ardentmoth
Explorer
So this all started as a single thought: How about a Jedi without a saber or lightning?
-Of course I realize this is nothing like a Jedi; It's made for FR settings.
-It is not meant to be played beside core-class monks, though it is quite possible.
-No he isn't a martial artist. He's a kineticist/telepath/monk of the force (which i have dubber Ley-Lines in favor of the lesser-used term).
-My primary concern is with creating a "replacement" for the Psion and Monk classes in an otherwise fairly core game.
I PERSONALLY find it slightly annoying that monks are:
1) Eastern in flavor, when no China or Japan exists in most DnD games.
2) Primarily concerned with their bodies and the martial arts, when in reality most monks are neither of those.
I also find the psion class to be a little less exciting flavor-wise than some of the other classes. So coming from a replacing-the-psion stance, I mean to inject a little flavor into it.
This is in no way complete or finished, and marginally balanced at best. I would like all advice and criticism to be directed toward the class, not myself
.
Please make sure you understand the premise in which this class has been birthed. Reread the above if necessary, before posting.
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concept: Jedi without a lightsaber or lightning. Essentially a telekinetic/telepath/clairsentient master. A new take on the monk that is psionic/magic based rather than martial. Flavor should be neither eastern or western, but instead it should be decidedly faerunian.
Think Theskan, Rashemi, and Thayan Jedi council type cloistering. In Thesk, the groups aims are to prevent the shadowmasters from gaining too much power. In Rashemen, the group aims to prevent evil witches from gaining influence and usurping control. In thay, the group is the bitter rivals of the Red Wizards, and as such are essentially anarchist abolitionist rebels. Overall, the groups aims are to promote the status quo of all citizens by way of understanding the natural ley lines woven through all things. In most cases, the adherents are True Neutral, though some chaotics are members. Sometimes an adherent is good natured; even rarer, an evil-natured adherent may exist. Another way of looking at this is a Psion without a psicrystal, combined with a Monk without martial arts.
d6 HD, 1/2 BAB. skills at (4+int modifier) x 4.
THE ADHERENT
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Alignment:
Any; Predominantly Neutral, but really no restriction.
Hit Die:
d6.
Class skills:
Autohypnosis (Wis), Concentration (Con), Craft (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all, taken individually) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Psicraft (Int), Sense Motive (Wis), Spot (Wis), Tumble (Dex)
Skill Points at 1st Level:
(4 + Int modifier) x4.
Skill Points at each additional Level:
4 + Int modifier.
Familiar/Psicrystal:
The Adherent does not begin with either a Familiar or a Psicrystal, though that does not prevent the gaining of one from another class. Adherent class levels do not stack with another class' levels for determining familiar or psicrystal abilities.
Uses Wisdom for Manifesting, rather than Int or Cha.
-----------
Monk skills listed in attributes gained work as worded, but use Adherent levels for determining the effects instead of Monk levels.
Mind Over Body is a Psionic feat with this description:
Your ability damage heals more rapidly.
Prerequisite
Con 13.
Benefit
You heal ability damage and ability burn damage more quickly than normal. You heal a number of ability points per day equal to 1 + your
Constitution bonus.
Normal
You heal ability damage and ability burn damage at a rate of 1 point per day.
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Ley Sense (levels 1, 4, 6, 10, 15, 19:
An adhrent is trained to sense the Leylines which are woven accross all worlds by all things. In practice, this means they have an uncanny knack for finding what they seek.
At 1st level, the Adherent can sense the presence of a person he has met or an object he has noticed at some point in the past, effectively determining their location, by concentrating on their leylines. This takes 3 rounds to accomplish. In addition, the Adherent may telekinetically manipulate a single seen object up to half his lift strength as a move action.
At 4th level, an Adherent's control over the ley lines grows slightly. By concentrating, the Adherent is able to manipulate simple tools and implements for the purposes of skill checks involving them. For instance, if the Adherent is able to pick a lock, he may manipulate the picks telekinetically. Or if the Adherent has ranks in UMD high enough to successfully use a wand or dorje (sp?), he may do so from a distance. The distance in feet which is the maximum distance that the Adherent may manipulate the tools is exactly (1/4 Adherent Levels) x 5.
At 6th level, an Adherent learns to manipulate ley lines yet a little more. The Adherent is able to do one of the following until his concentration is broken: Levitate at same movement speed, move at double normal speed, or telekinetically summon any currently seen object, that he could normally lift and carry, to his hand (free action with no continued need to concentrate). Ley Sense manipulation does not extend to creatures until level 15.
At 10th, From this point on, concentrating for ley sense abilities is a free action unless otherwise noted. This means that the concentration involved with the manipulation of a small (half character's lift, level 1 Ley Sense) item, or a tool (level 4 Ley Sense), is a free action, though the action taken (disabling a trap, casting with a wand, use of a rope, etc) is taken at the normal rate for such an action. This essentially means that he can't be interrupted during the action, though situations may change the DC of the skill check involved. In addition, the Adherent is able to telekinetically manipulate (move or reposition, but not call to hand) an object up to twice his lift strength as a move action.
At 15th level, an adherent begins to understand the nature of a living being's ley lines. By studying a creature for a full round, the adherent can squeeze the life from (or effectively heal) a being with organs. Roll 2d8 x Adherent level for amount of damage or healing per round that concentration is maintained. Telekinetic manipulation of a single creature or up to 1d6 of objects weighing up to five times base lift strength, within line of sight, as a partial action is now possible.
at 19th level, an Adherent understands completely the nature of ley lines. As a free action, the Adherent may add 20 to any single skill for the purposes of skill checks, 3 times a day. Also, the Adherent may move any number of creatures or objects up to 2d6, within line of sight, totaling in weight up to ten times lift strength, as a partial action, hurling them or rearranging them for beneficial use once per day. When hurled, they act as if thrown for purposes of combat damage. When rearranged, they can be stacked, but still obey their hardness and weight-bearing rules.
-------
Just a thought, Ubiquitous Vision would make 19th Ley Sense just beastly amounts of fun...throw that lich and his minions into the nearby chasm, as they're sneaking up from the rear. Pwnt.
-Of course I realize this is nothing like a Jedi; It's made for FR settings.
-It is not meant to be played beside core-class monks, though it is quite possible.
-No he isn't a martial artist. He's a kineticist/telepath/monk of the force (which i have dubber Ley-Lines in favor of the lesser-used term).
-My primary concern is with creating a "replacement" for the Psion and Monk classes in an otherwise fairly core game.
I PERSONALLY find it slightly annoying that monks are:
1) Eastern in flavor, when no China or Japan exists in most DnD games.
2) Primarily concerned with their bodies and the martial arts, when in reality most monks are neither of those.
I also find the psion class to be a little less exciting flavor-wise than some of the other classes. So coming from a replacing-the-psion stance, I mean to inject a little flavor into it.
This is in no way complete or finished, and marginally balanced at best. I would like all advice and criticism to be directed toward the class, not myself

Please make sure you understand the premise in which this class has been birthed. Reread the above if necessary, before posting.
------------
concept: Jedi without a lightsaber or lightning. Essentially a telekinetic/telepath/clairsentient master. A new take on the monk that is psionic/magic based rather than martial. Flavor should be neither eastern or western, but instead it should be decidedly faerunian.
Think Theskan, Rashemi, and Thayan Jedi council type cloistering. In Thesk, the groups aims are to prevent the shadowmasters from gaining too much power. In Rashemen, the group aims to prevent evil witches from gaining influence and usurping control. In thay, the group is the bitter rivals of the Red Wizards, and as such are essentially anarchist abolitionist rebels. Overall, the groups aims are to promote the status quo of all citizens by way of understanding the natural ley lines woven through all things. In most cases, the adherents are True Neutral, though some chaotics are members. Sometimes an adherent is good natured; even rarer, an evil-natured adherent may exist. Another way of looking at this is a Psion without a psicrystal, combined with a Monk without martial arts.
d6 HD, 1/2 BAB. skills at (4+int modifier) x 4.
THE ADHERENT
-----------
Alignment:
Any; Predominantly Neutral, but really no restriction.
Hit Die:
d6.
Class skills:
Autohypnosis (Wis), Concentration (Con), Craft (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all, taken individually) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Psicraft (Int), Sense Motive (Wis), Spot (Wis), Tumble (Dex)
Skill Points at 1st Level:
(4 + Int modifier) x4.
Skill Points at each additional Level:
4 + Int modifier.
Familiar/Psicrystal:
The Adherent does not begin with either a Familiar or a Psicrystal, though that does not prevent the gaining of one from another class. Adherent class levels do not stack with another class' levels for determining familiar or psicrystal abilities.
Uses Wisdom for Manifesting, rather than Int or Cha.
Code:
Table:
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Level BAB Fort Ref Will PPs P/Know Lvl/Know Attributes Gained
1 0 0 2 2 2 3 1 Bonus Feat, Ley Sense (ex)
2 1 0 3 3 6 4 1 Bonus Feat, Evasion (ex)
3 1 1 3 3 11 5 2 Fast Movement (ex), Still Mind (ex)
4 2 1 4 4 17 6 2 Ley Sense 2, Slow Fall 20' (ex)
5 2 1 4 4 25 7 3 Purity of Body (ex)
6 3 2 5 5 35 8 3 Ley Sense 3, Slow Fall 30'
7 3 2 5 5 46 9 4 Bonus Feat
8 4 2 6 6 58 10 4 Slow Fall 40'
9 4 3 6 6 72 11 5 Improved Evasion (ex)
10 5 3 7 7 88 12 5 Ley Sense 4, Slow Fall 50'
11 5 3 7 7 106 13 6 Free Feat: Mind Over Body
12 6/1 4 8 8 126 14 6 Abundant Step (su), Slow Fall 60'
13 6/1 4 8 8 147 15 7 Bonus Feat, Diamond Soul (ex)
14 7/2 4 9 9 170 16 7 Slow Fall 70'
15 7/2 5 9 9 195 17 8 Ley Sense 5
16 8/3 5 10 10 221 18 8 Slow Fall 80'
17 8/3 5 10 10 250 19 9 Bonus Feat
18 9/4 6 11 11 280 20 9 Slow Fall 90'
19 9/4 6 11 11 311 21 9 Empty Body (su), Ley Sense Complete
20 10/5 6 12 12 343 22 9 Perfect Self, slow fall any distance
Monk skills listed in attributes gained work as worded, but use Adherent levels for determining the effects instead of Monk levels.
Mind Over Body is a Psionic feat with this description:
Your ability damage heals more rapidly.
Prerequisite
Con 13.
Benefit
You heal ability damage and ability burn damage more quickly than normal. You heal a number of ability points per day equal to 1 + your
Constitution bonus.
Normal
You heal ability damage and ability burn damage at a rate of 1 point per day.
----------
Ley Sense (levels 1, 4, 6, 10, 15, 19:
An adhrent is trained to sense the Leylines which are woven accross all worlds by all things. In practice, this means they have an uncanny knack for finding what they seek.
At 1st level, the Adherent can sense the presence of a person he has met or an object he has noticed at some point in the past, effectively determining their location, by concentrating on their leylines. This takes 3 rounds to accomplish. In addition, the Adherent may telekinetically manipulate a single seen object up to half his lift strength as a move action.
At 4th level, an Adherent's control over the ley lines grows slightly. By concentrating, the Adherent is able to manipulate simple tools and implements for the purposes of skill checks involving them. For instance, if the Adherent is able to pick a lock, he may manipulate the picks telekinetically. Or if the Adherent has ranks in UMD high enough to successfully use a wand or dorje (sp?), he may do so from a distance. The distance in feet which is the maximum distance that the Adherent may manipulate the tools is exactly (1/4 Adherent Levels) x 5.
At 6th level, an Adherent learns to manipulate ley lines yet a little more. The Adherent is able to do one of the following until his concentration is broken: Levitate at same movement speed, move at double normal speed, or telekinetically summon any currently seen object, that he could normally lift and carry, to his hand (free action with no continued need to concentrate). Ley Sense manipulation does not extend to creatures until level 15.
At 10th, From this point on, concentrating for ley sense abilities is a free action unless otherwise noted. This means that the concentration involved with the manipulation of a small (half character's lift, level 1 Ley Sense) item, or a tool (level 4 Ley Sense), is a free action, though the action taken (disabling a trap, casting with a wand, use of a rope, etc) is taken at the normal rate for such an action. This essentially means that he can't be interrupted during the action, though situations may change the DC of the skill check involved. In addition, the Adherent is able to telekinetically manipulate (move or reposition, but not call to hand) an object up to twice his lift strength as a move action.
At 15th level, an adherent begins to understand the nature of a living being's ley lines. By studying a creature for a full round, the adherent can squeeze the life from (or effectively heal) a being with organs. Roll 2d8 x Adherent level for amount of damage or healing per round that concentration is maintained. Telekinetic manipulation of a single creature or up to 1d6 of objects weighing up to five times base lift strength, within line of sight, as a partial action is now possible.
at 19th level, an Adherent understands completely the nature of ley lines. As a free action, the Adherent may add 20 to any single skill for the purposes of skill checks, 3 times a day. Also, the Adherent may move any number of creatures or objects up to 2d6, within line of sight, totaling in weight up to ten times lift strength, as a partial action, hurling them or rearranging them for beneficial use once per day. When hurled, they act as if thrown for purposes of combat damage. When rearranged, they can be stacked, but still obey their hardness and weight-bearing rules.
-------
Just a thought, Ubiquitous Vision would make 19th Ley Sense just beastly amounts of fun...throw that lich and his minions into the nearby chasm, as they're sneaking up from the rear. Pwnt.
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