Actually, "Hard Thinking" might be the wrong word. Very often, it is applying mechanical aspects one after another and comparing numbers. Time and time again.DandD said:It's Think very hard, if you want to make it enjoyable, without it being either a ridicoulus 1-round hack-fest, or a total party kill.![]()
mmu1 said:Just FYI, Step 2 is "Think".![]()
mmu1 said:Just FYI, Step 2 is "Think".![]()
You say this like it's a positive thing.mmu1 said:Just FYI, Step 2 is "Think".![]()
Mourn said:Actually, Step 2 is "Spend more time prepping than playing."
Some people did that. Others don't even bother to moderate a game anymore, and only play D&D as a player, not as a gamemaster, because they don't want to bother with the mathematics of that game.mmu1 said:...see, if I had those sorts of issues with 3E/3.5, I never would have waited around for 4E. I'd just have gone play something else years ago.
Nah, you're just borgified enough to not feel anymore.Frankly, I still have no clue what most people who have trouble with 3.5 encounter design are doing to feel that way, because it never caused me any problems. (and I'm hardly a patient guy)
Naa, even when I had time, I refused to actually spend it preparing. Well, that's not entirely true. I want my game to be fun. I just really hate crunching numbers. I'll spend 2 hours reading through an adventure to make sure I have it down pretty well before running it. I enjoy reading.mmu1 said:So.... Becauseyou don't have enough timeyou've taken on more responsibilities than you have time for, you'll settle for cookie-cutter filler?![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.