LostSoul
Adventurer
Hey non-gender specific peoples;
The way I design "plots", or approach adventure design, is to come up with three different groups, give them motivation, and set them against each other. It becomes a triangle in which all three groups work against each other (sometimes in the open, sometimes they're more subtle about it). I craft a little story - A wants the McGuffin from B, B wants to keep the McGuffin because it lets them pimp out C, C want the McGuffin to become free - and then try and fit in the PCs.
The PCs then become the fourth party, enemies or allies (it should always be in flux) of all the other groups. Hired by one against another, attacked by another and then embraced by that same group, then turning against their supporter. They are the catalyst that drives everything forward. And they are really sexy, too.
Anyways. That's how I like to approach adventure design. Now I don't think it's the best way of doing things - not even the best way of doing things in this paradigm - so I'd like to hear your comments or smackdowns of my ideas.
Or your own methods of creating adventures.
The way I design "plots", or approach adventure design, is to come up with three different groups, give them motivation, and set them against each other. It becomes a triangle in which all three groups work against each other (sometimes in the open, sometimes they're more subtle about it). I craft a little story - A wants the McGuffin from B, B wants to keep the McGuffin because it lets them pimp out C, C want the McGuffin to become free - and then try and fit in the PCs.
The PCs then become the fourth party, enemies or allies (it should always be in flux) of all the other groups. Hired by one against another, attacked by another and then embraced by that same group, then turning against their supporter. They are the catalyst that drives everything forward. And they are really sexy, too.
Anyways. That's how I like to approach adventure design. Now I don't think it's the best way of doing things - not even the best way of doing things in this paradigm - so I'd like to hear your comments or smackdowns of my ideas.
Or your own methods of creating adventures.