The Adventurer's Guild

[sblock=Round recap:]Mallick takes 4 damage, but he breaks free from one stirge, and slashes the other into pieces with his twin swords.
Sledge takes 2 damage, and is unable to shake the stirge free, but he easily slices it in two with his axe.
Nicodemus steps forward and tries to slay the frog with his holy flaming sword, but the nimble frog dodges the attack.
Brocc tries to cripple the remaining stirge, but it seems unaffected.[/sblock]The frog takes another instinctive bite at the paladin, but the grin on his face (and the fact that he's on fire!) has distracted the frog to the point where he just wants to get away. He takes another small hop back and tries to push him back once more. This time he manages to knock Nicodemus back a bit.

The greedy stirge, seeing that Mallick is weakened by the loss of blood, takes one more bite at him, but misses. He starts to clumsily fly off, his stomach bloated with Mallick's blood. (Shift to F6)[sblock=Map]
swamp5.png


* Red borders around characters indicate that they are bloodied.
* Squares marked with a triangle are thick brush and are considered difficult terrain.
* Also, any square with more than 50% water is also difficult terrain.

[/sblock][sblock=Rolls]Bite vs. Nic's AC (1d20+11=19, 1d6+5=11) miss (Nicodemus)
Tongue Lash vs. Nic's Reflex (1d20+9=25) Hit, slid 1 square (Nicodemus)
Stirge bite vs. Mallick's AC (1d20+10=12) Miss (Mallick)[/sblock][sblock=Status]Brocc: 18/38 hp, bloodied
Mallick: 9/47 hp, bloodied
Nicodemus: 28/55 hp, very nearly bloodied
Sledge: 44/61, not even close to bloodied[/sblock][sblock=Stirges]At the beginning of your turn, you will take 2 damage for every Stirge that has grabbed you. To escape the grab, use one MOVE action (per stirge) and make either an Acrobatics or Athletics check of 15 or higher. If you succeed, you may shift 1 square as part of the move action. (If any other stirges are still grabbing you, they will shift with you.)
While the Stirge has a creature grabbed, it gains a +2 bonus to AC and Reflex.
While the Stirge has a creature grabbed, it can only bite that creature, and it hits automatically.[/sblock][sblock=Enemies]Frog 3: 27 damage, Bloodied

* AC:18
* Fort:15
* Rex:16
* Will:15

1 Stirge remains

* AC:19 (21 while grabbing a victim)
* Fort:16
* Rex:18 (20 while grabbing a victim)
* Will:15[/sblock]
 

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Seeing the frog trying to run away, I move around to block his escape. Glowing with fire, my sword a flame, I attack again.

"Where you going, slimey?"

[sblock]

Move: F13
Minor: Divine Challenge
Standard: Holy Strike

[/sblock]

OOC: And I roll the exact same fail as last time. Bummer
 

[sblock=Mallick's Actions]

Move:
Move to G6 (is that possible?)

Minor: Hunter's Quarry on Stirge 4

Standard: Twin Strike on Stirge 4

[/sblock]
 


Sledge moves toward the frog through rough terrain and throws a hammer at him.
"I hate frogs"
[sblock=action]move = M7
minor = switch weapon to throwing hammer
standard = range attack frog 3[/sblock]
 

Sledge moves toward the frog through rough terrain and throws a hammer at him.
"I hate frogs"
[sblock=action]move = M7
minor = switch weapon to throwing hammer
standard = range attack frog 3[/sblock]

GM: Just remember, it's a minor action to switch to a different weapon, but you have to drop the weapon you are currently holding (as a free action). So you'll just have to use a minor action to pick it up again next round. (If the frog lives that long - Nicodemus won't let him get away....)
 

GM: Chris asked me to post for him tonight...


Brocc wades through the brackish water for a few steps and unleashes a mind thrust at the fleeing frog.

Move: To J8
Standard: Mind Thrust vs. Frog 3
 


The frog takes a short hop backwards (shift to F11) and then turns and leaps away from the battle. [sblock=Map]
swamp6.png
[/sblock]
GM: He's trying to get away with his remaining 5 hp. Do you wish to pursue or just let him go?
 


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