James Gasik
We don't talk about Pun-Pun
Knowing when to condense time is an important tool. I remember a lot of long, dreary sessions of overland travel with random weather and encounters, that quickly settled into "you make camp, bandits attack, you travel a few miles, you make camp, wildlife attacks, you travel a few miles"- simply because the DMG has rules for travel and surely, tracking rations and water means this is important, right?
I usually make it my job to say "no, no it really isn't" by playing with Survival or even something as basic as the Cleric spell list, which, depending on the precise game, can make extreme temperatures, rations, fatigue, and needing to worry about keeping watch a non issue by level 5.
If something isn't important, then it's skippable content.
I usually make it my job to say "no, no it really isn't" by playing with Survival or even something as basic as the Cleric spell list, which, depending on the precise game, can make extreme temperatures, rations, fatigue, and needing to worry about keeping watch a non issue by level 5.
If something isn't important, then it's skippable content.