By actually being awesome like figures of legend and myth.How do you take out d6 T-Rexes without magic??
Isnt this kind of its own game? based on 5e? I heard that mentioned or did I imagine it.That’s a good way of getting players to want to use it, but a poor way of getting it adopted into an existing game.
Do you think that this fighter would be stealing the spotlight and dominating the scene using their class abilities in all three pillars of a D&D game?Lots of good stuff here, but this leads me to my fundamental issue with Advanced 5E... is it almost too much?![]()
I don't think that that issue was what the OP set out to solve.How does this solve the issue that a caster can do anything and a fighter must rely on the DM to do cool things at upper tiers?
Not an argument, just something that should be pondered. If you can find a solution moving forward, I'd like to see it at some point.
You keep bringing up this point.How does this solve the issue that a caster can do anything and a fighter must rely on the DM to do cool things at upper tiers?
This is why I do not hink there should be a class called "Fighter" in the book, because it leads to this sort of thing. There is no reason that martial characters automatically need to be simpler than magic using characters, but if you attach the name fighter to something people will expect it to be simple. And if that is what you want, the PHB Fighter is right there! My understanding is that Level Up is aimed at people who want more mechanical engagement than core 5e provides, while still being compatible with it.Design goals:
- The fighter principal strength should be combat. Its combat class. It can benefit from having benefits in other pillars, but its primary focus is combat.
- Simple: The fighter is a simple class, with few rechargeable resources.
Whereas I think that "full compatibility" is an excellent way of innoculating Level Up from repeating 5e's mistakes. EDIT: Like I say above, the PHB is right there.(I think it is a mistake for EN Publishing to already this early promise full compatibility. I believe its dev team should be given leeway to make certain deviations from full compatibility since I believe that will make for a far superior product)
Lots of good stuff here, but this leads me to my fundamental issue with Advanced 5E... is it almost too much?![]()
Alternative class names:This is why I do not hink there should be a class called "Fighter" in the book, because it leads to this sort of thing. There is no reason that martial characters automatically need to be simpler than magic using characters, but if you attach the name fighter to something people will expect it to be simple. And if that is what you want, the PHB Fighter is right there! My understanding is that Level Up is aimed at people who want more mechanical engagement than core 5e provides, while still being compatible with it.
Completely agree! It is easy to prune back a grown tree than add leaves to one that is stagnant.I think it's definitely too much, but I think that's fine at the moment. It's a first draft, and design often involves starting with too much and then cutting away.
I'm not a big fan of changing fighter to a long rest reset. I see mundane characters as having more to gain from taking a breather and regrouping their strength.
How does this solve the issue that a caster can do anything and a fighter must rely on the DM to do cool things at upper tiers?
That’s a good way of getting players to want to use it, but a poor way of getting it adopted into an existing game.
Isnt this kind of its own game? based on 5e? I heard that mentioned or did I imagine it.
I think it is a mistake for EN Publishing to already this early promise full compatibility. I believe its dev team should be given leeway to make certain deviations from full compatibility since I believe that will make for a far superior product

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.