I have a player in an online campaign who wants to make a jumping monk. It's forcing me to look very carefully at the jump mechanic. I haven't used the rules for jumping in 3.5. I'm more familiar with the jumping rules in 3.0, where movement had a HUGE modifier on how far and how high you can jump.
There are a few things I've noticed. To my passing eye, it seems like anything which removes height as a limit to distance or height covered has been removed. I don't see it in the SRD for the Ring of Jumping (either), or the Jump spell. It was also removed from the monk. Is this correct?
Are there any items or abilities that can expand the ability of a character to jump great heights and distances?
It seems in the 3.5 jumping mechanics that the height someone can jump is now limited to eight feet. Period. End of sentence. Is there any way in the Core rules to fairly bypass or modify this? Or will it require a house rule?
Basically, this character wants to create a 10th level monk that can leap and jump, and has the visuals in mind from Crouching Tiger, Hidden Dragon. I've already told him, and he understands, that he is NOT going to be Li Mu Bai at 10th level. But I'd like to know if there is a fair, balanced way to increase the way a monk can jump, perhaps by removing some abilities from the core monk, and replacing them.
Any ideas?
There are a few things I've noticed. To my passing eye, it seems like anything which removes height as a limit to distance or height covered has been removed. I don't see it in the SRD for the Ring of Jumping (either), or the Jump spell. It was also removed from the monk. Is this correct?
Are there any items or abilities that can expand the ability of a character to jump great heights and distances?
It seems in the 3.5 jumping mechanics that the height someone can jump is now limited to eight feet. Period. End of sentence. Is there any way in the Core rules to fairly bypass or modify this? Or will it require a house rule?
Basically, this character wants to create a 10th level monk that can leap and jump, and has the visuals in mind from Crouching Tiger, Hidden Dragon. I've already told him, and he understands, that he is NOT going to be Li Mu Bai at 10th level. But I'd like to know if there is a fair, balanced way to increase the way a monk can jump, perhaps by removing some abilities from the core monk, and replacing them.
Any ideas?