The 150+ round combat that took over 5 hours...

Creamsteak

Explorer
Last night (well... up until this morning really) we ran what, I believe, was our longest combat ever. The battle was the final encounter in what was, initially, a very easy dungeon crawl. We were using the Eberron adventure in Dungeon 117, modified for a 7.5 level party. The final encounter was with the fallen angel Sytherael, and his minor host of servants.

After being harrassed multiple times by the blink dogs (enhanced to challenge the party) in the maze level of the tower, they arrived at the room where the final ritual was being performed to wake the fallen angel. The party (to their own dismay later) didn't give any time for discussion, they went in swords swinging, and within 4 or 5 rounds managed to destroy the cultists. The last remaining cultist (the memelith child, enhanced to match the party) cowered for a few rounds. When the memelith switched over to the fallen priest personality, he saw his dead comrades around him and started the final effects to complete Sytherael --the angel would be awakened with or without his eye. All that was left was for his own blood to be spilled on this "holy" ground. The party rogue did just that (sneak attack for massive damage save).

There was a 5 round delay in-between where the statue of the fallen angel slowly turned to flesh. The party was convinced that they would fight this battle. They started attacking the stone early, trying to break off his main hand. They didn't inflict enough damage, however, and so the angel awakened with his hands (though he was missing an eye, which was in the druid's posession). The druid tried to shatter the eye with his axe, but another party member took the eye (thinking he would barter with it). The attempts at barter didn't get very far, the pretentious rogue called the angels claims at "godhood" to be lies. The priest dropped the eye to the ground and struck it with everything he had. It was, however, just short of enough. Sytherael charged for the eye and grabbed it up (taking some seriously nasty attacks of opportunity on the way) but managed to palce it into his socket. Still, the eye was very much damaged, and wouldn't function perfectly.

The fight went back and forth numerous times. At one point, they almost had him, until (I used the animal domain for Sytherael, related to the druid's backstory) Sythrael manifested anti-life shell. I allowed the warforged in the group to be unnaffected by the shell (two reasons, one being that I thought it would be fun, the other being that Sytherael should have never seen a warforged, having been stone for 80 years). It turned from a 6 vs. 1 fight to a 1 on 1. Eventually the angel managed to recover part of his hit points, and then fled through a hole in the roof of the room. All in all, this battle that went back and forth a number of times was roughly 60-70 rounds counting a number of intermediate "breaks" where both sides were not attacking.

The final "scene" of the battle took place on the rooftop. The dire ape he summoned to attack the wizard from behind was taken down in the 1st round by a single phantasmal killer. Sythrael fought adamantly against the party, while trying to flee (cannot ever fly, and cannot realistically be flown away by a summoned flying creature, so he had to rely on normal movement). He dropped 2 of the party members with his dire flail before they finally took him down (though both members did stabilize). The Monk's stunning fist really saved the day (I hope I adjudicated it correctly though). The final stage of the battle was another 40-50 rounds itself, with a great deal of "changing the lines" in combat. There was even a degree of rooftop jumping involved, and fighting from building to building with destruction everywhere.

Great fun, but damn if that wasn't way too long and exhausting. It was interesting to say the least, and amounted to a good culmination to a 3 session story. It also allowed me to introduce some new players.

Sytherael was CR 12.5 roughly, against 3 8th level characters and 3 7th level characters. I built him mostly defensively (partially to my own dismay). Sadly, I had intended for him to get away if I could, but the party really dogged him (jumping form building to building, flying overhead and bombarding with what spells they could).
 

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Bloody internet eating my posts.

Grr.

Me had long fight. Was good. Gargh!

I'll tell you about it some day when the internet doesn't delete my posts. It was only 40 rounds long, though.
 

Hmmm, one of my players would have loved this. Three of the others would have quite after about an hour. Hard to tell with the other two, but probably wouldn't have lasted.

Sounds like it was fun for your group, though, and that is all good. :)
 


Your fight sounds exhausting, but yes, fun. It will make a great story in the future, and that's what makes this game great. *grin*


As for my story, I found it on another thread.

For me, the singlely coolest fight pitted four PCs and one NPC ghost against about 100 enemy soldiers. Through clever tactics and sheer persistence, the PCs managed to succeed.

The heroes had sneaked into the villain's cliffside stronghold, avoiding the heavily-guarded front entrance by stoneshaping airvents from the surface that led to deeper in the complex. Their goal was to rescue several dozen prisoners, including an adolescent Dragon and the dead body of one of their companions, but the prisoners were being kept in a three-story, warehouse-like room near the normal front entrance. They figured that they could sneak in the back way easily, since the attention of the guards would be focused outward instead of inward.

The layout of the warehouse was complex. The whole room was about 100 ft. x 80 ft., and 60 ft. high, with one exit on the ground floor leading outdoors into a canyon, and the other exit on the third floor balcony, leading deeper into the complex. Dozens of cages were on the first floor, holding prisoners, with several side rooms that had guard quarters, armories, and a small stable. Everything a small villainous army could want. A catwalk-balcony ran around the inside wall, 20 ft. up, and then another at 40 ft. up. Stairways led between the ground floor and each catwalk, and in the center of the room and in two corners were three freight elevators, lifted by pulleys and chains. A half dozen huge pillars, and numerous small pillars, supported the weight of the ceiling.

The PCs enter from the third floor, inadvertently tripping an alarm, so everyone in the complex knows they're there. The party consisted of:
  • Rhuarc, half-Elf Rogue 4/Ranger 1/Assassin 4/Shadowdancer 1. He slinked from shadow to shadow, killing guards that never even saw him.
  • Malek, human Rogue 10. A master archer, Malek sniped from behind pillars and used his mobility to evade anyone who got too close.
  • Iolus "Inky" Flintflindercandle, gnome Cleric 9. Unfortunately he'd used most of his spell slots stoneshaping their way in, and he was paralyzed early in the fight.
  • Stanely Deadtree, human Fighter 6/Paladin 4. Stanely bravely fought his way from the third to the first floor, aided by superemly accurate covering fire from Malek. When he reached the ground floor, he freed the prisoners and recruited the young Dragon to their side.
  • Alejandra Pratt, human ghost Paladin 3/Ranger 2. Alejandra could not do much, since she was more of a free-floating spirit than an actual 'ghost' by D&D monster manual standards. She did play a crucial role in spotting an improved invisible rogue enemy who was spiderclimbing through the battlefield with hit-and-run tactics.

The battle started as several dozen guards on active duty began to rush for the intruders on the third floor. Stanely ran straight for the stairs down, fighting fearlessly through numerous guards, while Malek provided covering fire to protect Stanely from enemy spellcasters, while Rhuarc hid in the shadows, protecting Malek from those guards already on the third-floor balcony.

Taradas, the enemy rogue 12 with improved invisibility, took out Inky with paralysis poison, leaving the party with no spellcasters for assistance. Rhuarc had to break off from defending Malek to chase Taradas, aided by the ghost Alejandra, who could see the invisible enemy. Enemy spellcasters started aiming their magic at Malek, forcing him to hide and move, and Stanely began to have trouble as even more soldiers began to surround him.

Rhuarc lost track of Taradas, but managed to reach the first floor (hiding in plain sight), where he used his assassin deathstrike ability to take out the enemy wizards. Malek turned the tables on the bad guys, using some of their own defenses against them, such as when he tipped a vat of molten lead over and killed a half-dozen guards by the ground-floor exit. Stanely found his route to the ground cut off when one of the wizards stoneshaped away the stairs, so the brave holy warrior simply leapt down onto one of the cages below, then down onto the ground floor.

By this point, the more skilled guards were emerging from deeper in the complex, but Rhuarc was practically invisible, and Malek was skilled enough at hit-and-run that most attacks against him ended up hitting pillars or other bad guys. Stanely was beginning to get weak from dozens of minor wounds, but most of the guards from the ground floor had chased him onto the second floor balcony, and their own way down had been removed by their own wizard (the stoneshaping), so they had to jump after Stanely. By the time they were ready to take on the holy warrior, Stanely had released the young dragon from her cage, and the wyrm tore through the panicking guards. In the confusion, Rhuarc started ushering prisoners out through the front entrance, hoping they'd all be able to escape soon.

From his numerous flights and dodges, Malek found himself out on a spur of the catwalk on the third floor, near where the freight elevator would stop. He was about to climb down the freight chain when Taradas reappeared, his invisibility having worn off (it was a long fight). Taradas stabbed and nearly killed Malek with a sneak attack, but Malek grabbed Taradas, and the two of them tumbled from the catwalk down to the roof of the freight elevator, twenty feet down, where it hung in mid-air. On the ground floor, Stanely readied a magic item that would allow him to dimension door, so he can teleport up to the elevator and help Malek, but he didn't get the chance.

And here comes to complicated and cool part.

Taradas grabs one of the the chains to the elevator and cuts it, so that when the elevator falls, he'll be carried upward to the third-floor balcony, and Malek will fall and be crushed with the elevator. The elevator begins to fall, but the dragon swoops in and snatches Malek, rescuing him.

Meanwhile, Taradas rides the elevator chain upward toward the third-floor balcony. But before he can get off and be safe, Stanely uses his dimension door ability to teleport in mid-air, above Taradas. Stanely grabs onto the chain too, then cuts the chain below where he holds it. Thus, Stanely is carried up to safety, while Taradas flounders in mid-air just long enough for the heroes to savor his demise before the sneak-attacking bastard splatters to the ground 40-ft. below.

With most of the high-ranking soldiers and mages dead, the weaker ones flee, and the heroes, along with their new dragon companion, are able to waltz out the front door, injured and nearly unconscious, but victorious.
 

Our longest was in the thirties when we finished a modified Nightfang Spire updated for 3.5.

My eldritch knight had four targeted dispels on him in that fight, one of them dropping him into a cloudkill after his neutralize poison was knocked off.
 

Last session we had a thirty round combat with two Illithid Sorcerers. The PCs didn't have See Invisibility, so all the two Illithids had to do was cast Greater Invis and then cause havoc. Amazingly enough, only one PC lost his life. The rest now all hate Illithids even more. :)
 

Thanee said:
Just to be sure... you didn't really have 150 actual combat rounds, no? :uhoh:

Bye
Thanee

Depends on whether you count the minute long "talks" that happened every now and then, when nobody was actually attacking, as about 10 rounds each. Without those, maybe we only hit 75+ rounds or so. Also, the party wizard (during the beginning of the 1st fight) fled to a safer location and started to prepare a spell to lower Sytherael's spell resistance. That was 15 minutes long, which we adjudicated was completed when the battle moved to the rooftops.
 
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Wow... you got through 150 rounds in just 5 hours? I really envy you. :\

Heck, I've seen a single round with two friendly NPC spellcasters, two PC spellcasters and four NPC spellcasters take about that long. :mad:

Sounds like a truly epic battle, though. Congrats!
 

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