D&D 5E Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day

Just putting it out there that I had a cool plan to throw up the illusion of a wall of fire to hide behind. But decided against it given the squishes are all in the line of fire.
If you used the mind speak to warn everyone to disbelieve the illusion, it could be cool. I was thinking of having Bedrock try to intimidate the giants somehow, but hadn't worked out how to do it cinematically. If we all stand there in a roaring inferno obviously unharmed, frost giants might be impressed enough to stop hitting me :D
 

log in or register to remove this ad

If you used the mind speak to warn everyone to disbelieve the illusion, it could be cool. I was thinking of having Bedrock try to intimidate the giants somehow, but hadn't worked out how to do it cinematically. If we all stand there in a roaring inferno obviously unharmed, frost giants might be impressed enough to stop hitting me :D
Could work I was hoping to do more damge and outright kill the wolf. The plan with the fire wall was to trick the wolves in particular to stay away.
 

Could work I was hoping to do more damge and outright kill the wolf. The plan with the fire wall was to trick the wolves in particular to stay away.
Suppose we all disengaged and moved to the other side of the cave, towards the entrance, then you cast a wall of fire in front of us at the start of the next round, before the enemies got their turn? Then we might stand a chance of scrambling out of the cave and leaving the encounter behind. It beats standing there and getting hit.
 

What happened to a new thread being created and the debate format? It looks like you guys are playing this out which was (I thought) agreed to be unfeasible.
 


What happened to a new thread being created and the debate format? It looks like you guys are playing this out which was (I thought) agreed to be unfeasible.

Were kind of debating it as we go along.

I was going to see how encounter 1 went and then take it from there.

I changed encounter 1 a bit. I went with your advice and added another wolf. I threw some rubble in the western section of the map (instead of a pit).
 

Suppose we all disengaged and moved to the other side of the cave, towards the entrance, then you cast a wall of fire in front of us at the start of the next round, before the enemies got their turn? Then we might stand a chance of scrambling out of the cave and leaving the encounter behind. It beats standing there and getting hit.

Were still waiting on the Bard to take his turn.

Im happy to let the Paladin go first if you want to score some payback on the Giant that clobbered you!
 

I'm awake now. I generally sleep about 1 am Pacific time. I'll look things over. Running this will be long and tedious. I figured we'd talk about and Flamestrike roll the thing out himself using recommended tactics.

OOC: I'm not sure the low CR is what matters when doing xp calculations. It is if the monsters significantly contribute to the group. I think Winter Wolves with a breath weapon the party can't avoid given there are no immunities to cold and pack tactics significantly contributes to the difficulty of the encounter. Their xp should be counted when calculating the difficult, especially when the strongest creature is only CR 8 or 9. That is not a significant difference in 5E. You should count the full xp of the Winter Wolves given they have a special attack the PCs can't avoid that does a good amount of AoE damage and a significant advantage to their attack rolls with Pack Tactics to hit in a game with Bounded Accuracy.

This is not 3E where significant difference in challenge rating automatically indicate a creature is too weak to count. In 5E winter wolves are an extremely powerful lower CR monster that would contribute significantly to almost any fight due to the quality of their special abilities. Pack Tactics and unavoidable breath weapons are substantially more powerful than say a couple of extra orcs or something similar. The DM in me would count the Winter Wolves in full for this reason. That is why there is no hard and fast lower CR rule for not giving xp. I believe that Winter Wolves very much do count as "significant contributors to the combat." 75 hit points is not weak in 5E in either given the lower damage potential of PCs.
 
Last edited:

Suppose we all disengaged and moved to the other side of the cave, towards the entrance, then you cast a wall of fire in front of us at the start of the next round, before the enemies got their turn? Then we might stand a chance of scrambling out of the cave and leaving the encounter behind. It beats standing there and getting hit.
Wasn't the entrance blocked by rubble? Or am I having a senior moment.

I don't think it will work as the giants break our initiative so there going to focus fire us as we split up I don't think Tom or ed would survive nor jub tbh
 

I'm awake now. I generally sleep about 1 am Pacific time. I'll look things over. Running this will be long and tedious. I figured we'd talk about and Flamestrike roll the thing out himself using recommended tactics.

I was thinking we might get a round or two in and take it from there?
 

Remove ads

Top