The Adventurer's Guild

Sledge crawls out of the dead frog grabs a throwing hammer and throws it at the Lizard man.

[sblock=actions]move:get out of dead frog
minor: pick up throwing hammer
standard:range attack lizard man[/sblock]
 

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GM: Spencer, you don't have to worry about the -2 to attack or the ongoing acid damage, those were only affecting you while you were inside it's belly.

Also, the lizard man is dead. The only remaining enemy is Frog #3, and whatever that loud flapping noise is that seems to be coming your way.
 

[sblock="Mallick's Actions"]

Move:
Get out of frog #2.

Move:
Move to H4 (assuming frog died at G5).

Minor:
Draw Swords and survey the area, looking for the source of the flapping noise.


[/sblock]
 

[sblock=Round recap:]Nicodemus cuts down the reptilian and heals himself.
Mallick continues to struggle in vain, until Brocc finally releases him by killing the frog. Mallick was able to climb out and get a look around.
Sledge is also able to finally be free of the frog's belly.[/sblock]As the mystic and the frog that swallowed Mallick fall, you start to see the tide of battle turning. That is, until the swarm is upon you. Drawn by the sounds of battle, they come swooping down from the skies in search of blood. It is a large swarm of Stirges, large mosquito-like creatures with four wings, sharp claws, and a long bloodsucking proboscis. They aren't very intelligent creatures, but they are keen hunters, and will work together to bring down their prey.

They attack not only the heroes, but any other living creature in the area. As such, the only remaining frog is the first to be grabbed. The other stirges quickly latch on to their targets, working together to grab them and suck out as much blood as they can.

Two of the stirges make the mistake of attaching themselves to the Paladin, who is glowing with a brilliant aura of flame. They take some of his blood, but are quickly incinerated as a result.

The frog manages to break the grasp of the stirge, and bites it in two.

[sblock=Map]
swamp3.png


* Red borders around characters indicate that they are bloodied.
* Squares marked with a triangle are thick brush and are considered difficult terrain.
* Also, any square with more than 50% water is also difficult terrain.

[/sblock][sblock=Rolls]Stirge 1 vs. Frog 3 Stirge 7 vs. Sledge (1d20+10=20, 1d20+10=26)
Stirge 2 vs. Nicodemus Stirge 3 vs. Nicodemus Stirge 4 vs. Mallick Stirge 5 vs. Mallick Stirge 6 vs. Sledge Stirge 8 vs. Sledge Stirge 9 vs. Brocc Stirge 10 vs. Brocc (1d20+12=28, 1d20+12=25, 1d20+12=21, 1d20+12=25, 1d20+12=28, 1d20+12=30, 1d20+12=29, 1d20+12=24)

Holy crap, every one of the Stirges hit their target, even against the frog!
Nicodemus: 10 damage
Mallick: 10 damage, grabbed by #4, #5
Sledge: 15 damage, grabbed by #6, #7, #8
Brocc: 10 damage, grabbed by #9, #10[/sblock][sblock=Status]Brocc: 22/38 hp, grabbed
Mallick: 27/47 hp, grabbed
Nicodemus: 28/55 hp
Sledge: 27/61, grabbed, bloodied

Frog 3: Acrobatics check to break grab (1d20+10=27) Frog 3 breaks Stirge's grasp
Frog 3 bite vs. Stirge 1 (1d20+11=20) Frob 3 bites Stirge and kills it[/sblock][sblock=Stirges]At the beginning of your turn, you will take 2 damage for every Stirge that has grabbed you. To escape the grab, use a MOVE action and make either an Acrobatics or Athletics check of 15 or higher. If you succeed, you may shift 1 square as part of the move action. (If any other stirges are still grabbing you, they will shift with you.)
While the Stirge has a creature grabbed, it gains a +2 bonus to AC and Reflex.
While the Stirge has a creature grabbed, it can only bite that creature, and it hits automatically.[/sblock][sblock=Enemies]

Frog 3: 15 damage

* AC:18
* Fort:15
* Rex:16
* Will:15

7 Stirges remain

* AC:19 (21 while grabbing a victim)
* Fort:16
* Rex:18 (20 while grabbing a victim)
* Will:15

[/sblock]
 
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[sblock="Mallick's actions"]

Move:
throw off stirge (Athletics)

Minor:
Hunter's Quarry on Stirge

Standard:
Twin Strike on Stirge


[/sblock]

my attacks missed....what about the athletics roll?
 
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I grin at the demise of the two stirges after their unwise attack on me. I notice the frog biting another stirge in half and I decide to take advantage of his distraction. I move in to attack.

"Time to rid this swamp of it's frog infestation, I'd say!"

[sblock]
Move: To I12
Minor: Divine Challenge
Standard: Holy Strike (+2 damage for any foe who is marked)

[/sblock]
 

Brocc attempts (somewhat unsuccessfully) to break lose. Nevertheless, he lets out a blast of psionic energy.
[sblock=Brocc's Actions]
Move: failed attempt to break loose
Standard: Dishearten (burst 1 @ M5) with 2 PP

Status:
used 2 pp
used Mental Trauma
used Send Thought
used Distract

Regarding attack rolls, 1 = St6, 2 = St9, 3 = St10
Hit targs (2 & 3) take -3 to attacks until EoMNT

[/sblock]
 
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GM: I should have clarified - you need to do one check per stirge attached. And tell me which check goes to which stirge. (Per my previous post, you use a MOVE action to do one check.) Sorry I didnt make that clear - this is my first time using stirges.
 
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GM: Mallick - you broke free of one Stirge. Which one?

Brocc couldn't initially break free from one, but he killed #9 and #10, so he's free now.

Remember, you are using MOVE actions to break free, so you can only use one per turn unless you use up a standard action or an action point.
 

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