Well folks, it's nearing that time again. TerpCon Fall 2006 (TerpCon V for those of you keeping track) has been scheduled for November 18th, 2006.
We are once again going to use WarHorn as the sign-up site, seeing as we have had no complaints about it. As before, GMs are encouraged to send their games to terpcon@gmail.com starting right now. We will need:
1) The name of your game
2) The system of your game (D&D 3.5, Shadowrun, Paranoia, etc.)
3) The writer of your mod (even if it's your own creation)
4) The number of players you want (it may be a range, e.g. 4-8)
5) Whether or not you will be using pregens
6) If you aren't, what guidelines you want players to follow when creating characters as well as a way to get in contact with you for questions and/or approval.
7) A general synopsis of your mod (try to keep it short and sweet)
8) Whether this is an RPGA game
9) The slot(s) in which you want to run your game (choices are morning, afternoon, and night (exact times to be posted in a bit))
10) Any materials the players will need to bring
11) Your WarHorn name. We cannot link the game to you without this. Please help us out by including this.
12) Anything that I have forgotten to mention but you feel will be necessary for us to know.
In order to list you as the GM, you will need to go to www.warhorn.net, click on "TerpCon Fall 2006, and register. It takes about 30 seconds. The ability to reserve slots for players is up in the air right now.
Players will be able to sign up for games starting on October 18th. Either Carla (the new President), Amanda (the new President of Vices), Andrew Beard, or I will post more at a later date. And yes, I will post a new "Idiot's Guide".
Edit: At this point in time, WarHorn is still processing our request for server space, so sign-ups will be unavailable until Tuesday September 5th at the latest. We'll let you know when the site is up.
We are once again going to use WarHorn as the sign-up site, seeing as we have had no complaints about it. As before, GMs are encouraged to send their games to terpcon@gmail.com starting right now. We will need:
1) The name of your game
2) The system of your game (D&D 3.5, Shadowrun, Paranoia, etc.)
3) The writer of your mod (even if it's your own creation)
4) The number of players you want (it may be a range, e.g. 4-8)
5) Whether or not you will be using pregens
6) If you aren't, what guidelines you want players to follow when creating characters as well as a way to get in contact with you for questions and/or approval.
7) A general synopsis of your mod (try to keep it short and sweet)
8) Whether this is an RPGA game
9) The slot(s) in which you want to run your game (choices are morning, afternoon, and night (exact times to be posted in a bit))
10) Any materials the players will need to bring
11) Your WarHorn name. We cannot link the game to you without this. Please help us out by including this.
12) Anything that I have forgotten to mention but you feel will be necessary for us to know.
In order to list you as the GM, you will need to go to www.warhorn.net, click on "TerpCon Fall 2006, and register. It takes about 30 seconds. The ability to reserve slots for players is up in the air right now.
Players will be able to sign up for games starting on October 18th. Either Carla (the new President), Amanda (the new President of Vices), Andrew Beard, or I will post more at a later date. And yes, I will post a new "Idiot's Guide".
Edit: At this point in time, WarHorn is still processing our request for server space, so sign-ups will be unavailable until Tuesday September 5th at the latest. We'll let you know when the site is up.
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