The 7 wonders of the (homebrew) world

alsih2o

First Post
We have the 7 wonders of the ancient world, and people always are modifying the list of the 7 wonders of the modern world.

What are the seven wonders of your homebrew world?
 

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Just 7?

My old homebrew world, I could probably come up with a reasonable list of (the suspended city of Cymbria, the vaults of the undercity in Majenka, etc.) But in my river of worlds game where thousands of planes come together... many fascinating sights are to be seen.
 

I've only got a few, and some are natural, some man-made.

The Stormchaser Coast - The most beautiful stretch of coast in the world, with hundreds of miles of 300-ft. cliffs carved by nearly endless storms. During thunderstorms, the air magic here is so strong that anyone can leap from the cliffs and fly for an hour or more.

Mount Sanselglas - A massive mountain of crystal. It reflects light blindingly during the day, but beautifully at night. On a full moon, the surrounding countryside is bathed in a gleam that evokes memories of ages past.

The Seven Bridges of Seaquen - Where once an isthmus connected two continents, a city of mages three thousand years ago reshaped the earth to create a massive channel and seven mile-long bridges that span it. Around this channel grew the city of Seaquen, and today each bridge has its own unique character and charm.

The Treetop City of Cartal'yardon - An Elvish city built into and atop the trees of the Vaneljesti Forest. Hundreds of thousands of Elves live free from the ground, here where branches become roads.

The Library at Aeriechellaak - The Aechan are a winged avian race, and their greatest city, Aeriechellaak, is built atop numerous mesas and plateaus. Due to their unique interest in collecting random things, many Aechan possess libraries of exotic books. This massive resource of knowledge is spread across an entire city, with a little bit in every household. There are libraries of all sorts of specialties, like the Library of Exotic Creatures, the Library of Fighting Styles, and the Library of Frozen Foods. Thankfully, visitors can find their way thanks to the Library of Libraries, which keeps records of all books in the city. Of course, it is very hard to navigate the city without wings.

The Husks of the Kequalak Wastes - Thousands of ancient metal pillars are arrayed in a gargantuan ring, over a thousand miles across in the nation of Kequalak. Made of a steel that does not age, these hollow pillars may once have held something important, but by now they all have been torn open and looted, leaving countless metal husks, half-buried in the dirt of a dying land.

The Long Road - No one has ever traveled the Long Road in modern times, but in ages past it was said to lead to the tombs of eight immortal emperors, providing unique wisdom at each tomb, to encourage none to attempt to conquer the world again. Of the known tombs there are such wonders as the Temple of Echoed Souls where visitors can relive their own memories, and The Dungeon of Pain, a truly masterful collection of traps, curses, and antimagic that is said to keep trapped the cruel Minister of Pain. It is said that any who find the end of the road and pass its tests of wisdom can gain immortality.
 

A series of "argonaut" (LOTR) size statues (aka Huge).
The statues are located along the green river, clearly ancient and all made in the same style.

Riverholm
Image of a warrior shielding the entrance of the harbor

Hunterscamp
Image of a scout armed with longbow checking a track leading east. The statue is sheltered by several peaks and hills. The statue is heavily damaged

Silverholm
The base of the hill is sculpted in the shape of coins. This leads al the way up to the keep it self. The color of the hillside at dawn shines silver, hence the name of the country.

Stargaze island
On the east end of the ilse a statue of an elf points at the postion of "kiliandur" the northstar.

Dragons peak
The high peak in tis land is topped by a image of a dragon.

Healersrest
The statue of a man in meditation sits at the road upto the keep. Its base is rumoured to house a large sealed dungeon.

The Hall of the Axe
The only statue that can be found in this keep is a giant statue of an axe resting against the outer wall.

Hammerholm
This country was beleived to have no statue. A few years ago part of a statue was found buried at about 10 meters depth. Only part of a hand weilding a hammer was found so far. Excavation is slowly continuing.

Spiritholm
This is not really a baronie. But as the lands around the last astatue are filled with more spirits than usuall is is named the last barony. The statue here is a man fallen in battle. Shamans and spirit warriors (barbarians) have meetings here. As it is a very powerful spirit node.
 


The Dreaming Gods – 14 statues of what appear as men or elf, all are about 30 feet in height, and all are made from a smooth stone like substance that will not chip, they are arranged in bowling pin fashion, 2, 3, 4, 5. It is said that those that camp and sleep before them (pin 1) will have dreams of their future.

The Tree City of KEL – It the forest of KEL: The Weaver lays the elf city of the same name. Over hundred of years the elves have adjusted, formed, and grafted this area into a single vast city, the city has two parts, the floor and the branch. The floor is the market places, the business, and the embassies for the other races, in the branches are the palaces of the elf princes.

The Hammer and Anvil – Build in the glory days of the dwarf race within the pass of Durgrim the Savior, these two fortresses were built into the living rock faces of the pass, one side the hammer, the other the anvil, each with dwarf statues in relief. Bridges and battle works connecting them. Today, they are the home of a monastery order.
 

I don't consider anyhting not made or highly affected by intelligent non-gods a wonder, but that is just me. :) A partial list-

The Valley of Drayne- This enormous valley is composed of a variety of sshades of sandstone. It was once a lush forest that housed a strong community of gnomes. A weather mage made his home on the Long Lakes north of the site came to feud with the gnomes for reasons lost to time. In their battle the Drayne, the weather mage, created a huge thunderstorm over thier homeland that has rage in that locale for over 1000 years.

Based on Thomas Moran's painting Chasm of the Colorado - http://www.nga.gov/feature/moran/chasmbig.shtm

The Brideg and Wall at Maissen- Maissen sprung up on the banks of a great river that floods every spring. The people of Maissen woudl gather early every summer to build two new bridges across the river, with local merchants and nobles competing for attention by donating materials or men.

As the city expanded a new outer wall was needed for protection and the wealthier classes threw themselves into a fervor over their contributions. This emotional overload eventually disentigrated into Clan and church skirmishes in the street and the disinclusion form business of Guilds that were seen as not having given enough, with "enough" continually increasing.

Ballum, the Druid of the River grew ashamed of the behavior of the people of the town and went to the banks of the river late at night and began casting. He was still casting when the sun rose and began to draw attention from the city. After 5 days of chanting and gesturing Ballum had drawn a huge crowd and the Church factions grew nervous.

On the sixth day Stone arose, a solid block of stone extending across the river and circling the town. Ballum claimed that the wall and bride would serve them well but that the river would return to claim them both and the people of Maissen had best be prepared to work together by then.

Highhold- Highhold is the only open entrance to the largest dwarven lair in the world. It rests in a cross always filled with snow where the dwarves say the great Ghost Dragon nested. The 30x30 circular hallway that leads into the mountain is 1500 feet long and is actually the barrel of the worlds only cannon. The PC's were recently present at the first firing of it in 600 years.

This is based on Moran's Holy Crossing - http://www.nga.gov/feature/moran/holycrossbig.shtm

More later... :)
 

I just want to commend you on an excellent questi

I second that. I'll be watching very closely for ideas to shamelessly steal.

I've just started working on my homebrew so I don't have too many yet. It's a pretty bleak world (at the starting region of the campaign) and doesn't really have many "wonders" unless by wonders you mean seemingly endless wastelands.

One of the main areas though are the Sunken Wastes.

The Sunken Wastes are hospitable expanse of deep crags well below sea-level. The actual size of the Sunken Wastes are unknown. It is populated by hideous and mutated purple worms and contains storms of chaos magic.

In reality, the Sunken Wastes used to be an ocean that was destroyed by some now-forgotten magic. The reason it was done is also unknown.
 

The Font of Storms - a small group of islands surrounded by an eternal storm, the wind and waves sing, siren like, and will drive men mad with thier beauty - the site of the wedding of the Goddess of wind and music, and the God of the Ocean, also sacred to the goddess of lies

The Rift - chasm based loosely on wormcrawl fissure of greyhawk, dominated by psionic abberations, ready gates to plane of shadows.

The City of Seven Towers - before magic came to the world an Architect built 12 towers of immense hieght in a spiral pattern over a city.
5 were built as the palace at the center of the city, these were destroyed in a civil war. The outermost tower served as a water tower for the city, In the civil war the water system was destroyed, and was replaced by a controlled gateway to the plane of water, magic replacing lost engineering.

Safebay the largest city in the world, built venice-like on Islands and piers, and wrecked ships in a large bay, created by refugees of a fallen empire
protected from storms by and the drums of Gwatar (sea god), which if played to actively control the weather, or sea. Will drive the drummer forever deaf, he can hear only the drums, without godly intervention.

Shelvra's Road A line of large oaks growing exactly 3000 ft apart
Built by a elven druidess tutored by Treants, The road is only 100 miles long
but can be crossed quickly by druids. Some of the trees are sentiant enough to defend themselves. It was never finished as a straight road, but isolated trees of similar nature are planted in many large cities.
-PC created wonder-

The Dark Forest The best mage staves are made from the Evil Treants of the dark forest, trees that were once ordinary become active, in a nearly endless progression. Looked on as a testing grounds to become a True Mage,
and used as to supply the staves that mark a True Mage. Unconformed whispers say an undead worm of epic malice crawls benith the forest.

Crater Island A newly risen island that spawned tusnamis which killed thousands. The Island is a nexus of dark power, entertwined with elemental energy. In the center a black obilisk sits untouched in a lake of lava. Wild stories that the entire Island was once some sort of temple, until the gods grew bored and it exploded. The only two surivors are proported to be a Crime Lord who controls a information network covering a contient and a High Priest in the distant city of Verbonic.
 
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Maldur said:
A series of "argonaut" (LOTR) size statues (aka Huge).
The statues are located along the green river, clearly ancient and all made in the same style.
D'oh! Argonath. The Argonauts were the sailors on the Argo, Jason's ship. ;)

Great question! Great replies so far!

One that I have, that's debatable whether or not it's a "wonder" is Bricktown, a massive district in the city of Razina that's streets have all been completely roofed over. It crouches on the tip of a cliff like a massive vulture, and its jagged and varied roof is where countless itinerant and destitute homeless people live. Inside, it's always night -- dark, sooty and grimy. It's not a nice neighborhood, but it's an impressive sight nonetheless.
 

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