comrade raoul
Explorer
SRD orcs get a Wisdom penalty. Nifft's critique is right on the money.
LA +0 races shouldn't be balanced against the dwarf.
LA +0 races shouldn't be balanced against the dwarf.
Elf/Orc Thaellegoth
- +2 Strength, +2 Dexterity, -2 Intelligence, -4 Charisma
- Medium: As Medium creatures, thaellegoth have no special bonuses or penalties due to their size.
- Thaellegoth base land speed is 30 feet.
- Low-Light Vision: A thaellegoth can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- +2 racial bonus on listen, search, spot, and survival checks.
- -2 racial bonus on diplomacy and gather information checks.
- Mixed Blood: For all effects related to race, a thaellegoth is considered both an elf and an orc. However, in cases where these distinctions would conflict with one another, a thaellegoth is considered to be the more beneficial race.
- Hardened by Nature: Due to the fact that they are forced to live in the wild, thaellegoth are considered to be under the effect of an endure elements spell at all times. This is considered a supernatural ability.
- Automatic Languages: Common, Orc. Bonus Languages: Elven, Giant, Gnoll, Goblin, Undercommon.
- Favored Class: Barbarian or Ranger.
Drow/Orc Thaellegoth
- +2 Strength, +2 Dexterity, -2 Intelligence.
- Medium: As Medium creatures, thaellegoth have no special bonuses or penalties due to their size.
- Thaellegoth base land speed is 30 feet.
- Darkvision out to 80 feet.
- Light Sensitivity: Thaellegoth are dazzled in bright sunlight or within the radius of a daylight spell.
- +2 racial bonus on listen, search, spot, and survival checks.
- -2 racial bonus on diplomacy and gather information checks.
- Mixed Blood: For all effects related to race, a thaellegoth is considered both a drow and an orc. However, in cases where these distinctions would conflict with one another, a thaellegoth is considered to be the more beneficial race.
- Hardened by Nature: Due to the fact that they are forced to live in the wild, thaellegoth are considered to be under the effect of an endure elements spell at all times. This is considered a supernatural ability.
- Automatic Languages: Common, Orc. Bonus Languages: Drow, Giant, Gnoll, Goblin, Undercommon.
- Favored Class: Barbarian or Ranger.
- Level Adjustment: +2.
Ok, then. What if I added the Wis penalty back in (making it str +2, dex +2, int/wis -2, cha -4) then gave them the scent ability. I am *really* reluctant to drop the cha penalty from -4, as I think it is a core feature of the class.comrade raoul said:SRD orcs get a Wisdom penalty. Nifft's critique is right on the money.
LA +0 races shouldn't be balanced against the dwarf.
muzick said:Ok, then. What if I added the Wis penalty back in (making it str +2, dex +2, int/wis -2, cha -4) then gave them the scent ability. I am *really* reluctant to drop the cha penalty from -4, as I think it is a core feature of the class.
Dominic Ladon said:Disagree. It's not justifiable. Neither the orc nor elf get a Wisdom penalty, thus it doesn't fit that this race would. However, the Charisma penalty fits due to the no doubt horrible physical attributes of this crossbreed. You can't add a bonus or penalty without being able to justify it. And Muzick is right, none of the bonuses are that powerful compared to some other LA +0 races.
Thaellegoth (Orc / Elf)
- +2 Strength, +2 Dexterity, -2 Intelligence, -2 Wisdom, -2 Charisma
- Medium: As Medium creatures, thaellegoth have no special bonuses or penalties due to their size.
- Thaellegoth base land speed is 30 feet.
- Low-Light Vision: A thaellegoth can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- +3 racial bonus on listen, search, spot, and survival checks.
- -2 racial penalty on diplomacy and gather information checks.
- Mixed Blood: For all effects related to race, a thaellegoth is considered both an elf and an orc. However, in cases where these distinctions would conflict with one another, a thaellegoth is considered to be the more beneficial race.
- Hardened by Nature: Due to the fact that they are forced to live in the wild, thaellegoth are considered to be under the effect of an endure elements spell at all times. This is considered a supernatural ability.
- Automatic Languages: Common, Orc. Bonus Languages: Elven, Giant, Gnoll, Goblin, Undercommon.
- Favored Class: Barbarian or Ranger.
Thaellegoth (Orc / Drow)
- +2 Strength, +2 Dexterity, -2 Intelligence, -2 Wisdom.
- Medium: As Medium creatures, thaellegoth have no special bonuses or penalties due to their size.
- Thaellegoth base land speed is 30 feet.
- Darkvision out to 60 feet.
- Light Sensitivity: Thaellegoth are dazzled in bright sunlight or within the radius of a daylight spell.
- +3 racial bonus on listen, search, spot, and survival checks.
- -2 racial penalty on diplomacy and gather information checks.
- Mixed Blood: For all effects related to race, a thaellegoth is considered both a drow and an orc. However, in cases where these distinctions would conflict with one another, a thaellegoth is considered to be the more beneficial race.
- Hardened by Nature: Due to the fact that they are forced to live in the wild, thaellegoth are considered to be under the effect of an endure elements spell at all times. This is considered a supernatural ability.
- Automatic Languages: Common, Orc. Bonus Languages: Drow, Giant, Gnoll, Goblin, Undercommon.
- Favored Class: Barbarian or Ranger.
- Level Adjustment: +1.
muzick said:Here are the modified versions based on the feedback to this point. I bumped the listen, search, and spot bonuses to +3 to counteract the -1 from a lower wisdom. Since this race lives primarily in the wild, they would be aware of their surroundings, even if they were fairly dull-witted otherwise.
muzick said:For the Orc / Drow version, it seems a bit weak for a +1 to me, and I was considering removing the Int penalty in addition to the Cha penalty. Since Drow have a bonus to Int, I figured this would balance out in terms of "genetics" or whatever. Would removing the Int penalty make this a more balanced LA +1?