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Cadfan said:The reason that spells had limits on scaling in the past was that the spell slot system meant that lower level spells absolutely had to be weaker than higher level spells. A spell which scaled indefinitely broke the system. However, lets say there are no spell slots. If a wizard of a particular level simply picks 3 per day combat spells, there's no reason to mandate that lower level spells must be weaker than higher level spells.
This doesn't make much sense to me... The only way this would work would be if EVERY spell was a scaling spell.
Scaling was/is a way of making sure that certain effects stay relevant when you are higher powered. (Which people have stated is a problem with feats... after a while certain feats are pointless. Except that you have to buy them to get others.)
Certain spells are just more powerful then others. Like Raise Dead, or Teleport. They don't scale, but they don't really have to. Stuff like that stays useful no matter what level you're at. Something like fireball, however, if it didn't scale in some way, would quickly become somewhat useless. Scaling allows it to stay relevant to the challenges you face.
The problem with Scaling, however, is that it sort of works too well... Not only does the spell stay relevant, but it's almost like giving you a bonus higher level spell to boot, and therefore it's harder to balance out other things like encounters and power levels. Sooner or later things start getting crazy.