A positive feature of the original flaws, which many of the revisions (and my sentences) lack, is being concise / pithy / straight-to-the-point.
Flaws that aren't flaws miss the point.
Flaws that are, if interpreted straightly, debilitating aren't straight to the point. They require mental adjudication/adjustment.
Hyberbolic language isn't straight to the point. It requires mental adjustment to compensate for it (more words produced internally).
Fewer words doesn't mean concision. Concision really involves how much time/energy it takes to deal with the rule, not just how many words it has in a book.
If you can cite specific revisions of mine that can be rewritten with fewer words then I'm happy to see these changes. It's better to have a few more words if it saves more time.
Another positive feature is that they indicate the person knows they are flaws that need worked on - even if they don't want to.
Which of my revisions take that away? I added notes like that to several because, otherwise, they would rule out a good alignment — or because the flaws were too severe without that bit.
Since they're labeled flaws it may be that the GM determines that characters are aware of them as being flaws they have unless otherwise noted in the specific flaws' descriptions. One reason for only embedding "character is trying to resist the flaw" in the flaw description is to deal with alignment issues. Some flaws imply a neutral or evil alignment without such an embedding. However, I think it's very questionable to claim that most, or all, of the flaws need such an embedding. It depends on the strength of the flaw. Putting in a "trying to correct/resist the flaw" clause into a weaker flaw unbalances the flaws list more than only putting it into the more severe ones. So, I think it should be used on a case-by-case basis. It's also a matter of character, not just alignment. Some characters will be more introspective, insightful, and self-critical. Some will be more confident and less concerned about things in their characters others see as flaws. So, it does depend on those things, plus how much the flaw is perceived as being a flaw by the character. I think a GM/player conversation about these things is a good idea, especially if you really favor having the flaws written with fewer words.