Kurotowa
Legend
There was a recent thread talking about Wild Magic, and it make me really think about how highly "random" abilities work best in a scripted format where there's nothing random about them and it's all decided by the author for maximum narrative impact. Meanwhile having genuinely random features in a game means you're more likely to get a frustrating or anticlimactic result than a narratively satisfying one.It's arguably worse in the Binder's case because the Vestiges need to be convinced to let your character Bind them, with the Binding check determining how well it went in terms of them affecting your character's appearance and personality.
I really want to play a Binder, but it's a lot to ask of a DM.
All those hoops the Binder has to jump through probably fall under the same umbrella. They're the limitations of a magical system that would make for a great story in a scripted narrative, but trying to fit them as game mechanics runs into a host of issues.

