"That spear would have skewered a wild boar!" : Should Heavy armor negate crits?

Should heavy armor negate crits in D&D Next?

  • Yes, but only for mundane/magic platemail, not for mundane chain, etc

    Votes: 7 16.7%
  • Yes, but only magical/special heavy armor should negate crits, better than just AC boosts

    Votes: 3 7.1%
  • Yes, but...(see below)

    Votes: 3 7.1%
  • No, it's not good enough, I'd prefer DR or some other boost

    Votes: 2 4.8%
  • No, it's too good, everyone will want it and "need" to have it.

    Votes: 13 31.0%
  • No, but...(see below)

    Votes: 14 33.3%

  • Poll closed .
Ok, welll I see we are going to disagree on this, but it's funny you should mention shattering lances and going through openings in the armor, because I just watched a show about Henry the VIII charging without his visor down, and despite the lance shattering and shards flying into his helmet, it did provide him enough to protection to not be seriously hurt on top of that, despite the visor being up!
Yes, like I said, the concept of part of the lance going up and hitting a combatant weren't nearly as common as movies and TV like to point out. It was as likely as getting hit by a pitch in baseball and pretty much just as likely to cause serious injury (though less likely to cause death...we do have reports of people getting killed in jousts but I can only think of a couple of times it's happened in baseball, which is played far more often than tournaments were held). I mean it was a sporting event, after all.

And for the record, King Henry II of France was killed in 1559 when his own lance shattered on his opponent's armor (Gabriel Montgomery, captain of the King's Scottish Guard) and rebounded through his visor and into his eye. Same thing happened to William Grey, Lord Wilton at the Battle of Pinkie Cleugh when a pike got through his visor. It didn't kill him but did disfigure him. Nice to have a friend who writes historical fiction professionally :p

So I disagree, the hits that do get through those cracks are nonetheless less likely to do critical damage. Look at the size of that lance!! It's huge. They made plate armor fitted so tightly, everything was pinned into plate and there was no where to puncture!! I do get your point about the AC threshold being higher in plate so let the crits though, but I disagree.
Not all armor was created equally throughout the time period. "Plate armor" can cover a lot of ground, from the clanky suits of armor in the early medieval period to the Roman lorica segmentata to the sort of armor that you pictured above (which was crafted to the man and one of the tests to make sure it was designed well was the ability to perform highly acrobatic calisthenics in it, which is the argument many people use to point out that plate shouldn't have a dex penalty attached).

This is simple enough to use in real play and has more advantages than not. But the idea that it should be only magical plate that does it...hmmm, they already have that. Nobody goes oooh, and ahhh over some item property that's extremely rare and only provides a small % chance to negate crits.

It doesn't gel well with the KISS philosophy. This is away to get DR on platemail or magic chain/scalemail for "free", in terms of rules complexity.
The "only on magic/special material armor" argument is in response to the scene in the film that started this debate. If you accept that the troll got a critical hit (which I don't agree with and the "action stops and everyone freaks" isn't because of the placement of the hit but because of who it was that got hit with what should've been a mortal blow), then it was the fact it was a mithril shirt that saved him. Something like that adds to the flavor of magic and makes magic/mythic items feel more special than mundane items (which was a complaint in 3.x and a huge point of contention in 4e).

I'm also not a fan of the idea of too many exceptions as it goes away from KISS. The more "except when" or "unless" or whatever you add to the game, the more complex it gets. "If you roll a 20 on the die, you get a critical hit. Except when your opponent's wearing heavy armor, unless you have a weapon that has the property that says it can get through heavy armor, except when the armor's magic, unless you're wielding a magic weapon..." It gets overwhelming after a while, and if you have to add a bunch of "excepts" and "unlesses" to the game to get that rule, it should be shoved into a module.
 

log in or register to remove this ad

No. Heavy armor is by no means without it's weaknesses. A very specific enchantment that does such, perhaps. But then it is magic, and has little to do with the weight of the armor, and I'd have a hard time justifying it as "heavy armor only".
 

Frodo was dodging him left and right for the entire battle because he's nimble, has AC bonuses vs large creatures, and magical mithril armor on! The only way the troll could hit him is on a crit, perhaps.

Frodo was "dodging" him, all the while reducing his "hit points" to account for their abstractness. The blow that finally hit him was the one that reduced him below 1 hit point (the only "hit" that counts is the one that drops you).
 

First I'm going to nitpick the Lord of the Rings reference because, well, I can't stop myself. I don't think the hit Frodo took was a critical hit, but just a very powerful blow from a very powerful monster. Also, the armor he was wearing was mithril chain, which is more or less a magic item.
Exactly.

A critical hit is when the enemy finds/hits that gap in your armor and drills you there.

In other words, he doesn't jam the spear through your breastplate, he turns it and jams the tip through your underarm joint.
 

Exactly.

A critical hit is when the enemy finds/hits that gap in your armor and drills you there.

In other words, he doesn't jam the spear through your breastplate, he turns it and jams the tip through your underarm joint.

If this is the case, then the coverage of armour really needs to be taken into account. Because at the moment you have a 5% chance of finding a gap in platemail and a 5% chance of finding a gap when your opponent is nekked.
 

If this is the case, then the coverage of armour really needs to be taken into account. Because at the moment you have a 5% chance of finding a gap in platemail and a 5% chance of finding a gap when your opponent is nekked.

It's possible, but WAY to granular for D&D "as we know it". Top Secret used to have an interesting system that's closer to what you describe.
 

If this is the case, then the coverage of armour really needs to be taken into account. Because at the moment you have a 5% chance of finding a gap in platemail and a 5% chance of finding a gap when your opponent is nekked.
In that case, it's less "finding the gap" than it is "puncturing a lung". And that person that's not wearing any armor (to keep things PG-13 or so) is going to be hit more often in general anyway assuming they don't have a substantial ability to dodge attacks, so they're going to be taking more damage.
 

I have a few questions:

1. Why doesn't the poll have a "no, because it adds needless complexity" option? Yeah, it's just one rule, but it's a rule that you have to keep remembering, and mention to every new player (even those who have played other versions of D&D) and explain why it exists when the new player says it doesn't make any sense.

2. What is platemail? No, seriously? Are you referring to a hybrid of plate and mail (sometimes called splinted mail), or something more like scale, or are you just referring to plate armor?
 

2. What is platemail? No, seriously? Are you referring to a hybrid of plate and mail (sometimes called splinted mail), or something more like scale, or are you just referring to plate armor?
Heavy armor that has a +8 bonus to AC, allows for no dex or dodge bonus to AC, and has a -5 armor check penalty. Please don't be that guy, D&D is a historical kitchen sink game where they've thrown everything in even when it doesn't make any sense. My aforementioned historical fiction author friend (who just finished a book that involved William Grey) is driving me nuts trying to understand why scale, chain, and plate armor co-exist...
 

Heavy armor that has a +8 bonus to AC, allows for no dex or dodge bonus to AC, and has a -5 armor check penalty.
Interesting, because in the only two editions where any of those were sort of true, it was called by its proper name of "plate armor" (or "half-plate" / "full plate").

It's not about historical accuracy, it's about terminological accuracy. "Mail" (or maille) literally means armor made of linked metal rings.
 

Pets & Sidekicks

Remove ads

Top