Cthulhu's Librarian said:
Suit yourself. It seems to work quite well for other gamedays I have attended, without many problems. But if it doesn't work for you, that's fine. I was just giving the opinion of someone who had a poor experience, and offered a different method that I have seen work for a significant period of time. But I don't run TerpCon, you do. Sorry for offering an alternate method. But you might want to look at how other gamedays operate there regestration systems, and see if there is an alternate method that you can adapt to your needs, that can accomodate both reserved and open slots.
OK, I'm done pissing.
It's not a bad idea, it's just led to issues in the past I care not to repeat. Unfortunatly the thread from last simester seems to have been nuked (something about a server crash?) but I end up posting a number of WTF emails in an effort to figure out what was going on. It took a few days, but at the end of it we swore up and down we were never going to use reserved slots as "hidden slots" again, as the GM never communicated to his players that they shouldn't sign up for the game on the warhorn site (and we didn't know anyhting was wrong until the last minutes, since the GM never gave us a list of the people who were in the reserved slots).
The entire thing left a very bad taste in my mouth that was brought up again when you mentioned it. It's not your fault, and I didn't mean to jump down your throat for suggesting it. I just wanted to express how opposed I am to the idea, given what happened last year.
That aside, we really do want to hear constructive criticism about previous years. None of the TGC leadership (or TerpCon support staff) is regularly active on ENworld, however. If you want to get in contact with us email is really the best way (terpcon@gmail.com). If you have suggestions or have an issue you'd like us to address, we'll get on it. I can't say we'll definitly use your suggestion (as in the above case, where previous experince has taught us some very painful lessons), but we do want to make TerpCon the best event we possibly can.
Please, if you have an issue let us know. We can't respond to things we don't know about, and in the meantime things have a way of getting out of hand ( A GM is an







and messes with the signup system -> Rich gets kicked out of a game -> Rich got kicked out of a game by a UMDed -> UMDers are kicking ENworlders out of games!). Talking about the issues and then not telling us isn't going to improve much, though.
I don't really like to use ENworlder and UMDer terms. I don't want to be split down the middle. From the TGC staff's perspective, we're just trying to set up a convention. UMD students come to it, TGC members come to it, ENworld members come to it, and people who live nearby come to it (we'll taken anybody's money at the door

). I'll be brutally honest about this though (this isn't going to win me any friends, but I think it needs to be said); the TGC staff doesn't really see this as an ENworld gameday. Don't get me wrong, we love having you. We love having everybody; personally the best part of gaming for me is getting to meet and play with new people. None of the TGC staff are really affiliated with ENworld, though, any more than we're affiliated with RPG.net, Dragon's Landing, Other Realms, or any of the other places we advertise for TerpCon. None of us had ever been to any of the previous ENworld gamedays, and (for me at least, I can't speak for anybody else) this is the first I've heard of them.
TerpCon is an open event. We welcome everybody if you're a TGC member, an ENworld member, both, or neither. Please look at it from our perspective for a second; if we give anyone preferential treatment we're slighting someone else. If you'd like to form an ENworld contingent we'd love to have you. Asking us to do signups on ENworld makes it a lot harder for everone else to sign up, though.
I think that's pretty much my piece. I'm sorry if I offended anyone, I'm just calling it like I see it.
Andrew Beard