:[c] Concentration +21,Hide +6, listen +41, move silently+9[d], spot+41, swim + 30, wilderness lore +21.
Feats:[c] Power attack, cleave, great cleave[e],combat reflexes, Endurance, Run, Improved crit [bite], Iron will, Improved initiative.
Special abilities and features: Scent, low light vision, Dark vision, Improved grab[bite] swallow[e], poison immunity, Fire, Cold, Acid, Electricity resist 20, Spell like abilities per day cast as a 36 level priest [save DC= 11 + spell level]; Darkness x 3, Desecrate, Unholy Blight, poison x3, contagion, Blasphemy, Unholy aura x3, Unhallow, Horrid wilting, Summon Monster 9 (fiends only), Destruction[I/].
A. Because the High HD low CR T rex gains so much from being a half fiend and advanced you might want to bump it's CR / XP award a little, Especially if it has wings.
B. The T-rex bite only receives it's Str bonus because it has additional attacks; also this die range was generated from the MM T-rex bite which I think MIGHT be an error. [4d6 is the default bite for a gargantuan beast]
C. The number of skills and feats generated were due to advancing the creature using the half fiend template. Feats represent the wingless version of the T-rex
D. All skills have their penalties figured in, however move silently has no penalty for size though I would recommend one for a creature of this bulk.
E. 4 medium size victims will fit, crush and acid should stay the same as normal T-rex.
This horror could find many ways into you game, whether as the ultimate siege weapon for a lizard-folk hoard or as their evil "god"/guardian. If you have the old Isle of dread module X1 perhaps this nasty is ravaging the Island and the local druid needs help eradicating this crime against nature.
Or maybe next time the PC trips a ward/glyph in a big room saying "ah, I've got all my HP still and good saves", you can give them a bad surprise without them whining bout a mordenkain's disjunction trap.
This nasty B**** roams the heavy jungles looking for food and Hunting it down.
Her eyes are sharper than most dragons and can run down mostly anything without wings
Her Tactics are usually bite then swallow but she uses her abilities to the hilt. Power attacking heavily [27 bab]. Horrid wilting those foes too quick to bite [casters flying around throwing blast spells] or too dangerous to eat. She will often envenom one of her claws since she can safely eat the poisoned meat of her victims and the poisoned flesh of those who fall victim to the bebilith pack she can summon [using monster summoning 9 to summon 1d4+1 level 7 creatures.] She will use her Unholy aura if she spots groups of dangerous beings, notably humanoids .who are where the shouldn't be able to survive before rushing them or hitting them with a horrid wilting. She saves Destruction for foes who cause here grief since there is no food left after the spell
Her lair is Unhallowed and magically dark to those of good alignment and if she has minions who she doesn't eat/hasn't eaten yet traps will there that will befall creatures smaller than herself.