So, in D&D, crits are exciting, and big fun. They are the fireworks of D&D, for either team PC or team monster.
It reminds me of the clear critical that the cave troll had on Frodo in LOTR:
You should be dead. That spear would have skewered a wild boar!
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To me, in D&D parlance, it means the big troll rolled a natural 20, and there's no way a wild boar would have enough HP to survive a clear hit with max damage like that, let alone a little hobbit from the Shire. But! He may just have enough HP to survive a regular spear thrust, including the str-bonus of the troll and the base spear damage.
Here's my idea, from another thread:
in keeping with the KISS philosophy, heavy armor could negate crits, period. Regular damage only in plate.
This would be in line with the dwarf being immune to poison, be extremely simple, fast, effective against those big blows, scale effortlessly with monster damage die, etc etc etc
It's the most elegant way to make plate the ultimate armor, and would also mimick reality quite well. It's slow to kill someone in plate, taking a lot of hits to wear them down. And forget about chopping their head off in one fell swoop, you'll have to pin them down and take their helmet off for that (helpless condition could negate crit immunity)
Let's say splint mail gives two AC less than plate, but costs 1/20th of the price. So you get 10% more protection from plate, vs 20x the cost. Sounds like a bad deal, right? But when you say, buy this 1500gp shiny armor and you are now immune to critical hits, period...now THAT's something to get the people drooling over that lamborghini armor of yours.
What do you think, should heavy armor negate crits?
Someone asked me to make a poll based on this idea to see if it had any legs, and if it does, maybe it'll get the attention of the game designers for D&D Next. This is a response to the idea that us gamers cannot contribute good ideas to the Next iteration, or if we do, they should keep the base game simple and elegant:
http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/324789-plea-stop-over-complicating-base-system.html
I personally think only mundane platemail should , and mithril chainmail could be just as good, but not regular chainmail.
I always wanted DR rules in D&D core, but I think this idea is simpler and more fun too. The narrativist implications of mundane plate armor, giving you outright crit immunity. Too cool.
While wearing plate armor, you are essentially the D&D version of the Terminator:
Kyle Reese: Listen, and understand. That terminator is out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead.
It reminds me of the clear critical that the cave troll had on Frodo in LOTR:




You should be dead. That spear would have skewered a wild boar!
----------------------------
To me, in D&D parlance, it means the big troll rolled a natural 20, and there's no way a wild boar would have enough HP to survive a clear hit with max damage like that, let alone a little hobbit from the Shire. But! He may just have enough HP to survive a regular spear thrust, including the str-bonus of the troll and the base spear damage.
Here's my idea, from another thread:
in keeping with the KISS philosophy, heavy armor could negate crits, period. Regular damage only in plate.
This would be in line with the dwarf being immune to poison, be extremely simple, fast, effective against those big blows, scale effortlessly with monster damage die, etc etc etc
It's the most elegant way to make plate the ultimate armor, and would also mimick reality quite well. It's slow to kill someone in plate, taking a lot of hits to wear them down. And forget about chopping their head off in one fell swoop, you'll have to pin them down and take their helmet off for that (helpless condition could negate crit immunity)
Let's say splint mail gives two AC less than plate, but costs 1/20th of the price. So you get 10% more protection from plate, vs 20x the cost. Sounds like a bad deal, right? But when you say, buy this 1500gp shiny armor and you are now immune to critical hits, period...now THAT's something to get the people drooling over that lamborghini armor of yours.
What do you think, should heavy armor negate crits?
Someone asked me to make a poll based on this idea to see if it had any legs, and if it does, maybe it'll get the attention of the game designers for D&D Next. This is a response to the idea that us gamers cannot contribute good ideas to the Next iteration, or if we do, they should keep the base game simple and elegant:
http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/324789-plea-stop-over-complicating-base-system.html
I personally think only mundane platemail should , and mithril chainmail could be just as good, but not regular chainmail.
I always wanted DR rules in D&D core, but I think this idea is simpler and more fun too. The narrativist implications of mundane plate armor, giving you outright crit immunity. Too cool.
While wearing plate armor, you are essentially the D&D version of the Terminator:
Kyle Reese: Listen, and understand. That terminator is out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead.
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