AffableVagrant
First Post
On my top 10 wish list for 4e (one I haven't heard much clamor for) would be for the next DMG to have a good economic system. When the party rolls into town, I want a good, fair, fast, and easy way of determining what is available to buy, how much of it the town has, etc.
In my experience, 3e was pretty clumsy in this regard. The tables presented therein were far too generous and too kludgey for my taste. I find that it's more fun when the PCs find random magic gear and start coming up with clever uses for them... as opposed to hocking everything that isn't nailed down to save up for their ideal min/max arsenal.
I would also like to see haggling and bartering be STANDARD in price setting. A charismatic PC should save the party some cash.
This has been an ongoing and (mostly) unresolved problem at my table.
Anyone else with me on this one?
In my experience, 3e was pretty clumsy in this regard. The tables presented therein were far too generous and too kludgey for my taste. I find that it's more fun when the PCs find random magic gear and start coming up with clever uses for them... as opposed to hocking everything that isn't nailed down to save up for their ideal min/max arsenal.
I would also like to see haggling and bartering be STANDARD in price setting. A charismatic PC should save the party some cash.
This has been an ongoing and (mostly) unresolved problem at my table.
Anyone else with me on this one?