Pale
First Post
Morrus said:There's a "racial change which may raise some eyebrows"
My money is on Tieflings being a race rather than simply 'plane touched'. Basically a counterpart to the Eladrin.
Morrus said:There's a "racial change which may raise some eyebrows"
Well, maybe the PHB1 ranger will be all-martial, and when the nature power source comes out there'll be a new ranger talent tree giving access to nature spells.
And/or maybe we'll see the totemist return as a nature striker. I'd like that.
Aage said:Power Source Nature? That'd be coolSplit druid into 2 parts, a controller and a shaper (defender). That leaves striker, Ranger? But ranger seems to be phb1-material...
Shaman is easy for a leader. Healing fits, as does bolstering allies with the aid of Spirits, tossing down hexes on the enemies, etc.CoryWhiteland said:Druid could easily be adapted to fill the controller role. And we've had other classes, like the Spirit Shaman from CD and the Shaman from OA who are very naturey and could be used as a base for controllers or leaders.
It's the Nature-based defender that I think will need to be created from whole cloth. I mean, the Barbarian could be squeezed into that role, but then you'd need a new striker. And really I think ole' Barbie fits the latter role better than the former.
Bummer...it looks like more half of them are just fighter variants. I was hoping for a little more imagination. And more roguey, clericy goodness.Morrus said:So, I think we're all fairly sure what the eight classes in the PHB will be (no new news here - this is my guess):
- Fighter
- Ranger
- Paladin
- Cleric
- Wizard
- Warlock
- Rogue
- Warlord
My money is on the Ranger basically being Archer Man. The rogue gets to play melee striker, while the ranger is "See that guy over there? HEADSHOT."CleverNickName said:On the other hand, maybe the differences between the fighter and the ranger or paladin will be a lot more pronounced in the new edition. They just might be awesome. (I'm trying really hard to be optimistic here. It's half full, Trav. Half full.)
I agree, though I find it disappointing. To me, Rangers have alway been defined by their out of combat skills: tracking, herbal lore, monster lore, etc. In-combat they should be pretty flexible as to their preferred fighting style, and not pigeon-holed into one fighting style (whether TWF, archery, whip & pistol, or whatever).Rechan said:My money is on the Ranger basically being Archer Man. The rogue gets to play melee striker, while the ranger is "See that guy over there? HEADSHOT."
CleverNickName said:Bummer...it looks like more half of them are just fighter variants. I was hoping for a little more imagination. And more roguey, clericy goodness.
On the other hand, maybe the differences between the fighter and the ranger or paladin will be a lot more pronounced in the new edition. They just might be awesome. (I'm trying really hard to be optimistic here. It's half full, Trav. Half full.)