the Accord

I had one more question to add. Can I use the cloistered cleric option from Unearthed Arcana? If you don't have that book, it is available on the hypertext SRD here. I just finished writing up my background and realized it would make a lot more sense that the typical "battle cleric."
 

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If I were to do a halfling ranger/fighter would I be able to start with warsling/skiprock proficiency and apply my archery mastery to slings instead? It shouldn't result in any overpowering and makes as much sense as dwarfs having axes and urgroshes proficiency/ gnomes having the hooked hammer. And do you have the faerun book so I could prestige to warsling sniper? It's a fairly simple prestige class so not much screwing around.
 

Willete: i have no idea what a warsling is so no

Theroc: i need a concept soon

airwalkerr: divination spells are just a really bad idea in this campaign, but if you so desire, go ahead

everyone else is good to go
 

I've nearly got my character done. I just need to know how we're handling starting equipment? Better average of the two classes? Max?

And is the little special rule in the first post meaning we get to choose 1 masterwork item for free?

(And concerning your allowed books, is PHB2 allowed? I'm just asking because if it is, then there will eventually be some feats I want from there...)
 

Theroc: i need a concept soon

General concept is the same either way, since the other side was just to compliment the Totemist. I've decided to go Totemist/Barbarian though, as the other one was too difficult for me to determine and too set on future advancement. Totemist Barbarian is simpler and pretty darn effective too.

I'm going to try and get the character sheet worked up in a few days. Have something going on tonight that goes kinda late, so I may be sleeping in tomorrow.

But my character will definitely be someone towards the front lines of a fight.
 

Kisuke, what faerun books do you have as warslng is in races of faerun i think? or one of the faerun books, maybe campaign one can't remember off hand. Basically just a stronger sling does more damage and is used by halflings. Takes it from a hunting sling like the one in core books to more of a tool of war. I just don't wanna do the same ol tired bow weilding ranger when i could use the halfling's racial weapon for a little more in character feel. Either way lemme know and i'll make the changes. I have my char pretty much done except for that little detail.
 

airwalkerr: divination spells are just a really bad idea in this campaign, but if you so desire, go ahead

All divination spells? Period??? The entire school?????

That takes a significant number of spells out of my hands. It would have been nice to know that in the first place. So in other words, I shouldn't use detect magic, read magic, and identify? Or are you referring to things that attempt to predict the future like augury, divination, and foresight? Further elaboration would really help me here.
 

If I were to do a halfling ranger/fighter would I be able to start with warsling/skiprock proficiency and apply my archery mastery to slings instead?

Archery combat style just gives you the three bonus proficiencies. 2nd level Rapid shot and 11th level improved precise shot both work with slings. Many shot from 6th level improved combat style is the only one that requires arrows and would be wasted if you went with using slings with archery combat style.

Starting at 1st level I wouldn't worry about wasting a class feature at 6th. If the campaign stays together for four years I still don't expect a gain of five levels at the rate most pbp games progress and advance.
 

the masterwork is in addition to nirmal gear
Knowledge spells are useless since the campaign can take any number of turns
Gear is bought with whatever gold allowance is higher of your classes
Warsling is okay
PBH2 is allowed

Any further questions will be pmed, thank you and set your cahracters on this thread please.
 


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