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Do you not see the irony of defending 3.0's most broken spells when back in the day 3.5 players actually cited these kind of insane spells as reasons for switching to 3.5 where the spells were better balanced?At low and mid level it didn't double anything. It boosted you, but you used one of your few 3rd level slots just casting it. Then if you cast two spells for even two more rounds you were out of just about everything good and were useless in every other combat you might have before you rested. And that's if 100% of your spells were combat and didn't mix combat and utility like you had to in 3e. 3e required you to pick the exact spells you had memorized. None of this easy street 5e stuff where you could use slots wherever you liked among memorized spells.
it does not matter how much spells slots you have. It matters that you deliver them in half the rounds.At low and mid level it didn't double anything. It boosted you, but you used one of your few 3rd level slots just casting it. Then if you cast two spells for even two more rounds you were out of just about everything good and were useless in every other combat you might have before you rested. And that's if 100% of your spells were combat and didn't mix combat and utility like you had to in 3e. 3e required you to pick the exact spells you had memorized. None of this easy street 5e stuff where you could use slots wherever you liked among memorized spells.
Back in the day I was surprised that they made 3.5 because nothing we encountered warranted such a change. I was super annoyed at having to buy the PHB and MM again(because so many DMs switched over). And I never bought the 3.5 DMG. I still don't own one.Do you not see the irony of defending 3.0's most broken spells when back in the day 3.5 players actually cited these kind of insane spells as reasons for switching to 3.5 where the spells were better balanced?
So it doesn't matter that you are out of combat spells and only have utility spells, because you can now deliver those utility spells in half the rounds? And that somehow equates to halving the time that enemies can bash you on the head?it does not matter how much spells slots you have. It matters that you deliver them in half the rounds.
that halves the time that enemies can bash you on the head.
You didn't have 10 slots to spend until you were like 11th level, because half of your slots were defensive and utility spells. 11th level, and 90% of tables never even made it to 10.if an encounter requires you to spend 10 spell slots of various levels, you are going to be in much better condition if you spend those 10 slots in 5 rounds instead of 10.
ok...You didn't have 10 slots to spend until you were like 11th level, because half of your slots were defensive and utility spells. 11th level, and 90% of tables never even made it to 10.
Lots of assumption there. I encountered only 1 DM who allowed purchase of any item you wanted for the first. So the +2 item cannot be assumed. Second, you cannot assume point buy. Rolling was the default method, so the 18 cannot be assumed. Third, specialist cannot be assumed in a general discussion like this. Many people didn't like giving up two entire schools. So you've just lost a ton of slots that you are white rooming into existence. Fourth, you can't assume time and money to scribe scrolls. Most campaigns I played in didn't have a lot of down time to do them. Even when you did, the wizard often didn't want to sit around scribing scrolls while the rest of the party engaged in roleplay and moving the plot/story forward. It sucks to sit out while things happen.ok...
so you started with 18 for int as you can pointbuy that, and +2 in from sun elf and for FR there is Spellcasting prodigy.
5th level, you can afford +2 ability item. +1 from 4th level and you are on 23 Int(25 for spells). that is +7 mod
that gives you 2 extra spell slots for 1st, 2nd and 3rd level spells
from base: 3,2,1, +2 per spell level from int, +1 per spell level for specialized wizard
total of:
6 1st level spell slots
5 2nd level spell slots
4 3rd level spell slots
that is 15 spell slots at 5th level.
and all your utility is from scrolls not memorized spells.
moving this design to 6th level sorcerer it would be
8/7/5 spell slots. total of 20 at 6th level. (wizard would be 6/6/5 at 6th level, total of 17spell slots.)
It was a cash-grab. I remember feeling at the time that it was a real letdown that they didn't fix MORE of what I felt were the problems with 3e, and that barring that, they shouldn't have bothered.Back in the day I was surprised that they made 3.5 because nothing we encountered warranted such a change. I was super annoyed at having to buy the PHB and MM again(because so many DMs switched over). And I never bought the 3.5 DMG. I still don't own one.
Is the 3.0 haste more powerful than the 3.5 haste? Yes. Absolutely. Is it broken? Not inherently it isn't, because broken is subjective when it comes to power level of spells.
Grrrr! These always get me so freaking curious!!!/edit - whoops, my bad. Sorry.